Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Harky on December 03, 2005, 11:54:38 AM

Title: Graphics
Post by: Harky on December 03, 2005, 11:54:38 AM
I think we should fix this if we can.. looks bad lol..
Title: Graphics
Post by: Sirbomber on December 03, 2005, 12:04:35 PM
It generates it's own light?

Completely off-topic, but it'd be nice if we could trade rockets/missiles/rlvs.
Title: Graphics
Post by: Freeza-CII on December 03, 2005, 01:08:34 PM
lets just say they plugged a few flood lamps into a ups lol

or all the people are out side with there flash lights.

It might generate its own light i think it is classified as a vec.
Title: Graphics
Post by: Leviathan on December 03, 2005, 01:12:09 PM
the reason for this is that there is no dark version of that gfx for the missile.

i dont think we can fix it
Title: Graphics
Post by: HaXtOr on December 03, 2005, 01:24:18 PM
I think it is a good thing to have, other wise in multiplayer people could have tons hidden and that is so cheap
Title: Graphics
Post by: zigzagjoe on December 03, 2005, 01:31:18 PM
yes; levi is correct. there is no alternate gfx for dark, so it cannot be done.
Title: Graphics
Post by: Hooman on December 03, 2005, 06:56:49 PM
Actually, that's not correct. There are no dark versions for anything. But you still get units hidden in the dark quite nicely. The lighting effects are probably applied to the palettes used to draw the units. It just has to darken all the colors in the palette (maybe a cached copy of them) and use the right palette depending on the lighting level.
 
Title: Graphics
Post by: BlackBox on December 04, 2005, 02:32:11 PM
Actually doesn't it just mask over top of the stuff after it's blitted?

I thought that's what virmask.raw was for.
Title: Graphics
Post by: Hooman on December 04, 2005, 06:09:27 PM
Yeah maybe. That's why I said probably. I don't know exactly how it's done, but the game obviously does it. There are no darkened versions of anything in the graphics files. Although, I suspect the palette method could have been more efficient.

 
Title: Graphics
Post by: Harky on December 08, 2005, 10:51:31 PM
i think it should be fixed tho.. and what about the broken rockets in the gfx file could those be used too? it might not look pretty maybe out of place but i still would like to see it..
Title: Graphics
Post by: leeor_net on December 09, 2005, 01:22:12 AM
Is it the darkness factor or is the potential phallic symbol that's being complained about? (especially considering it's highlighting)