Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Sirbomber on May 23, 2006, 08:49:48 PM

Title: Tokamak
Post by: Sirbomber on May 23, 2006, 08:49:48 PM
Well, I asked stormy if this was okay, and he gave me a vague answer that I've interpretted as "go ahead".

Anyways, this isn't necessarily a final version, but what do you think?

(http://i5.photobucket.com/albums/y197/Sirbomber/Eden_Tok_Good.jpg)
Title: Tokamak
Post by: Betaray on May 23, 2006, 08:52:26 PM
looks great, a hellofalot better than I could ever have done lol

mabe make it a bit taller though
Title: Tokamak
Post by: HaXtOr on May 23, 2006, 09:02:53 PM
i was thinking.. could use railings maybe several more electical pipes or cooling vents
Title: Tokamak
Post by: Freeza-CII on May 23, 2006, 09:04:34 PM
Looks really great! now skin the damn thing :P
Title: Tokamak
Post by: Stormy on May 24, 2006, 12:03:34 AM
It does look good, but I thought we lowered the polygons in those top domes...
Title: Tokamak
Post by: Freeza-CII on May 24, 2006, 12:14:25 AM
Sirbomber a true Eden folk made a eden tok hehehe
Title: Tokamak
Post by: lordly_dragon on May 24, 2006, 06:58:18 AM
Nice work man :) I think it is almost perfect there is only like minor and insignificant change to make but I think you did a very good job :)
Title: Tokamak
Post by: BlackBox on May 24, 2006, 07:40:38 AM
Looks pretty good.

I wouldn't add any more details. Remember that it IS a 3D RTS game so the models should be pretty low poly. (The user won't be able to see every little detail anyway because they'll be looking at the base from above.. unlike an FPS where you would be right next to the object, where details are a good idea. Also, when you get a birds eye view like that, it will take a much longer time to render if all of the models are high poly since there are more visible models on screen. LOD generator won't help you much there since the level of details stays pretty much the same (the camera position stays pretty much the same).

On the other hand ... /me looks at stormy ... :P some of his models are high poly.
Title: Tokamak
Post by: TH300 on May 24, 2006, 11:45:59 AM
There are low poly models for in game and high poly models for the cutscenes.

The tok looks pretty good. It could be taller and the domes could have less polygones.
Title: Tokamak
Post by: Sirbomber on May 24, 2006, 02:04:43 PM
I've already tried to make the domes lower-poly. Any lower and they start looking like rectangles with triangles smashed into the sides.
Title: Tokamak
Post by: Betaray on May 24, 2006, 02:16:09 PM
when I see a tok in game it looks roughly cubic in shape (to me) now you have the with and length perfectly, you just need to increase the hight a little bit and it will be perfect and ready for skinning

cause right now I have to say, it looks like somone stepped on it lol
Title: Tokamak
Post by: Freeza-CII on May 24, 2006, 02:31:58 PM
that might be a trick caused by the angle that its veiwed from
Title: Tokamak
Post by: Sirbomber on May 24, 2006, 02:46:52 PM
Here's a side-view of it. Looks tall enough to me.
(http://i5.photobucket.com/albums/y197/Sirbomber/TokSide.jpg)

But if you still think it needs to be taller, I can do it. (But I'd need to stretch the other sides out too.)
Title: Tokamak
Post by: Freeza-CII on May 24, 2006, 03:05:39 PM
still looks fine to me

Make it so it look like you viewed it from op2
Title: Tokamak
Post by: omagaalpha on May 24, 2006, 06:10:14 PM
was thinking shouldn't tokamak have small ridge or fence around to prevent vechicle from crash into it and cause it go kaboo.
Title: Tokamak
Post by: Sirbomber on May 24, 2006, 06:11:16 PM
Well, I got it pretty close I guess.
(http://i5.photobucket.com/albums/y197/Sirbomber/TokOP2View.jpg)(http://i5.photobucket.com/albums/y197/Sirbomber/OP2_E_Tok.png)

There, you can compare them that way.
Title: Tokamak
Post by: omagaalpha on May 24, 2006, 06:14:34 PM
looking at them that way you can tell that you put less detail on the model then in the picture from outpost 2.
Title: Tokamak
Post by: Sirbomber on May 24, 2006, 06:15:49 PM
Yeah, well, what do you want from me? You can have it looking EXACTLY like it does in OP2 or you can have the game actually be fast enough to play.

So pick a choice and stop complaining.
Title: Tokamak
Post by: omagaalpha on May 24, 2006, 06:29:10 PM
Well complain does not feel like building to me and if you are try not make look like outpost 2, then pick a new whole design for tokamak.

Honest look like something you did in a day.

Ps. outer 2 trapzoid in outpost 2 look like they should be overhanging bottom base.  Not the reversed way that you did it.

By way you ask how it look so I told you
Title: Tokamak
Post by: Sl0vi on May 24, 2006, 06:51:47 PM
It needs a satelite dish :D

Also the lower part of the building isn't exactly like in OP2. :P

Looks pretty good otherwise, just feels a little bit unfinished.
Title: Tokamak
Post by: Sirbomber on May 24, 2006, 06:53:16 PM
Satellite is going to be attached by the engine beause it's used in so many structures.

Oh, and I'm under strict orders from stormy:
Quote
[20:13] <stormy> Sirbomber, do not add anything to your model lol
[20:13] <stormy> it doesn't need anything
[20:13] <stormy> like
[20:13] <stormy> railings... it would add unnecessary 50-100 polygons to the mesh
[20:13] <stormy> and those add up fast

But I did make the little tubes bigger because they were kinda small...
(http://i5.photobucket.com/albums/y197/Sirbomber/TokBigTubes.jpg)
Title: Tokamak
Post by: Freeza-CII on May 24, 2006, 09:38:28 PM
lol come on people lets not get anal about this it looks like a tokamak there for it is one i think its good enough for the game.

And what is all this about Railing

People arent walking about on the outside of these buildings so why would you have railing
Title: Tokamak
Post by: omagaalpha on May 25, 2006, 06:32:20 AM
railing for vehicle not people andactual oringnal I thought it be more like triangle prism around it witch should be 12 polygons. witch would potected dangerours powerplant for vehicle geting too close.

Also just because group people developing game does not mean quality should be sacurface.

Honestly look at this building there should not be hardly any polygons for it except for domes which should not have any lower # polygons since look at minamum.

Freeza-CII this not about going take person self steam down. If he did not want any bad opions about this model then he should of not put up in the forums.

Side note is very hard tell something look good without graphics on it. For graphics on it can add lot detail that does not really exist.
 
Title: Tokamak
Post by: BlackBox on May 25, 2006, 07:50:06 AM
Well, it will look better once textures are added. I have to agree with Sirbomber and stormy here.. If you add extra polygons it will slow down the game.

Besides... what would you rather have: little details that you might not even notice (again since it's an aerial view) but a slow game, or a fast game with graphics that are plenty good.
Title: Tokamak
Post by: Sirbomber on May 25, 2006, 02:04:39 PM
I posted it so people could see it, comment on it, and give constructive criticism... Not so they could tell me it looks like crap that I made in a day and to redo the entire thing. (Unless that happened to be the general consensus.)

And as hacker (and others) have pointed out, you're judging it based off of angles you'll never see it from, nor have you seen how it will look all shiny with the blue lines and all.
Title: Tokamak
Post by: Betaray on May 25, 2006, 02:16:43 PM
I agree, now that ive seen the proper angle that it will be viewed at it looks remarkably like the tokamok, it dosnt have to be exact, it is an entirely new game after all

but one thing I was wondering, you said it would be angles we would never see in game, why wouldnt we be able to change the viewing angle? isnt that the entire point of a 3d RTS?, I thought you would be able to change the angle with the mouse wheel like you do with WC3
Title: Tokamak
Post by: Tellaris on May 25, 2006, 04:59:09 PM
The only time excessive detail becomes necessary is when you decide to have a zoom in feature, but thats a whole different story.   (You can have the game draw what is only visible, so the extra detail isn't even included anyway)
Title: Tokamak
Post by: omagaalpha on May 25, 2006, 05:17:20 PM
Quote
I posted it so people could see it, comment on it, and give constructive criticism... Not so they could tell me it looks like crap that I made in a day and to redo the entire thing. (Unless that happened to be the general consensus.)

And as hacker (and others) have pointed out, you're judging it based off of angles you'll never see it from, nor have you seen how it will look all shiny with the blue lines and all.
1st off I would hold too same level critizem I my own models.  Never said yours was crap because to me it is not but feel it could impoved. Also, I never said to redo model for all the problems can be easly fix in no time.

Also notice that base is also T - shaped too.

To me thought it was constructive criticism. So if it came out other wise to you I am sorry came out that way.

As for second part it better not be a lock camera to it for that why you use 3d model over outpost 2 system to be able move camera around with easy.

And Sirbomber don't want cause you to stop help make 3d models ethier.
Title: Tokamak
Post by: Isolocis on May 25, 2006, 05:49:05 PM
Apparently you people have misunderstood what he meant.  Let's read that part again:

Quote
you're judging it based off of angles you'll never see it from

In Outpost 2, you could not see the back of the buildings.  Why?  Obviously because that the whole game's camera was fixed at one camera angle.  You can only see the front of the buildings.

Then try looking at the "Screenshots/Images" on their website, not the "Developer Screenshots" by the way.  You will see screenshots of a Plymouth Agridome.  See how every angle of that building is shown?

So when Sirbomber said "based off of angles you'll never see it from", he meant the angles that view the back of Outpost 2 buildings, or angles that view anything else that was not visible in the front of the structure.
Title: Tokamak
Post by: Sirbomber on May 25, 2006, 05:55:39 PM
Iso is right. I guess I should've said you've, not you'll.

And yes, I know I got the base "wrong". But it's better this way. THe framerate will be faster this way.
And for all of those saying "it won't make much of a difference," you're wrong. It will make quite a bit of difference when you have an entire colony on screen at once.
Title: Tokamak
Post by: omagaalpha on May 25, 2006, 06:13:02 PM
Since when does 2 polygon make big difference even if have huge coloney.
1. Assuming not rendering what not visible to camera
2. don't have mega zoom out.
3. for impression I get from you the terrian must serously take out fps.
4.  personaly opion is that should not be so worry fps that change design.

ok even if you do not excepted that then take two outside ribs put against bottom base top edges so it look better. For building design wise, why heck would have corner like that.

Or you could add 4th ribs anyway but consider how worry you are polycount prombly won't.

 
Title: Tokamak
Post by: Sirbomber on May 25, 2006, 07:31:09 PM
It renders everything, even if you can't see it.
And for the last time:
We are aiming for high speeds/FPS rather than perfection and excessive detail.
Title: Tokamak
Post by: omagaalpha on May 25, 2006, 07:38:47 PM
My goodness if render everything then I can see thats all things geting verry horrible with fps.  If start talk about outpost 2 map and if were 3d , you would be get very bad results.  Kindy detail see in land formation will kill fps alone.
Title: Tokamak
Post by: Freeza-CII on May 27, 2006, 09:47:55 AM
I believe it would only render things that are in the viewable radius not just the whole damn thing.  To have every thing rendered would be very bad indeed.  But that is another topic for discussion.

The Tokamak looks fine There doesnt need to be railing and vents on the model the vents can be on the skin.  High detail isnt much needed because it would make it suck.  If your one of those people that think you need that detail go buy your self a Quad processor server and a damn good vid card and lots of memory.  

 
Title: Tokamak
Post by: Sirbomber on May 27, 2006, 09:50:31 AM
Quote
I believe it would only render things that are in the viewable radius not just the whole damn thing.
Yeah, that's what I meant...