Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: TH300 on March 19, 2006, 05:02:57 PM

Title: Explosive Arachnid Unit
Post by: TH300 on March 19, 2006, 05:02:57 PM
Explosive Arachnid Unit

Originally proposed by Freeza-CII (http://forum.outpostuniverse.net/index.php?showtopic=2067&st=0&#entry37494)

Related ideas:

- none

Description:

Could be named Crab, because it would use its pincers to latch on to a unit then explode.
Explosion weaker than starflare.

This is a good idea, because:

- gives the Arachnid factory some use.

 
Title: Explosive Arachnid Unit
Post by: Freeza-CII on April 03, 2006, 04:20:10 AM
(http://www.freeza.outpostuniverse.net/images/model-shots/Crab-Unit.jpg)

There is what my idea looks like hehehehe
Title: Explosive Arachnid Unit
Post by: Jgamer on April 17, 2006, 08:45:03 PM
Hum... Mass-produced selfdestruct units, probably cheaps ones too. Nice strategy for plymouth, or whoever gets it
Title: Explosive Arachnid Unit
Post by: Freeza-CII on May 12, 2006, 11:10:55 PM
Yup but one unit is only 1/3 the power of a real starflare so mass produced there ould be 1 starflare
Title: Explosive Arachnid Unit
Post by: Isolocis on May 17, 2006, 02:44:45 AM
By the way, how fast do these units move?
Title: Explosive Arachnid Unit
Post by: TH300 on May 17, 2006, 02:09:43 PM
Quote
By the way, how fast do these units move?
about the speed of spiders/scorpions probably.
and arachnids are faster than lynxes afair.
Title: Explosive Arachnid Unit
Post by: Stormy on May 17, 2006, 08:19:08 PM
hm, guess I"ll have to start practicing animating spiders now won't I  :heh:


I'm not sure if it needs the claws, but it sounds like a good idea to me. What about using a standard chassis for all the arachnids... and then just mounting a "turret" on top when the unit spawns?

(I won't go into too much detail about how this works.. but if you want me to, I will. Just ask me)
Title: Explosive Arachnid Unit
Post by: TH300 on May 18, 2006, 12:51:33 AM
Quote
hm, guess I"ll have to start practicing animating spiders now won't I  :heh:


I'm not sure if it needs the claws, but it sounds like a good idea to me. What about using a standard chassis for all the arachnids... and then just mounting a "turret" on top when the unit spawns?

(I won't go into too much detail about how this works.. but if you want me to, I will. Just ask me)
I don't like the idea of designing arachnids like lynxes. Consider that you don't build an "arachnid, spider" or an "arachnid, scorpion". Its not two parts, its one part, its "spider" and "scorpion".
Title: Explosive Arachnid Unit
Post by: Betaray on May 18, 2006, 02:36:22 PM
I agree, unlike lynx's who have modular chassis, the arachnids chassis are different, which means that a spider chassis cannot be used to hold a scorpion beam wep, and a scorp chassis can not be as fast or as agile as the spider, and cannot repair or reprogram

and if this new arachnid is made, it would also have a specialty chassis (btw I agree with the claws, it needs a way to grapple) and would not have the same capabilitys as the other 2
Title: Explosive Arachnid Unit
Post by: Freeza-CII on May 18, 2006, 10:49:19 PM
But for modeling purposes it might be far easier to make a Leg and drive system  that works with all and then a different head unit.  Because can any one be sure the spider and scorp use different legs and engine?  

Having each unit spider and scorp with Uni body construction would look cooler tho.

Keep the arms even if they dont move or do any thing it makes it look alot better
Title: Explosive Arachnid Unit
Post by: Betaray on May 18, 2006, 10:59:21 PM
its described in the unit reference that the spider and scorp have different structural elements, and powersource

the scorp has internal reenforcements to increace hp, while it looks the same from the outside, it means that inside the chassis is completely different, plus the scorp has a larger/more power source that wouldnt be able to fit in the spider

corse from a modeling standpoint having a uni body would make it much easier, and if it speeds the development of the game by even a couple days im for it

im just looking at it from an engineering standpoint, thats my 2 cents
Title: Explosive Arachnid Unit
Post by: Freeza-CII on May 18, 2006, 11:03:58 PM
The unibody would be what is said in the game and such with each chassis being different from each other.

then the modular which is the head unit and standard leg/drive unit  because you can always have you power source in the head unit.
Title: Explosive Arachnid Unit
Post by: Leviathan on July 23, 2006, 05:22:34 AM
i like this idea and thing it is a realistic weapon that would be developed.
Title: Explosive Arachnid Unit
Post by: Skydock Command on September 20, 2006, 03:34:37 PM
This is a good idea. Ive always wanted to have a third scorpion like unit.