Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Harky on December 03, 2005, 11:54:38 AM
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I think we should fix this if we can.. looks bad lol..
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It generates it's own light?
Completely off-topic, but it'd be nice if we could trade rockets/missiles/rlvs.
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lets just say they plugged a few flood lamps into a ups lol
or all the people are out side with there flash lights.
It might generate its own light i think it is classified as a vec.
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the reason for this is that there is no dark version of that gfx for the missile.
i dont think we can fix it
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I think it is a good thing to have, other wise in multiplayer people could have tons hidden and that is so cheap
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yes; levi is correct. there is no alternate gfx for dark, so it cannot be done.
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Actually, that's not correct. There are no dark versions for anything. But you still get units hidden in the dark quite nicely. The lighting effects are probably applied to the palettes used to draw the units. It just has to darken all the colors in the palette (maybe a cached copy of them) and use the right palette depending on the lighting level.
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Actually doesn't it just mask over top of the stuff after it's blitted?
I thought that's what virmask.raw was for.
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Yeah maybe. That's why I said probably. I don't know exactly how it's done, but the game obviously does it. There are no darkened versions of anything in the graphics files. Although, I suspect the palette method could have been more efficient.
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i think it should be fixed tho.. and what about the broken rockets in the gfx file could those be used too? it might not look pretty maybe out of place but i still would like to see it..
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Is it the darkness factor or is the potential phallic symbol that's being complained about? (especially considering it's highlighting)