Outpost Universe Forums
Projects & Development => GORF => Hall of Fame => Topic started by: Stormy on June 04, 2006, 08:42:22 PM
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Hello everyone!
I've just created a revised version of the laser lynx (I'm trying to get it looking right and having the polygon count as LOW as possible)
A top view of the laser lynx.
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx_top2.jpg)
A closer view of the top.
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx_top.jpg)
A perspective view.
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx.jpg)
A lower perspective view showing the contours of the mesh.
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx.jpg)
A friendly note: The wheels are kinda blocky looking, I know. This is because I need to keep the polygon count down. Besides, you aren't going to be seeing them much anyway...
Thanks,
The Outpost 3: Genesis Development Team
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it looks very flat...
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thats what skinning is for, once he puts the decals in and the coloring and textureing, Im sure it will look 400% better
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The turret could be bigger and more in the middle.
Looks promising though.
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I'm not sure texturing is going to fix the flatness. I don't know, it's just something about the wheels and the body of the lynx that seem a bit off. It definetly needs bigger wheels, and the body needs to be a bit taller, and the wheels placed a little lower on it.
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I agree, the body needs to be taller.
Also, is the body really rounded or is the gouraud shading just playing tricks on my eyes?
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You beat me to it.
I was working on a new Lynx myself...
Well, here you go, maybe I can touch it up a bit and it can be made high-poly or whatever.
(http://i5.photobucket.com/albums/y197/Sirbomber/Lynx1.png)
(http://i5.photobucket.com/albums/y197/Sirbomber/Lynx2.png)
(http://i5.photobucket.com/albums/y197/Sirbomber/LynxRailgun.png)
Yeah, that's supposed to be a Rail Gun. It was my first thing, so it doesn't look so great. But I still like it.
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I noticed that stormy put plenty of detail in his model. I am guessing that he used subdivision, but isn't that against the goal of faster framerates?
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Nope, I didn't use any subdivision. I modeled that model all by hand, placing and moving vertices.
Sirbomber, I already have a high polygon model made... Sorry
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I'm sorry, but I am starting to imagine a high polygon lynx army. You know, when a player is going to rush by sending an army of lynxes to an enemy base so early in the game. Wouldn't that impact the framerates?
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Movies only Iso.
And it's okay Stormy. It only took about 30 minutes.
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I was going to add this to my previous post, but since there have been more posts, I will put it in a new post.
here are my modifications:
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx_revised.jpg)
(http://www.op3game.net/gallery/albums/Models/Laser_lynx_revised/laser_lynx_revised_top.jpg)
Let me know what you think...
stormy
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I still think the wheels are too small :/
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they are as thick as the chassis is thick...... that's really the biggest they need to be...
I'll post a side view later.
stormy
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well... the chassis doesn't really remind me much of a lynx either. It's the wrong shape, and should be twice the height of the wheels.
I think Sirbomber's design is the closest, but it's not quite right either.
Try looking at the MEUL.avi and MPUL.avi, you can get a pretty good picture of what a lynx is suppose to look like from that.
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Here's a piece of artwork Sierra/Dynamix released long ago, before the game was even out, of a lynx battle:
(http://hacker.opu.org.uk/tank0155.jpg)
That would be what it should look like (after all, it IS what they designed)
I might have another picture of a lynx that they made as well.
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that artwork is from one of the avi's I mentioned. Altho they seem to have combined 2 different frames, so there are 2 lynxes :D