Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: Harky on December 02, 2005, 07:30:43 AM

Title: New Colours
Post by: Harky on December 02, 2005, 07:30:43 AM
What colour would u like to be able to use in outpost 2?
Title: New Colours
Post by: Freeza-CII on December 02, 2005, 09:58:28 AM
Gray Eden Brown Plymouth
Title: New Colours
Post by: Leviathan on December 02, 2005, 10:02:33 AM
I wanna c em all :D
Title: New Colours
Post by: Freeza-CII on December 02, 2005, 01:01:08 PM
I have tryed white before and it didnt took to great
Title: New Colours
Post by: Sirbomber on December 02, 2005, 01:53:54 PM
I pick Silver, and Gold... More later.
Title: New Colours
Post by: Hooman on December 02, 2005, 07:12:07 PM
Yeah pink! Go pink!  (thumbsup)

Gotta love having pink as an option.  
Title: New Colours
Post by: Sirbomber on December 02, 2005, 07:51:28 PM
Pink already exists... I'd rather a REAL purple (not magenta, that's your pink).
Title: New Colours
Post by: Mcshay on December 02, 2005, 08:14:42 PM
It would be interesting to use the transparency color.
Title: New Colours
Post by: Betaray on December 02, 2005, 09:23:11 PM
stealth units, that would be cool lol
Title: New Colours
Post by: Sirbomber on December 02, 2005, 09:30:54 PM
I think people would rather have the allegedly unfair black.
How about puce?
Title: New Colours
Post by: Hooman on December 02, 2005, 11:40:53 PM
Yeah, transparency would be amusing, but not very fair.

Puce just isn't pink enough.  :P  
Title: New Colours
Post by: dm-horus on December 03, 2005, 01:32:41 AM
A full color palette to select any color. What looks like crap to one person might look sexy to someone else. Plus there would be enough of a variety that ppl could choose and use a single color to their liking for their whole gaming career at opu. if you ever saw a screen cap with a pink plymouth, everyone would have a good idea of who it was (im not naming names :P).
Title: New Colours
Post by: Freeza-CII on December 03, 2005, 02:44:55 AM
Yes but you still have to get it to work on the mini map
Title: New Colours
Post by: CK9 on December 03, 2005, 03:49:16 AM
silver!
Title: New Colours
Post by: Betaray on December 03, 2005, 12:59:13 PM
you guys know that silver wont show up very well on eden units, and gold wont show very well with ply right?
Title: New Colours
Post by: TRIX Rabbit on December 03, 2005, 01:02:55 PM
how about

lemony yellow,
razzberry red,
and wildberry blue!

that would be tight

and black is cool too

239R, 66G, 31B, red-orange
Title: New Colours
Post by: Sirbomber on December 03, 2005, 02:37:05 PM
Silver on Eden is pretty cool.
Title: New Colours
Post by: Betaray on December 03, 2005, 03:20:11 PM
but, all their units and buildings are silver, wouldnt it just blend in? same with gold on ply?
Title: New Colours
Post by: Sirbomber on December 03, 2005, 03:30:26 PM
I guess it does sorta blend I little, but it still looks good. Can't get a pic of it though.
Title: New Colours
Post by: Stormy on December 03, 2005, 04:21:21 PM
I like Gold and Silver!

An RGB selection screen would be good, but we'd need the game to not let people be within X units in R, G, and B of each other. The units will look almost the same.
Title: New Colours
Post by: TRIX Rabbit on December 03, 2005, 05:11:52 PM
Quote

An RGB selection screen would be good, but we'd need the game to not let people be within X units in R, G, and B of each other. The units will look almost the same.
I think if the limit was to within 5 is bad than i think the code would be close to this in VB.net (I cant do Op2code. neither can i do 'within a certain range')



Code: [Select]
btnColor_Click...
Dim intPlrR As Integer = Val(Me.txtPlrRed.Text)
Dim intPlrB As Integer = Val(Me.txtPlrBlu.Text)
DIm intPlrG As Integer = Val(Me.txtPlrGrn.Text)
Dim intOpn1R As Integer = Val(Me.lblOp1Red.Text)
Dim intOpn1B As Integer = Val(Me.lblOp1Blu.Text)
Dim intOpn1G As Integer= Val(Me.lblOp1.Text)
'Repeat 4,5,6 for # of opponents

If intPlrR = intOpn1R - 5 And intPlrB = intOpn1B - 5 And intPlrG = intOpn1G -5 Then
       Me.lblClrChk.Text = "Too Close To Opponents Colour"
ElseIf intPlrR = intOpn1R +5 And intPlrB = intOpn1B + 5 And intPlrG = intOpn1G +5 Then
       Me.lblClrChk.Text = "Too Close To Opponents Colour"
'repeat for all values between 0 to 5 for all 8 opponents (if applyable)

is this right?
Title: New Colours
Post by: Hooman on December 03, 2005, 06:52:31 PM
Lol. You'd be better off using < or > instead of =. But yeah, you don't want colors too close together. Also, it depends partly on the color as to what is "too close". The eye is more sensitive to green than it is to red or blue. So green colors can be "closer" together and not be a problem, but the same distance for a red or blue color might not work so well. I kinda wonder if YUV might work better for distance here.
 
Title: New Colours
Post by: Freeza-CII on December 03, 2005, 10:05:05 PM
http://www.freeza.outpostuniverse.net/images/Gray_eden.JPG (http://www.freeza.outpostuniverse.net/images/Gray_eden.JPG)

There is a Gray eden
Title: New Colours
Post by: HaXtOr on December 04, 2005, 01:29:45 PM
I want to see messed up unit colors.. like that nifty yellow green combo i found that one time but i lost the pic
Title: New Colours
Post by: Hooman on December 05, 2005, 07:52:32 PM
I'd actually like to see some color mixes. Not just different shades of the same color. (I might not like the mixes, but I'd like to see a few).
 
Title: New Colours
Post by: Sirbomber on December 05, 2005, 08:20:35 PM
That's what I said, but they said you can't do that.
Title: New Colours
Post by: CK9 on December 05, 2005, 08:43:21 PM
WOOT!  Silver ([size=8]gray[/size]) is in the lead
Title: New Colours
Post by: Hooman on December 06, 2005, 02:29:13 AM
Of course you can do that. IS there are 24 color entries per player, just make only 12 of them shades of one color and the other 12 shades of another color. Nothing wrong with that. It might look terrible though. I guess you'd want to blend the two colors together somehow. Maybe instead of bright red to dark red, have it transition from blue to red.

 
Title: New Colours
Post by: lordly_dragon on December 06, 2005, 12:14:27 PM
man silver rox :) i really like the screenshot
Title: New Colours
Post by: BlackBox on December 06, 2005, 06:45:00 PM
Actually, maybe the best way to allow manual selection of color would be an HSB scale, with the saturation and brightness locked (so you can only select the hue). Other games that let you select color seem to do this.

The idea seems totally feasible from the standpoint of letting the user select the color. We know enough to do that (just a window procedure hack). The only issue would be transmitting the color data to the other players.

Setting the color in the user's own game is nothing hard, just overwrite the color table data with the custom data from the selector.
Then the other issue is shading. Even on an individual color, there are 24 different intensities. The selector would have to be able to create these different graduations in color.
Title: New Colours
Post by: Betaray on December 06, 2005, 09:52:01 PM
so where exactly are these ecreenshots I keep hearing about?
Title: New Colours
Post by: dm-horus on December 07, 2005, 03:41:26 AM
id like to see the ability of players to set their own colors pre-game. maybe even select alliances ahead of time.
Title: New Colours
Post by: Leviathan on December 07, 2005, 04:15:40 AM
yea that would be nice. just need someone to write a color.bmp pallet editor tool
Title: New Colours
Post by: Highlander on December 07, 2005, 09:57:56 AM
I want White!!
Title: New Colours
Post by: Freeza-CII on December 07, 2005, 11:15:20 AM
I have done white before and it doesnt look good at all.  It looks like the Doom ore DukeNukem when  there is only a Mask for the Sprite.
Title: New Colours
Post by: Arklon on December 10, 2005, 09:21:16 AM
Quote
Then the other issue is shading. Even on an individual color, there are 24 different intensities. The selector would have to be able to create these different graduations in color.
Which could be done easily, I believe... find these different shades' RGB values for some color, set them all to hue 0, write down those RGB values somewhere, then alter the hue a few times and write down the RGB values for each too, then figure out the math from there.
Title: New Colours
Post by: op2rules on January 20, 2006, 07:29:45 PM
I'm voting for gold, i think it would look cool! But i think it would be cooler if you could have on that the colours are always changing!
Title: New Colours
Post by: leeor_net on January 20, 2006, 07:42:30 PM
Quote
The eye is more sensitive to green

That depends on who you're talking about. I'm partially color blind to green.
Title: New Colours
Post by: Arklon on January 20, 2006, 07:43:48 PM
Quote
Quote
The eye is more sensitive to green

That depends on who you're talking about. I'm partially color blind to green.
A normal human eye can tell more shades of green apart than it can red or blue.



Here's the red color palette (lowest hue). Note that it is not solid hue 0. Hacker can add the custom hue values on to the hue value already on these (and if the hue of particular color shade > 239, it subtracts 239; if hue of color shade < 0, it adds 239; assuming the hue range is 0-239).
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/samplecolors.png)

If the custom hues go by tens (fives might not work as the color differences aren't noticeable at all in some color ranges going by fives), that makes 24 possible color choices, which is four times as many colors as the maximum player count, which should be plenty to choose from (and when you add in black, gray/silver, white, and brown (the color of Plymouth's buildings), you get a few more choices too).
Title: New Colours
Post by: dm-horus on January 21, 2006, 12:08:53 AM
custom rgb color palette
Title: New Colours
Post by: TH300 on January 21, 2006, 12:09:35 AM
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.
Title: New Colours
Post by: Arklon on January 21, 2006, 03:23:05 AM
Quote
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.
There already are more colors than players. :P
Title: New Colours
Post by: TH300 on January 21, 2006, 11:41:44 AM
Quote
Quote
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.
There already are more colors than players. :P
Could you give more details?
Currently there are 6 colors that human players can chose from and the max. number of human players per multiplayer game is 6.

And even if there were more already. - That'd just be a better reason to not have even more.
Title: New Colours
Post by: Mcshay on January 21, 2006, 01:23:09 PM
There is a 7th color, black, that the unseen 7th player uses. Said player controls all disasters and weapons. The mapper should have all of the black buildings on display.
Title: New Colours
Post by: thablkpanda on January 21, 2006, 03:25:43 PM
OoOOo, the 'Unseen' player. This is very surreal.

I'm a huge silver fan- and if you're color-blind to green, does that mean that I could like be invisible to you on the mini-map as green? That'd be hot.. lol

J/P.

Panda
Title: New Colours
Post by: dm-horus on January 22, 2006, 01:43:21 AM
having more colors than players lets ppl choose a certain color to use ALL the time. having more available means theres less of a chance that a game would have two people choosing or wanting the exact same color. like in hw2, i always use a beige, off-whiteish gray, sorta gunmetal looking. the max available in the arena is 8 and ive never played against someone with a similar color.
Title: New Colours
Post by: thablkpanda on January 22, 2006, 03:42:57 PM
Interesting, so how many colors are we really expecting? Because a beige, off-whiteish grey, gunmetal looking color is pretty far out. I... dunno how to explain it, but are we talking about a few thousand colors here? In that case, yes, we'd never need any others-  but at the expense of excess of colors, and everyone still wanting the same shade of blue...

See what I'm saying?

Chris
Title: New Colours
Post by: BlackBox on January 23, 2006, 08:17:46 AM
I see no need for very many colors. 8 or 10 is probably more than enough. Besides, we don't really know all about how it calculates the mini map colors. (The orange mod has it's problems, orange shows up as yellow on the mini map).

We don't want anything that could make the game unfair.

Besides, you can't add that many colors. 10 seems to be the max because using a 256 color palette, with 24 RGBTRIPLEs allocated for each color, that's the maximum you can add.

Also, it's hard to say how the game will handle the addition of new colors. The game might use a fixed amount of memory for the color table, and thus adding 'new' colors into the color table might just not show up.
Title: New Colours
Post by: Galactic on April 02, 2006, 12:09:13 AM
Orange all the way!
Title: New Colours
Post by: Warcaliptolf on May 29, 2006, 03:06:41 PM
I have to go with black.

Plus the idea of a mini-map setting showing your units green, ally yellow, and enemy red.(forgot who said this)  Just so black wasn't invisible on the map.

http://www.sanfords.net/DarK_Wolfs_free_de...s/werewolf5.gif (http://www.sanfords.net/DarK_Wolfs_free_demonic_graphics/werewolf5.gif)
(simply because it's black)
Title: New Colours
Post by: Nightmare24148 on May 30, 2006, 10:24:32 PM
Too bad we cant decompile it and add aoll the colors....that would end the argument....well the coding involved woul;d be immense.
Title: New Colours
Post by: Starfox00000 on October 01, 2006, 11:55:11 PM
Quote
I wanna c em all :D
I chose dark green because thats the one id like to see if i had to pick only one but I agree with levithan.  :P  
Title: New Colours
Post by: Starfox00000 on October 01, 2006, 11:58:10 PM
Quote
http://www.freeza.outpostuniverse.net/images/Gray_eden.JPG (http://www.freeza.outpostuniverse.net/images/Gray_eden.JPG)

There is a Gray eden
AH broken link!