Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: omagaalpha on March 30, 2006, 03:13:52 PM

Title: Basic Command Center
Post by: omagaalpha on March 30, 2006, 03:13:52 PM
Basic command center


Related ideas:

- none

Table content
- Seed starter module (http://forum.outpostuniverse.net/index.php?showtopic=2782)
- Cargo lander (http://forum.outpostuniverse.net/index.php?act=ST&f=61&t=2783)
- Colonist Lander (http://forum.outpostuniverse.net/index.php?act=ST&f=61&t=2784)
-  Basic command center  (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2785)
-  Seed power plant (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2786)
-  Seed Structure factorey (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2787)
-  Seed smelter  (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2788)
Description:
This setup a place to be able to get coloney going when first land on planet.
It is capble support 20 building, 20 units, 200 colonist.



This is a good idea, because:

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This is a bad idea, because:

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Title: Basic Command Center
Post by: Skydock Command on September 17, 2006, 05:34:35 PM
This is a great idea if it will be smaller and cost less then the normal CC. It would be great in setting up small mining colonies or something.
Title: Basic Command Center
Post by: Freeza-CII on September 17, 2006, 10:25:07 PM
So the basic command center can support more buildings then a normal on that doesnt add up but i guess it does when you add the rest of the seed stuff thats cleaver.  
Title: Basic Command Center
Post by: Skydock Command on September 18, 2006, 04:23:10 PM
Thats what I thought and why I was the only one to post in five months.