Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: spirit1flyer on November 02, 2005, 02:48:47 PM
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well I learned how to add Vortexs but I noticed a cool little thing about them :P
even with the same variables they go randomly to their target :lol:
so I put 7 or so Vortexs with the same variables and uploaded it for your enjoyment :P
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thats kinda weard seeing eden lynx with mic turrets lol, I think you got that value wrong
btw those twisters go away pretty fast, but the computer voice gets annoying lol
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thats kinda weard seeing eden lynx with mic turrets lol, I think you got that value wrong
oops thanks for pointing that out I was not thinking when I put down microwave instead of laser :P
I do plan on using something along that unit layout I had. but a new map ;)
btw those twisters go away pretty fast, but the computer voice gets annoying lol
tell me about it. <_< you think she could say 7 vortex detected :P
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tell me about it. <_< you think she could say 7 vortex detected :P
lol more like "holly crap we are dead"
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you can always move your units you know :P
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yea but its more fun sucideing them into the vortexs lol
you didnt put in a mission fail trigger, so I can just let my people starve lol
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Just so you know spirit- you just provided me with about - 20 minutes of mindless entertainment. Great job.
Ya the voice is annoying- but the first time I played it, I didn't have my speakers on, and I was sitting there like, 'WTF? Where are the twisters at?' So I scroll around the map, and i'm like 'Holy s***. FOUND 'EM ' :D
Panda - Mindless Entertainment.
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yea but its more fun sucideing them into the vortexs lol
Boy I hope you never lead a colony :P
you didnt put in a mission fail trigger, so I can just let my people starve lol
I don't know the code and have not bothered looking or asking about it yet :whistle:
Just so you know spirit- you just provided me with about - 20 minutes of mindless entertainment. Great job.
Ya the voice is annoying- but the first time I played it, I didn't have my speakers on, and I was sitting there like, 'WTF? Where are the twisters at?' So I scroll around the map, and i'm like 'Holy s***. FOUND 'EM '
I am glad to know my tests make some entertainment for people :P
You know if you put the code for the twisters in the void AIProc() it will make more twisters then you would ever want :P
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You give me a really, really cool idea.
An op2 "test kit" which is a mission which comes with a panel letting you create things like disasters with the click of a button, etc.
Make a movie then play it back.
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I wouldn't mind helping if you needed it :P
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Hmm, yes. This gives me some ideas too....
Not any useful ideas though. :unsure:
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Hmm, yes. This gives me some ideas too....
Not any useful ideas though.
if your ideas ever creates as much amusment as my twisters did go right ahead and do it :P
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if your ideas ever creates as much amusment as my twisters did go right ahead and do it
Yeah, that's pretty much getting right at the heart of my idea. B)
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im thinking something ala CnC-RA allied weather machine.
how hard would it be to create a new building that spits out vortexes? or if this is too difficult, would it be possible to simply make it researchable and then (much like CnC) just have a button appear somewhere on the screen that once clicked, launches the vortex?
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how hard would it be to create a new building that spits out vortexes? or if this is too difficult, would it be possible to simply make it researchable and then (much like CnC) just have a button appear somewhere on the screen that once clicked, launches the vortex?
I don't think you can. But you might be able to set your building so it repairs faster then a vortex could kill it. and then you could have vortexs seem to come from the building.
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That bit about the research and button if doe would (im pretty damn sure) require editing the op2 code. and that isnt easy...
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and for someone who can't code much yet it would be crazy to try :P
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Adding a button, or making a building spit out a vortex would require quite a bit of hacking knowledge. It might be slightly doable, say having a building you can click on, and tell it to launch a vortex by clicking a button in the command pane. But nobody here currently knows how to do it. (Although, I've seen code to suggest this could be done without an exe mod. But it would require LOTS of mem hacking.)
In other news.... I think I've figured out how to control the direction of movement for a vortex. (As opposed to a cheap hack to get it to move sorta where I wanted it).