Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: TRIX Rabbit on December 12, 2005, 04:51:04 PM

Title: Reactive Ore/metals
Post by: TRIX Rabbit on December 12, 2005, 04:51:04 PM
I saw this in a dream (i see alot of OP2 stuff in dreams):

instead of not being able to stop the blight, they made an important discovery:
the Blight dies when it touches cesium! the cesium comes in contact with the membranes and such of the blight cells, and since they are full of water, and cesium doesnt like water, the cell explodes, and it has a domino effect. but it stops about 30 feet radius.

Where'd all this cesium come from, you ask?

well, while the blight was terraforming, the quakes opened up some faults on the planet, and it turns out that pockets of raw sodium and cesium came up thru the cracks. when the colonies discovered this, they quickly divised methods of mining these "reactive metals and ore" from cracks in the ground.

heres the reactive tech tree

Magma Refining + Rare ore Extraction + Vulcanology
Reactive Ore Applications(Adv,16sci)
=|Reactive Ore Smelter (3w, 2500C,200R)
=|Reactive Metal Storage (1w, 200C)

=Reactive Ore Purity

=Unstable Weapons Development
==Stellar Fusion Weaponry (Eden)
===|StarBlast (guard post, tiger only)
==Weak Nuclear Weaponry (Plymouth)
===|Nuclear Rockets (spaceport)
==High Energy Waves (both)
===|Gamma Wave Cannon (disables vehicle movement for ~50 Marks)
==Static Discharge Cannon (eden)
===|Storm Beacons (increases chances of storms happening at location)
==Seismic Insability Weapon (ply)
===|TerraQuake Generator (increases chances of quakes at location)

=Atomic Time Keeping (decreases production, training (including Workers), and research times everywhere)

=Blight Disspelling Research
==Blight Resistant Materials
===Blight-Proof Walls
==AntiBlight SuperBombs
===|ABSTRACT missle at starport (Anti Blight, Special Targeting Rocket, Active Cesium Trigger

=Fusion-Fission Power
==|Advanced Tokamak (1000P, 2400C, 1000R, 500RA
==Matter-Antimatter power
===|HyperMak (1750P, 2500C, 2000R, 1500 RA)

=Flash-Core Vehicles
==|allows Jaguar Production
==Cycle-Flash Core Vehicles
===|allows Cheetah Production
==Triple Weapon Vehicles
===|allows Lion Production

I still gotta wonder why all that cesium would be there.
Title: Reactive Ore/metals
Post by: CK9 on December 12, 2005, 05:18:49 PM
I think a better question, is why you are dreaming OP2 stuff ALL THE TIME!
Title: Reactive Ore/metals
Post by: Leviathan on December 12, 2005, 05:21:58 PM
cuz op2 rocks.

ive not had a op2 dream for ages :*(
Title: Reactive Ore/metals
Post by: dm-horus on December 13, 2005, 06:14:42 AM
never had one. frankly, i think it would be scary to have one. being all 2d. creepy.

NO, i take that back. i dreamt the middle part of the op2 novella... does that count? i think it does.
Title: Reactive Ore/metals
Post by: CK9 on December 13, 2005, 11:47:35 AM
well, I had a dream of an unbeatable mission.  had to launch the starship by mark 500, or else a super-fast blight would take the map, iterally, lol
Title: Reactive Ore/metals
Post by: Leviathan on December 13, 2005, 12:08:16 PM
my dreams were of playing op2 :D
Title: Reactive Ore/metals
Post by: CK9 on December 13, 2005, 12:15:55 PM
wait, what happened to the OP2 dream thread?
Title: Reactive Ore/metals
Post by: dm-horus on December 14, 2005, 07:38:18 AM
... it was just a dream O_O
Title: Reactive Ore/metals
Post by: TRIX Rabbit on December 14, 2005, 11:23:26 AM
I dont dream of playing the game (tho i do occasinaly), but i am a colonist, usually a scientist who works in an Advance lab in Plymouth, or a Residence Worker in Eden, and other things along this line.

maybe i play the colony missions too much
Title: Reactive Ore/metals
Post by: Leviathan on December 14, 2005, 11:59:30 AM
sounds cool

the op2 story is great to read :D
Title: Reactive Ore/metals
Post by: Betaray on December 14, 2005, 02:15:28 PM
I dream of op2 all the time, normally Im playing as eden on a huge multy map (like over 20 people at once, and the map is over 10,000x10,000)

I also drempt of some cool senerios, but unfortunally the more I think about the dream, the more I forget about it untill all I have left is fleeting imiges and a scant concept of what was happoning

I wish there was a pill or somthing you could take to recall your dreams, or a way to record them like in final fantacy
Title: Reactive Ore/metals
Post by: CK9 on December 14, 2005, 02:21:47 PM
beta, start writing down your dreams the second you wake up.  Eventually, you will have complete memmory of them.
Title: Reactive Ore/metals
Post by: leeor_net on December 22, 2005, 04:57:08 PM
Just a note, the Tokomak reactors ARE fusion reactors. They're not fision. That's why we don't have active Tokomak's today (more energy used to produce a stable field for fusion than it puts out).

Oh, and cesium... this is a real material? I'll be looking that up.

Mind if I use some adaptations of this for OP3?  :heh:  
Title: Reactive Ore/metals
Post by: dm-horus on December 22, 2005, 06:38:38 PM
yes, cesium is a real element :P
Title: Reactive Ore/metals
Post by: Hooman on December 23, 2005, 12:24:41 AM
Cesium and Francium are supposedly the most reactive metals. Flourine is supposed to be the most reactive non metal. I've sorta wondered for a while what would happen if you mixed the two. Anyways, take a look at the periodic table, they're at opposite corners. (Hence why they're so reactive).

Btw: Cesium seems to be a popular choice for atomic clocks.
 
Title: Reactive Ore/metals
Post by: dm-horus on December 23, 2005, 02:58:23 AM
because it decays at a regular rate.
Title: Reactive Ore/metals
Post by: leeor_net on December 23, 2005, 03:32:45 AM
I'm just trying to remember what material it is that reacts violently when it comes in contact with water... is that a sodium compound of sorts? ... gee... it's been a long time since I've been in high-school.
Title: Reactive Ore/metals
Post by: dm-horus on December 23, 2005, 06:41:15 AM
sodium and potassium explode when they come in contact with water. by explode i mean violently, like an m-80 or more. when i was in college i made the mistake of wiping down a lab counter. i didnt know someone had left sodium shavings on the top, so when i wiped the water off i wiped it into the shavings and bam. it was little more than dust but it threw me across the room and really hurt my hand. the rag i was using was shredded. kickass!
Title: Reactive Ore/metals
Post by: zigzagjoe on December 23, 2005, 11:09:40 AM
ok, they dont explode THAT violently. I saw a demonstration in my chem class, yeah itthey sure react but they didnt explode. altho mayb as dust its another story. seems to me tho that there may have been something else on that counter or in the air.
Title: Reactive Ore/metals
Post by: Stormy on December 23, 2005, 12:10:18 PM
I believe that your Halogens react violently with water. (The ones with a -1 valence are pretty darn reactive.
Title: Reactive Ore/metals
Post by: lordly_dragon on December 23, 2005, 03:29:55 PM
-1 valence are not halogene ... the french name is :alcalin (family number one) and those if i remember well my last year science class react with water: LI NA K RB Cs Fr the reaction of a small piece into water and you see it burn and cracking up while floating and moving around on the top. the more you advance into the family the more its react.  

halogen (+1 valence) are used in many cleaning product like windex or chlorine bleach and in many type of soap mainly to kill germs.

 
Title: Reactive Ore/metals
Post by: leeor_net on December 23, 2005, 05:46:14 PM
So halogens are not reactive... :-)

I've seen chemicals react in the way that Horus was talking (something with water).

That if you have a good bit with a lot of surface area and if it's pretty pure you'll get a really good reaction. I had the opportunity to throw a chunk into a small pond (was part of our class, the teacher was kinda wierd)... I had to wear a glove and throw it out a good distance. All I can say is BOOM. Not like fire and whatnot but there was a very violent reaction.
Title: Reactive Ore/metals
Post by: Stormy on December 23, 2005, 11:27:27 PM
Must be nice *sigh*

our teachers don't let us do "dangerous" things like that :P  :rolleyes:  
Title: Reactive Ore/metals
Post by: leeor_net on December 24, 2005, 12:37:57 AM
They're not really supposed to. My teacher was just an eccentric old guy who loved life and hated rules... He was the first one to break them...  (thumbsup)  
Title: Reactive Ore/metals
Post by: dm-horus on December 24, 2005, 01:21:40 AM
my teacher wasnt cool like that, but was generally pretty open. i was too afraid to sneak any home to play with but "accidentally" throwing some into a puddle is fun :P

i got some nice fat curl shavings into some water, it wasnt just two or three or a little bit, it was a couple grams or so of it. i thought it was aluminum from the construction that was going on in our lab, so i thought nothing of wiping it up. dont forget, its used in military flares so its pretty strong all on its own.
Title: Reactive Ore/metals
Post by: lordly_dragon on December 25, 2005, 12:55:17 AM
Quote
So halogens are not reactive... :-)

I've seen chemicals react in the way that Horus was talking (something with water).

That if you have a good bit with a lot of surface area and if it's pretty pure you'll get a really good reaction. I had the opportunity to throw a chunk into a small pond (was part of our class, the teacher was kinda wierd)... I had to wear a glove and throw it out a good distance. All I can say is BOOM. Not like fire and whatnot but there was a very violent reaction.
huh that is untrue... they tend to be reactive but not violent.. +1 is more reactive than +2 exept for noble gaz the side of the periodic table are really reactive so halogene +1 and alcalin -1 are really reactive but only alcalin are... well violent and b00mish
Title: Reactive Ore/metals
Post by: leeor_net on December 25, 2005, 12:26:08 PM
my mistake. I think what I meant to say is that they are not volatile.
Title: Reactive Ore/metals
Post by: lordly_dragon on December 26, 2005, 02:51:38 PM
yea this is true but even if they aren't volatile.. they are still harmfull to breath in large amount but this depend upon many factor like the molar concentration and what kind of element/component you swallow/breath
Title: Reactive Ore/metals
Post by: BlackBox on December 26, 2005, 08:26:49 PM
Noble gases are unreactive. They do not ionize, and thus can't react. (Well, this is the case for Helium / Neon / Argon. Some krypton and xenon compounds can form, such as xenon trifluoride, xenon(VIII) oxide, etc).

All alkali metals (metals with a 1+ charge, group IA of the periodic table) react very violently with water to produce a metal oxide and hydrogen gas. The heavier they get, the more energetic the reaction is. (ex. lithium and water fizz a little, sodium + water is a bit more energetic, and potassium + water burst into flame and make loud pops).

Also, the halogens (1- charge, group VIIB, second to last group of the periodic table) are actually quite reactive (sorry lordly_dragon). Fluorine is the most reactive of the halogens. It and chlorine are very poisonous in elemental, gaseous form. They are corrosive gases. Bromine is also very poisonous in elemental form, it being a liquid at room temp.

Dissolved fluorine compounds are added to drinking water as well as toothpaste (such as sodium fluoride, this is the active ingredient in toothpaste), as the tooth enamel is much stronger if it becomes impregnated with fluorine ions.

Chlorine gas is also very corrosive, it causes irritation if it gets into your eyes and is poisonous inhaled. It is yellow green. In swimming pools it is usually in compound or in very low elemental concentration.

Anyway, to get everyone back to the topic, there are more useful reactions than alkali metal + water out there.

One such reaction I can think of is the thermite reaction. Try this sometime if you're bored (wear safety protection, I'm not responsible if you try this and get hurt. Do so at your own risk). If you do the thermite reaction with large amounts of reactants, you should be doing this under a fume hood, standing back, behind a blast shield.

The thermite reaction is the reaction between iron(III) oxide (otherwise known as rust) and aluminum metal, to produce molten iron, shown in the reaction

Fe2O3 (s) + Al (s) -> Al2O3 (s) + Fe(l)
Heat of rxn = -847.6 kJ (Pretty energetic)

Usually the reaction is performed with large amounts of powdered reactants and with several catalysts (I won't go into details, if you're really interested, google it) but you can perform the reaction with two rusty ball bearings and aluminum foil (or some other source of rust and aluminum).

Wrap one of the rusty balls with aluminum foil, so no rust is showing.

You should have a uncovered rusty ball as well as a ball covered in aluminum foil.

Wearing gloves (and other precautions, such as safety goggles), hold a ball in each hand and hit the balls together as hard as you can. You should get a flash, and a loud pop. If nothing happens, try again. You need to use sufficient force.

Again other sources are possible, you just need to be able to produce the activation energy required to react the metals together.

The thermite reaction is used in making explosives (the molten iron can melt down an engine block) as well as underwater welding.

Have fun!
Title: Reactive Ore/metals
Post by: Betaray on December 26, 2005, 11:27:47 PM
ahh, im reliving adv. chem class all over again!!

so how would this do for the origional idea? is it feasible?
Title: Reactive Ore/metals
Post by: BlackBox on December 27, 2005, 12:05:51 PM
Well, actually I don't think the original idea would have that much of a weapons value, seeing as the only 'useful' thing you could get from the reaction is hydrogen gas.. you then need a spark to ignite the gas.. and to ignite it there must be oxygen.

In other words the reaction would probably not be as violent as it is in an oxygenated atmosphere.

There are probably plenty of other reactions that would be a lot more energetic and wouldn't require oxygen (or combustion for that matter).
Title: Reactive Ore/metals
Post by: Betaray on December 27, 2005, 12:29:37 PM
well the origional idea is that the cesiam reacts with the water in the blight and destroyes it

the effect would be on par with a microbe wall, but shorter duration, but it would be able to be fired from a turret like sticky or acid cloud

if we can made custom units we may give some thought about making this type of unit for the survivor maps
Title: Reactive Ore/metals
Post by: BlackBox on December 27, 2005, 12:57:20 PM
oh yeah, that could be a possible thing... starve the blight of water or something.

Sounds good :)
Title: Reactive Ore/metals
Post by: Freeza-CII on December 27, 2005, 02:25:40 PM
Well that could be a problem since the blight goes way down into the crust i belive you would have to beable to satutate the crust itself to kill off the blight.  But you have to remember you give to much of a bad thing and it will adapt and it wont work any more.
Title: Reactive Ore/metals
Post by: Hooman on December 27, 2005, 11:45:43 PM
You can't adapt to everything. I mean, no matter how many "witches" you burn, they've never adapted to fire. ;)

And yeah, the blight does go pretty far down. But hey, it does need to eat to live, and if it consumes the whole planet, I suspect it'd exhaust it's food supply and die off pretty quick. Provided of course that there is nothing to renew it's food supply. But since the planet is essentially dead other than for the blight, I can't imagine it living for very long.


 
Title: Reactive Ore/metals
Post by: Betaray on December 28, 2005, 10:41:46 AM
so than im wondering why the colonists just didnt build a spacestation with cryo pods, and the people would just wait it out in stasis for the blight to starve to death

mabe the blight goes into hibornation, on earth we have found bacteria that have been dorment for millions of years, yet when exposed to the right conditions they started reperducing almost immidately

so waiting it out probly wouldnt be the best option
Title: Reactive Ore/metals
Post by: Hooman on December 28, 2005, 04:39:39 PM
Yeah, that was sorta an idea I'd had for an outpost sequel or addon. But I don't have the motivation to work on a project that big, and noone else I've mentioned it to has taken to the idea. Although, I'd have done away with the cryo part. I never expected the blight to live long enough for that to be an issue. Just live on the space station for a few months or years. Wait it out and come back. I was thinking it could be the story of the colony that didn't escape on a spaceship. They just lived on a partially built one, with minimal systems needed for life support and to return to the surface eventually. Anyone know what part of the spaceship didn't get finished? It'd be kickass if it was just the engines. I figure something along the lines of "Outpost: Return to New Terra" doesn't sound too bad. And the story shouldn't have too many possibilities for holes in it other than what OP2 might already have.

I'd hadn't known about that hibernating bacteria part though. That could be interesting to think about.

Anyways, it might make for a good addon, like Eddy's Renegades. Or if someone wanted to make an OP2 remake, it'd be a good excuse to use all the same graphics. Avoid having to do a lot of graphics work. *cough* *cough*
 
Title: Reactive Ore/metals
Post by: BlackBox on January 01, 2006, 01:17:17 PM
Perhaps the blight eats itself (I think some bacteria actually do). Or is chemosynthetic, i.e. it obtains its energy from iron or something.

Also, involving the blight.. why need space stations or whatever? Couldn't we all just use some sort of disinfectants to kill it? it is biological after all, you're hermetically sealed in the first place with the colony and tube system, so it technically shouldn't be able to get in if you relocate your base.

Of course you have the problems of vehicles and airlocks and people going outside, etc but again you could disinfect them.
Title: Reactive Ore/metals
Post by: Betaray on January 01, 2006, 03:03:27 PM
thats the thing, the blight eats the very thing the coloney is made of, so the buildings and tubes become breached very quickly

and a regular anti bacterial agent wouldnt work because it would be impossible to kill it all, and nothing short of killing it all would be effective
Title: Reactive Ore/metals
Post by: Hooman on January 02, 2006, 04:35:02 AM
Well, if it were that simple, the blight wouldn't be the problem that it is in OP2. But yeah, I'd sorta wondered about a modified sticky weapon that fired disinfectant instead. It could have been fun to toy with.