Outpost Universe Forums

Community => Feedback/Suggestions/Problems => Topic started by: dm-horus on June 23, 2006, 06:22:38 PM

Title: Spectator Mode In Multi
Post by: dm-horus on June 23, 2006, 06:22:38 PM
How difficult would it be to code up a spectator mode for multiplayer?

When you leave the op2 main screen alone for a few seconds, a demo plays. Could this simply be exploited? Spec would be really handy for tournaments and anyone who just wants to study tactics. Is this possible?
Title: Spectator Mode In Multi
Post by: Betaray on June 23, 2006, 07:10:42 PM
ive also wondered that, it would be a really nice feature
Title: Spectator Mode In Multi
Post by: TH300 on June 23, 2006, 07:12:43 PM
just join a multi game, and make sure no one is gonna attack you.
Title: Spectator Mode In Multi
Post by: dm-horus on June 23, 2006, 08:01:14 PM
ya but i meant a spectator mod e that doesnt take up player count. its impossible to have a 3v3 with spectators, for example. having a seperate spectator category wouldnt take up player slots. and you wouldnt have to worry about a spectator deciding to compete.
Title: Spectator Mode In Multi
Post by: Mez on June 24, 2006, 05:10:50 PM
wudn't you have to "add player slots" and just not give those players buildings or vechs.

Like if they were all destroyed in a multigame.
Title: Spectator Mode In Multi
Post by: Freeza-CII on June 25, 2006, 03:13:10 PM
There is a spectator mode its called joining the game and not giving any one your vecs hehehe.

Spectator option check box.  Like there is a eden and a ready check box that basicly give no base and no vecs.  Personally i dont think that is fun because i like to build a base while i spectate
Title: Spectator Mode In Multi
Post by: Leviathan on June 26, 2006, 12:54:21 PM
i wanted to have 2, 4 player maps have spectators, have the last players that join as spectators, they have no units or buildings.
Title: Spectator Mode In Multi
Post by: BlackBox on June 26, 2006, 06:47:18 PM
You could probably do that in the DLL.