Outpost Universe Forums

Community => News => Topic started by: BlackBox on November 08, 2005, 06:24:16 PM

Title: Op2mapper 2.2 Released!
Post by: BlackBox on November 08, 2005, 06:24:16 PM
I'm pleased to announce the release of OP2Mapper, version 2.2! Here are all the new features and bug fixes.

New Additions / ChangesBug Fixes / Other minor changesYou can download the new mapper from this link:
OP2Mapper 2.2.0 (0.97 MB) (http://www.outpostuniverse.net/files/mapper2_2_0.exe)

You should be able to install right over top of an existing mapper install. However, if you encounter problems, uninstall then reinstall the mapper.
Do not be alarmed if the mapper startup time is slightly longer. This happens because it now has to load the OP2_ART data into memory.

Again, please REPORT ALL BUGS! I'm tired of people saying that they don't use (such and such feature), and when I ask why, they say that it has bugs. Please tell me ahead of time if you discover a bug! I will do my best to fix it for the next mapper version.

Have fun with the new version! Post your comments / suggestions on it.

-- op2hacker
Title: Op2mapper 2.2 Released!
Post by: spirit1flyer on November 08, 2005, 07:54:09 PM
I don't think the generator works. Or I am trying to use it improperly.

Does it make more then 2 files? and I can't access the 2 files I know of.
Title: Op2mapper 2.2 Released!
Post by: Sirbomber on November 08, 2005, 08:14:03 PM
I had problems with it too. What you have to do is create a blank file with the same name in the same directory, then click generate.
Example:
Make a blank file called freebeerishere.cpp in C:\Sierra. Then, go to the mapper, click generate, then set the directory to C:\Sierra\freebeerishere.cpp
Title: Op2mapper 2.2 Released!
Post by: Mcshay on November 08, 2005, 08:21:33 PM
The unit placer won't work for me. It gives me an error at start about some art file.
Title: Op2mapper 2.2 Released!
Post by: spirit1flyer on November 08, 2005, 09:48:39 PM
Quote
The unit placer won't work for me. It gives me an error at start about some art file.

did you install over the older version?

Quote
I had problems with it too. What you have to do is create a blank file with the same name in the same directory, then click generate.
Example:
Make a blank file called freebeerishere.cpp in C:\Sierra. Then, go to the mapper, click generate, then set the directory to C:\Sierra\freebeerishere.cpp

I am off to try this now  :)

spirit
Title: Op2mapper 2.2 Released!
Post by: Betaray on November 08, 2005, 09:57:19 PM
I can put units and buildings and everything fine, although I have to tread carefully

like if you minimze a window, it crashes, or if you undo using the little arrow instead of the menu it crashes

now the next thing is, turning that .map file into a .dll so I can test the maps as coloney games
Title: Op2mapper 2.2 Released!
Post by: Mcshay on November 09, 2005, 05:00:53 AM
Betaray here is that page: http://www.wiki.opu.org.uk/Compiler_Setup (http://www.wiki.opu.org.uk/Compiler_Setup).
Title: Op2mapper 2.2 Released!
Post by: Leviathan on November 09, 2005, 06:25:23 AM
This is dam great!!!! :D

Great job op2hacker :D :D :D
Title: Op2mapper 2.2 Released!
Post by: Mez on November 09, 2005, 12:00:31 PM
The extract all feature (to extratc all of the contents of the Vol file you select doesn't work.

It causes the mapper to close with no errors after you have selected a directory to extract the contents of the VOL filess to!
Title: Op2mapper 2.2 Released!
Post by: BlackBox on November 09, 2005, 01:55:09 PM
Alright, I've looked through it and yes, I've found a lot of these bugs that people have mentioned.

The window minimization problems and the code generation that doesn't work if the file doesn't exist to start with I've tracked down.

(The odd thing is, people aren't seeing error messages. These bugs should trigger the error handlers. They do when I'm developing).

As for the other errors involving the extraction, or the OP2_ART error: These could be caused by an invalid OP2Editor.dll file. To try and fix the problem, first uninstall any copies of OP2Mapper 2. Then, go into the Mapper directory, and delete the Mapper2.ini file you see there.

Go to your system folder (C:\Windows\System32 on NT/2k/XP, C:\Windows\System on 9x/Me) and delete any OP2Editor.dll file you see there.

Reinstall the mapper and try again.

Another thing that could cause that OP2_ART error is an invalid OP2 install. Reinstall OP2 fully and point the mapper to the dir with the correct OP2 install in it. It needs a working maps.vol file to load all the unit graphics.

Again, thanks for the bug reports!
Title: Op2mapper 2.2 Released!
Post by: Mcshay on November 09, 2005, 02:10:26 PM
I don't have a OP2Editor.dll file in my system folder.
Title: Op2mapper 2.2 Released!
Post by: Betaray on November 09, 2005, 02:15:10 PM
that compiler is a bit too complex for me, I think I'll just wait for a nice user friendly program to come out lol
Title: Op2mapper 2.2 Released!
Post by: Sirbomber on November 09, 2005, 03:10:29 PM
The mapper won't generate anything for putting things in for player 7 (black).
Title: Op2mapper 2.2 Released!
Post by: zhukant on November 09, 2005, 11:56:22 PM
When I tried to run mine for the first time it gave me this error:


Fatal error: Loading of essential editor files failed.
Occurred in: main()

Err = (-2147467259) Automation error
Unspecified error
GetLastError() = 0
Erl = 0


I have mapper 1 in the same folder though, so I'll delete it and try it again.  
Title: Op2mapper 2.2 Released!
Post by: zigzagjoe on November 09, 2005, 11:57:28 PM
its been a while since ive got a chance to look at one of the new mappers, and this thing is awesome! damn good work hacker!

on a other note: i get a consistant crash when i try to creat a new map of 32x32 size, not sure if its been covered er not. but good work either way
Title: Op2mapper 2.2 Released!
Post by: zhukant on November 09, 2005, 11:59:26 PM
I removed all files, and installed it again, and it still gave me the same error.
Title: Op2mapper 2.2 Released!
Post by: BlackBox on November 10, 2005, 08:22:09 AM
Check your OP2 installation path. Make sure all the maps*.vol files are there.
Delete Mapper2.ini from the mapper install dir and try again. If you still get problems, reinstall OP2, reinstall the mapper.
Title: Op2mapper 2.2 Released!
Post by: zhukant on November 10, 2005, 12:53:38 PM
You were right - I did not give the mapper the locations of the mapxx.vol files, but rather the location where I had extracted those files to with a previous program.  
Title: Op2mapper 2.2 Released!
Post by: Leviathan on November 10, 2005, 04:21:57 PM
I installed it on 98SE machine, got this error:

Non-fatal error: Couldn't read OP2_ART files, no unit graphics will be loaded.
Occurred in: ReadPrt

Err = (-2147467259) Automation error
GetLastError() = 0
Erl = 0
Title: Op2mapper 2.2 Released!
Post by: BlackBox on November 11, 2005, 02:21:35 PM
Well, I'm probably gonna release a bug fix version of the mapper relatively soon. The window minimize bug I never noticed myself (I guess I never tried to minimize the windows when it was running), and the generate code bug is very stupid indeed. (What boggles me is the fact that it didn't generate a runtime error as it should have, but just crashed instead. It generated a runtime error for me during development).

The undo bug with units I can't seem to reproduce on XP. I'll try it on win98 later.

I've solved that OP2_ART bug as well. As a side effect the VOL extraction problems that some of you have been having might have been solved as well.

Expect a release very soon (like today), perhaps later if I don't get it all done in time.

Also, many thanks to Lev letting me VNC into his win98 machine so I could work on these problems (as I don't have a win98 machine myself) :)
Title: Op2mapper 2.2 Released!
Post by: Leviathan on November 11, 2005, 06:32:07 PM
Yeah nps, it was nice to wake up in the morning not hearing it hum away as i did wen i went to sleep. donno what makes it louder than my main server.

anyway sounding great

and i used the mapper using tablet pen 2day, great fun :D