Outpost Universe Forums

Off Topic => Test/Spam Forum => Topic started by: Harky on December 02, 2005, 11:31:01 AM

Title: Oh s***..
Post by: Harky on December 02, 2005, 11:31:01 AM
The guy in the scout is probably liek oh s***..lol
Title: Oh s***..
Post by: Eddy-B on December 02, 2005, 12:34:45 PM
wrong place, wrong time scenario
Title: Oh s***..
Post by: CK9 on December 02, 2005, 12:39:40 PM
LMAO!  why didn't the blight "spill" over the cliffs?
Title: Oh s***..
Post by: Eddy-B on December 02, 2005, 12:54:44 PM
YOU should know!   cliffs slow the growth of blight significantly - as does darkness
Title: Oh s***..
Post by: Freeza-CII on December 02, 2005, 12:57:30 PM
or is it because there impassible?
Title: Oh s***..
Post by: Sirbomber on December 02, 2005, 01:56:01 PM
The guy in the scout is probably me...
Or the guy on the other side of the blight laughing at the guy in the scout...
Title: Oh s***..
Post by: CK9 on December 02, 2005, 03:27:48 PM
Eddy, every time I've seen the blight come to a cliff, it spilled over before it had progressed that far
Title: Oh s***..
Post by: Eddy-B on December 02, 2005, 03:40:07 PM
this is something to look inot.
would be nice having a good working layout of how blight spreads
Title: Oh s***..
Post by: CK9 on December 02, 2005, 04:36:57 PM
definately
Title: Oh s***..
Post by: Sirbomber on December 02, 2005, 07:09:42 PM
What map is this? It doesn't look familiar, but then again I might just not be paying enough attention.
Title: Oh s***..
Post by: Hooman on December 02, 2005, 07:27:40 PM
Blight growth speed is determined by the cell type. The cell type affects the speed of all units, and it depends on their track type. One of the types seems to be specialized for blight growth. I've played with it before to see what happens. Cliffs have much different values, hence why it spreads so much slower over them. It's also different depending on whether it's the high side or the low side of the cliff.


Btw, speaking of oh s*** scenarios....
Title: Oh s***..
Post by: CK9 on December 03, 2005, 03:36:16 AM
either you edited the pic, or you made those cells blight-resistant/immune
Title: Oh s***..
Post by: Stormy on December 05, 2005, 07:48:01 PM
Yep, but how did you get the blight color on the dirt?

Anyway, in the first image, How the heck did you get an ORANGE scout!?!

I want Orange as my player color! :D
Title: Oh s***..
Post by: Hooman on December 05, 2005, 07:50:02 PM
CK9, it was a special level where those two cells were blight immune. I never did figure out how to keep the edges smooth though.
 
Title: Oh s***..
Post by: CK9 on December 05, 2005, 08:41:40 PM
I knew it had to be one of those twee
Title: Oh s***..
Post by: Harky on December 06, 2005, 04:53:11 PM
OKay well it surrounded the scout because there is an opening  just below.. and the blight spilled out of that before  it came over the cliff. THe colour orange is an exe patch i have made for the survivor series of maps.
Title: Oh s***..
Post by: dm-horus on December 07, 2005, 03:58:14 AM
did you just want to see the effect of the blight from a safe zone?
Title: Oh s***..
Post by: Harky on December 08, 2005, 08:42:31 PM
what r u talking about?
 
Title: Oh s***..
Post by: Hooman on December 08, 2005, 09:53:31 PM
If you're talking to me, then I just wanted to know what a certain bit in memory did. Well, I figured out the bit. So I guess that project was a success in that sense. It was also fun to see what kind of control I could get over the blight.
 
Title: Oh s***..
Post by: Betaray on December 08, 2005, 09:56:11 PM
if only they had that type of control in the story