Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Cpt_Igloo on June 01, 2006, 06:18:29 AM
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Hello everybody! I'm new on this forum.
First, sorry for my poor english, I'm french.
I've realized 2 new tools to extract all bitmaps from OP2. They extract them in Windows BMP.
If someone is interrested, don't hesitate ....
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Sounds interesting. Are you providing any source? Or just an exe?
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Why ? Are you interested by the code ? I don't see any problem to give either the exe or the source.
I've done it with Visual C++.
The problem is : where can I upload them ?
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Sounds good :)
You could zip it and use something like megaupload.com
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if its not bigger than 5 MB, post it in the File Forum: http://forum.outpostuniverse.net/index.php?showforum=10 (http://forum.outpostuniverse.net/index.php?showforum=10)
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I'm always interested in code.
And is this the map graphics? Or the unit graphics? Or everything? The unit graphics are still a bit of a mystery to me in some ways, so I'd be very interested in any additional info on that one.
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I think it's less than 5 MB. I must verify (i'm at office at this time). I'll post it tomorrow.
There are 2 programs : one for map graphics and one for all other graphics (units, structures and other animations...)
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Ahh cool, good work.
Do you know the complete file format for the unit graphics? Is it easy to figure out how the unit graphics work from the code? If not, would you care to post the details? I think that'd make for a pretty good thread.
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Sorry, I wasn't at home this week-end. I can't post it now, because I have to translate all the texts in english (this will not take a long time).
About unit graphics, my program read only the graphics data. I know there's additional information about animations (how to read the file to create animations for OP2). I have some details about this, but my program don't read them. It only create simple BMPs (be careful using it, it extracts all graphics : 5389 BMPs; it takes a long time to do it).
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Ahh ok, no.
I think it was mostly animation data that I was unsure about. Although, there were a few images I wasn't so sure about how to determine the correct color depth of. What files are you reading the info from? The .prt file?
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Every image is in 256 colors (8 bits). The file used for the info is the .prt (9 palettes). The data is in the BMP (each image refers to a palette in the .prt).
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As promised, I've posted exe and source : http://forum.outpostuniverse.net/index.php?showtopic=2913 (http://forum.outpostuniverse.net/index.php?showtopic=2913)
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It seems there was a problem with the link. Sorry, I'll post it again later...