Outpost Universe Forums
Projects & Development => GORF => Hall of Fame => Topic started by: TH300 on March 19, 2006, 06:14:37 PM
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Fuel Tanks
Originally proposed by Stormy (http://forum.outpostuniverse.net/index.php?showtopic=2067&st=0&#entry38506)
Related ideas:
- RLV refueling (http://forum.outpostuniverse.net/index.php?showtopic=2747)
Description:
Seperate fuel tanks to decrease the danger caused by destroyed spaceports.
Connected to spaceports with new type of tube.
This is a good idea, because:
- makes spaceports more secure.
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over complicated is not needed.
howevea this would make sence as it is a safety thing which possibley would be developed.
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Also if this was done would show that unlike new terra there not in such hurry to get out the planet.
Allow RLV fuel stock bigger qty, in fact maybe it not just fuel storage for rlv refueling but also is place where make fuel need for rlv.
Side note cool if fuel need some food or plants forum agriculture dome for fuel. :P
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Actually all we'd REALLY need to do is have a structure called a "Fuel Tank". This would make the chances of destruction of the Spaceport without being attacked a lot less.
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A waiting time between launches Good. How ever the fuel tanks no. I dont want my space port to be blown up and not be attacked. Plus you would have to assume that the fuel tanks come with the space port that is why it makes a big boom.
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I like this idea but a few things.
Definately introduce a waiting time, no matter if we introduce fuel tanks. Its just not realistic that you launch your RLV with a Solar Sat, build another while its gone, and then launch the next AS SOON AS it lands...
If we do get the fuel tanks structure, does it necessarily need to be a different kind of tube connection? We don't have special tubes running from smelters/GORFs to storage tanks/production facilities.
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i think this is going overboard.
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Freeza, I think that the tubes would cut off the explosion. If you have the fuel tank further away from the space port, its destruction would have no hp impact on the SP. In fact, if I remember correctly, each tube section has emergeny "blast" doors that snap close the second any threat to the stability of the inside of the tube occures (such as the destruction of a building) which is why your AL only damages other structures when they are within a certain distance without wall protection. Even a 1-tile thick wall was enough to severely decrease the damage caused.
Unless you are going to completely change how tubes work in the storyline, I think that this is a good idea