Outpost Universe Forums
Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: siqueule on October 13, 2005, 06:05:40 AM
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hello everyone, I wanted to know, about the editor of map, how one can programming volcanic eruptions and to place mines and units... thank you!
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Welcome to the comunity. Were all here to help you. What you want can be done with programing. Its not part of the map editor as that just edits and creates the map files. You need to program that stuff in the mission code.
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one can place mines with the programs which gere the missions... thank you Leviathan! but how made one to modify them? it is coded :D
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this link will help you start coding colony games if you want ;)
http://wiki.outpostuniverse.net/Compiler_Setup (http://wiki.outpostuniverse.net/Compiler_Setup)
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thank you very much Spirit1flyer, I will search my books about c++ :D
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You realy dont have to know much c++ to program basic op2 multi maps. Its just placing stuff on the map.
Read the notes in the SDK.
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thank you but... what is the "SDK"?
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here is the download http://www.outpostuniverse.net/files/coding/op2_dllsdk.zip (http://www.outpostuniverse.net/files/coding/op2_dllsdk.zip)
and here is some info about it ;)
http://forum.outpostuniverse.net/index.php?showtopic=1182 (http://forum.outpostuniverse.net/index.php?showtopic=1182)
spirit
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cool! I will can create my maps! thank you guys! (thumbsup)
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you should go check out the work on making a colony game pack ;)
its at here http://forum.outpostuniverse.net/index.php?showforum=54 (http://forum.outpostuniverse.net/index.php?showforum=54)
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how I do, when I have the script, for allot this script with a card? I have copy some pieces of the script of the muntiplayer hooville lol
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Sigueulte, come on IRC, we can help you in far more detail. I have worked a little with the programming of OP2 maps, and there are many others that can help you as well.
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it's ok! I will come when I would have time
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Take a look through the programing forum and post ur questions. Im sure ur get on great once your into it.
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ok Leviathan, I will search in the programming forum tomorrow
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siqueule, another link that you can use is the beginning of a tutorial that I have started writting:
http://wiki.outpostuniverse.net/Outpost_2_Mapping (http://wiki.outpostuniverse.net/Outpost_2_Mapping)
I'll be posting more information about creating mines/units as well as creating a basic base (redundant?) and probably posting that online later tonight.
I'll also be going through, at some point, about actually creating realistic looking maps using the tools that we have as well as addressing some of the issues that I've uncovered thus far.
I wish I noticed this post earlier. Oh well, hopefully I can be of some help to you (and others)!
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thank you leeor_net, that will be very useful for me! but, I would know do a card, to place the structures and all that, but I don't know where I can find the mission's scripts to modified them, there is nothing in sierra-maps when I open there from my compilator :heh:
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Thats all done in MSVC+ when you code the mission with the SDK.
The base info is in the BaseData.h file
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I'll be covering the whole shebang. I've already written a part of the coding aspect (setting up a DLL file that will not only compile but will function with a base and a few resource locations).
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the basedata.h file in the sdk, it's ok, I take notes
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do you know the file, who contains the files, who manage the op2 mission? to modified them, learn a little on the heap B)
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The vol files contrain map files.
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where is the vol file? I have explorate the CD and I did not find anything...
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Firstly download our version of Outpost 2 (1.3.3) from our site.
outpostuniverse.net/op2dl/ (http://www.outpostuniverse.net/op2dl/)
Get op2dl_complete.exe for all the files.
You can use this to extract the files from .vol
wiki.outpostuniverse.net/VOLExtractor (http://wiki.outpostuniverse.net/VOLExtractor)
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it's charged... but say me, what is the differences between your version and the ancient version? I know that there is already a new colony mode, with a new map, but the rest... :op2:
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new maps, cheats removed, no-cd patch, better vol stuff, all sorts..
please keep on topic!
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say me, the extractor... where do the extracted files go? I never have use an extractor, I don't know :blink:
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Where evea you like. You chose where they go!
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aaah ok, it's easy then... in your version of op2, the files of the maps, they are too in the file sierra/maps?
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Yes. That's one of the locations.
I've found a couple of map files in other VOL's but in the maps.vol you'll find the more important ones.
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it's good, I have find the files vol., but I don't know the program to open there... do you know, you?
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the extractor opens the vol files and the mapper opens the map files.
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it's good, I must have all material, the op2 mapper, the vol extract, the new version of op2,... let us recapitulate: to creat a mission, I draw a map, I register this map, I extract a mission file, I modify them (script it's too hard) I register them, with the even name, and it's good, I have my mission! (thumbsup) or (thumbsdown) ?
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That sounds about right from what I was told when leviathan and I were testing one of my maps...
BTW, it seems like you either are getting better with english, or you found a better translator (thumbsup)