Outpost Universe Forums
Projects & Development => GORF => Hall of Fame => Topic started by: omagaalpha on March 30, 2006, 03:13:52 PM
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Basic command center
Related ideas:
- none
Table content
- Seed starter module (http://forum.outpostuniverse.net/index.php?showtopic=2782)
- Cargo lander (http://forum.outpostuniverse.net/index.php?act=ST&f=61&t=2783)
- Colonist Lander (http://forum.outpostuniverse.net/index.php?act=ST&f=61&t=2784)
- Basic command center (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2785)
- Seed power plant (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2786)
- Seed Structure factorey (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2787)
- Seed smelter (http://forum.outpostuniverse.net/index.php?act=ST&f=62&t=2788)
Description:
This setup a place to be able to get coloney going when first land on planet.
It is capble support 20 building, 20 units, 200 colonist.
This is a good idea, because:
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This is a bad idea, because:
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This is a great idea if it will be smaller and cost less then the normal CC. It would be great in setting up small mining colonies or something.
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So the basic command center can support more buildings then a normal on that doesnt add up but i guess it does when you add the rest of the seed stuff thats cleaver.
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Thats what I thought and why I was the only one to post in five months.