Outpost Universe Forums

Outpost Series Games => Outpost 2 Multiplayer => Topic started by: Freeza-CII on September 07, 2005, 09:09:23 PM

Title: World Domination
Post by: Freeza-CII on September 07, 2005, 09:09:23 PM
I know you like to get WD up and working again levi But i think most people wont play it because it dictates what maps people have to play maybe for each sector you have a range of maps to use.  Now if i knew how to do this s*** I would offer to help but the coding world is above me.
Title: World Domination
Post by: Leviathan on September 08, 2005, 05:31:45 AM
What do people think of this idea?

Each sector you can pick a few maps?

What maps you wanna play?

Who would try and play WD regulary?
Title: World Domination
Post by: Highlander on September 08, 2005, 06:01:31 AM
Yeah, players should have options of more maps.

More than 2 factions could perhaps be added aswell ? (Thinking in the lines of a clan based WD here maybe)
Title: World Domination
Post by: Leviathan on September 08, 2005, 06:09:36 AM
Ya im sure that could be done Highlander, and I like the idea.
Title: World Domination
Post by: gamerscd0 on September 08, 2005, 07:45:53 AM
i cant whait for that :op2:  
Title: World Domination
Post by: lordly_dragon on September 08, 2005, 06:25:59 PM
im in too

btw can you just put at dragon_hunter (player list) active player and can use direct ip
Title: World Domination
Post by: Leviathan on November 22, 2005, 05:33:02 PM
So what do we need to change and do so people will actualy play wd?
Title: World Domination
Post by: Hooman on November 22, 2005, 06:23:16 PM
I think one of the things you might need is to progress through territory quicker so people can reasonably get to the end of WD.

Also, if people are into rush games, they might not want to stop between games to have them recorded or whatnot. Maybe put more focus on colony building type games? WD has always sounded kinda rush rush to me.


What about a link in with the IRC bot for recording games and outcomes? I think maybe a lot of people just forget about WD. Plus, having to go to the website to setup that part is a pain. Especially since all the game playing organization is done on IRC.


But what do I know. I don't really find time to play much.
 
Title: World Domination
Post by: Sirbomber on November 22, 2005, 08:38:51 PM
Six sectors... I guess it is a small world.

Yeah, there should be more choices and sectors. Only one win needed, by there are a LOT.
Different factions, and you can make your own.
Neutral territories where you could set up new factions.
Alliances/rivalries between factions.
A meter to measure a faction's power and how "honorable" they are. Power meter starts at 1/x, where x is the total number of territories. Honor meter starts at 100 at goes down based on when factions betray allies or if a superpower attacks a minor power. (in other words, if a faction with 50 territories attacks a faction with 1 territory, the guys with 50 places would lose reputation.)
I doubt this is possible, but a special world domination palette so the factions can set up their own colors. (Three different shades of one color, one shade per player. SO, if somebody had orange, p1 would be orange, p2 would be bright orange, and p3 would be dark orange.) But yeah, I doubt that'd work.
Maybe even special WD-only maps with fixed player settings where the attackers start with more supplies and vecs but the defenders have more defences and larger bases.
Title: World Domination
Post by: Leviathan on November 23, 2005, 02:24:03 AM
Sirbomber i dont think making it more complicated will make people play it. And its allways gonna stay and just two teams. We might do a clan/team based one later.

And making WD maps is something i did want to do but it would be unfair most likely because the two players wouldnt be starting at the same tech point etc.

But attacking/defending missions do need to be made!

Also i think we should have multi maps aviable for each sector, so please list the maps you want to play.

And for IRC i think a start would be the bot reminding you.
Title: World Domination
Post by: Hooman on November 23, 2005, 08:45:04 PM
How exactly do you plan on displaying those reminders? I hope it's not gonna be done in an annoying way. Like say broadcasting to the channel every so often. Maybe just have a passive reminder like when people setup a game, it'll list it as either WD or non WD, so people will remember they can make it a WD game. I imagine the majority of games will still be non WD though, so it probably shouldn't be the default option.

 
Title: World Domination
Post by: Stormy on November 24, 2005, 12:12:41 AM
I'd play WD :D

I've always wanted to play that... and ever since I first saw OPU, I saw WD and drooled....lol

Enough about that...
Let's get it going!

:D

stormy :op2:
Title: World Domination
Post by: lordly_dragon on November 24, 2005, 06:51:10 PM
i was like stormy too thats why i came here the first time !!
Title: World Domination
Post by: zhukant on November 24, 2005, 07:57:54 PM
It would be cool to have the OP1 effect where you get to select a certain area to deploy your colony. That would be pretty awesome :P
Title: World Domination
Post by: leeor_net on December 22, 2005, 11:02:16 PM
That could probably be done by creating a series of ConVecs in the beginning with packaged Structure Kits and trucks with Food and some start-off Ore.
 
Title: World Domination
Post by: dm-horus on December 23, 2005, 03:00:47 AM
i see nothing wrong with limiting maps. if anyones played darkspace you know that if a system (map) gets captured by the enemy the only thing you can do is fight better to earn a new system (map).

... is it too much to hope ppl would see it this way? lol

Id like to see wd back up again. maybe in time for reunion? have a wd fest on reunion day.

(btw: SEND IN THOSE PICS! if you need hosting, go to http://www.photobucket.com (http://www.photobucket.com) and post your pic and PM me the link!)
Title: World Domination
Post by: leeor_net on December 23, 2005, 03:25:37 AM
It would be nice to see WD active again. Not that I play it but it's definatly enjoyable to see things moving around.

Plus, the plans I had for OPUTool 1.3.2 included a spiffy interface for users to view the current status of WD sectors, registered players and their stats, etc. but it seemed inactive so I left it out. I do want to get it into the next version of OPUTool... but I think it would first need to be active before it becomes usefull in OPUTool without making it unnecessarily large.
Title: World Domination
Post by: Leviathan on December 24, 2005, 06:32:00 AM
Hooman when you use the !add you would be reminded about WD and also when the game is ready to start you would be reminded.

Nothing spaming and anoying.
Title: World Domination
Post by: Sirbomber on December 24, 2005, 08:43:43 PM
I was thinking of doing WD a few weeks ago, but I forgot my WD password... And there wasn't any cannon fodder around.  ;)  
Title: World Domination
Post by: g2fieldy on August 09, 2006, 04:49:08 PM
I will help as much as possible to bring back WD.   (thumbsup)  
Title: World Domination
Post by: Chandler on August 09, 2006, 09:30:17 PM
I want to play WD too!
Title: World Domination
Post by: Leviathan on August 10, 2006, 03:23:30 AM
hacker needs to reinstall it on the site first before it can be played.

also i think you should be able to play more than just one map per sector. each sector should have a selection of maps that you can chose from.

if people want more info on WD, here:
rules (http://www.outpostuniverse.net/opubackup/wd/wdrules.html)
Title: World Domination
Post by: Highlander on August 10, 2006, 04:23:31 PM
How about my old idea of more than 1 faction ?

i.e 1 guy like me could hold his own faction. Other, less experienced players could play together in groups of 2 or 3 players ?

 
Title: World Domination
Post by: Brazilian Fan on January 21, 2007, 06:17:35 AM
What happened to the World Domination project?
Title: World Domination
Post by: Leviathan on January 21, 2007, 07:00:18 AM
Its currently not runing. The web based version we used to use hacker said it had some problems, he wanted to do some work to it but there are more important and worthwhile things to do.

It didnt get used much anyway. Same with the currently runing tournament, there just ain't that many players around.

I hope to get another version of it up some time tho. As always you can post your suggestions and support :)
Title: World Domination
Post by: ultimataius on March 06, 2007, 02:32:17 PM
if you need help, i have free time on my hands. I would love to see WD back up, as I have never played it. If you would like some help, drop me a line: rekkhon05@gmail.com  :D  (thumbsup)  
Title: World Domination
Post by: Brazilian Fan on March 06, 2007, 03:48:48 PM
I could help too     (thumbsup)  
Title: World Domination
Post by: Seal0486 on August 12, 2007, 01:19:23 PM
Quote
What do people think of this idea?

Each sector you can pick a few maps?

What maps you wanna play?

Who would try and play WD regulary?
Yea ill be interested to play Leviathan
Title: World Domination
Post by: acid101 on August 21, 2007, 07:31:21 AM
i was here when it was up for a little while and i thought it was great... i remember being on the blue team  (thumbsup)  ;p  
Title: World Domination
Post by: Quantum on August 21, 2007, 11:30:46 AM
How do I get in on it
Title: World Domination
Post by: Highlander on August 23, 2007, 04:33:49 PM
I'd suggest we start it up again, but make some more factions. If we base it on a 3 man team per group. Each group select a "homebase" map, and start to play from there. Each match can then be played in the range of 3 vs 3 down to 1 vs 1.. teams would agree to the match setup etc..


Would perhaps do to settle some basic rules for the thing though ?
Title: World Domination
Post by: Tellaris on August 23, 2007, 05:28:23 PM
(http://i39.photobucket.com/albums/e183/Tellaris/Map-1.jpg)

How about this for a map?  Just superimpose ontop of a background of New Terra.   Not all maps have to be different.   Middle would be probobly Pie Chart.

Each team would effectively have a team "captain" and would decide which "sector" to attack first.   The circle's color would represent who currently controlled it.   So rather then have to win the same map 10x over (which I thought was kinda weird) its a one move win, but theres more variety.    The brown colored sectors represent areas where a "special" objective is added on to win (doesn't matter who controls it).   For example, it could be win the game in x amount of marks, or have x amount of ore at end of game.   The two grey sectors are especially valuable, as they provide some sort of special for the team that controls it.   Say they get to start with 1 level higher resources then the other team(basically, one team starts at med, other at high), or they get to choose the settings (such as day/night, disasters, morale on/off, starting vecs, overall resource settings).   You can only attack from sector to sector, as dictated by the lines.
Another possible rule... if the other team cannot field at least one player for the sector, they automatically forfit the match.   (It is always preschedualed by at least a week, and a team can never have more then 3 players in a match)
Additionally, team commanders get to choose which sector their team will fight for next.   If the commander cannot pick a sector to attack by the start date, one is automatically chosen for them at random.   Basically would be turn based.

Also...  Is it really a necro if its the only post in the forum thats shown as recent?
Title: World Domination
Post by: Freeza-CII on August 23, 2007, 06:39:40 PM
That looks great Tellaris.  Big maps on the outer and smaller as they get closer to the center.  That way people can have there long games and the pie super rush.

But what are the brown ones?

And this tread is not necro none of them really are its just some people have a stick up there ass and need a good beating.  If we didnt want people to post to old threads they would be put in the archive or just locked.  So ever one can now shut up about the necro of threads.
Title: World Domination
Post by: Highlander on August 24, 2007, 10:15:10 AM
Excellent Tellaris!

 (thumbsup)


Might start a different thread with suggestions to fill this out ? get more ideas etc..
Title: World Domination
Post by: CK9 on August 24, 2007, 11:40:20 AM
How about we use Tellaris' layout as a new tournament?  World Domination's rules aren't quite right for more than 2 teams, as it sets the colors each team has to use.

Up for coming up with a name for it Tellaris?
Title: World Domination
Post by: Leviathan on August 28, 2007, 01:55:05 PM
Well im glad to see intrest in this yet again. I think it would be best if we can come up with someone thing everyone is happy on and get it up and running again.

I dont like the idea of one team stating with med and the other with high. I see where your coming from but it dosent seam fair to me. Say if your defending the grey sector and the rules are the defenders get high and the attacking team get med res if the defenders are a strong team its likely they will never lose power of the sector. Never-ending stale mate. Not good. Also not all maps have high/med/low coded into them.

I like the idea of forceing players to do Space Race, Midas etc and not just making it all LoS even tho realy thats what its about, battleing to win.

The reason we set a map for each sector was to make it seam as if the whole map is over a world or large area and when you are playing in one sector that area of the world is very flat, so you have to play flood plain etc.

I agree we shouldnt limit it to one map or game type for a area tho.

The idea is a sector is not one map, it is a large area so it takes more than one game to take it for your team but I understand why you would want one win and take the sector type thing. It would keep the map moving quickly.

What do you mean by turn based? We cant have it so a active team has to wait for another team to play again before they can play.

10 games was too much maybe for complete control of a sector but I think just one is just too little. If you have 20 sectors then thats just 20 win's and the round is over. It should last for a few weeks at least.

Also what do people want to see? A ladder, a world dommination style game or both? Personaly I think a 1v1 ladder is very good to have and is good for people who want to play a lot and get their rank up and show that they are the best etc. But I know that WD would apeal to a lot of people and would be fun, its better to play for something than just a win or ladder rank.
Title: World Domination
Post by: CK9 on August 28, 2007, 02:51:47 PM
Well, personally I'd like to see a 3 or 4 team competition.  There is a piece of the entire "game board" for every map we CURRENTLY have (no adding maps that have just been released while playing!).  It would take only 3 games to take control of a sector (best 2 out of 3) that is designated as a land rush or a LoS game.  Space Race sections would be taken by 1 game, while midas and resource races would be determined by 5 (best 3 of 5).  No team is required to use specific colors in game (that rule really turned me off to World Domination).

Now, some explanations:

1) Why "every map"?:
  This would require teams to come up with strategies.  They would need to figgure out who would fight for control of 2 and 3 player maps (4 player maps if all teams converge on it).  On 4 and 6 player maps, they would need to learn how to work together properly.

2) What about maps that have more than one mode?:
  Any map that has more than one game type it is coded for must be played at least once in each form.  Otherwise, a team that is best at LoS and a team that is best at SR might be fighting over one map several times over.

3) How about making it so people don't have to wait?:
  This is the beauty of using all the maps.  If you're the only one from your team online, you can go one on one against other teams to control the smaller maps.


....maybe I should save this for a tourney myself...naw, then I couldn't participate =p
Title: World Domination
Post by: Highlander on August 29, 2007, 04:17:41 AM
Not reading all the posts since my last entry here but:

Instead of med/high resources, defending teams could perhaps be allowed a lower BM than the invading team bm 50 vs 80 etc ?
Title: World Domination
Post by: Tellaris on August 29, 2007, 10:48:49 PM
Of course what I posted is merely suggestive of what we could do, I've not fully thought out much of this (and I have a lot more on my mind atm), so it will need work.
The brown circles where to mark maps (or areas) with special settings instead of the usual LOS/LR setup.
An idea occurs.   For Home Base fights:
IF a team loses its home base, it is out of the fight.   All their sectors become under the control of their conquerer.   However, the teams players are distributed amoungst all the teams.    Team captains pick those who wish to stay in the fight.    You must start with the WEAKEST known players, and work up to the strongest.   The conquerer gets to pick first.   Only players that wish to continue may be chosen.
Teams get to choose which maps they fight on for their home base, and what their settings will be.   This is the only case that is decided by the team's own whim, there is no specific way to do this.   Maps MUST be chosen before the game starts, however.   They can choose 2 of any gametype, and 1 of any map for each type.   The maps do NOT have to be different.   The defender must lose both to be considered defeated.   Not ALL maps are a valid choice, however.   Specificly, Capture the Flag, and Swarm style maps are excluded.
The map layout can be however its needed to be, I made it in an attempt to promote strategy to it rather then "Team 1 decides to attack here while team 2 decides to attack here 10 times."   I thought that was quite boreing.
Player colors do not have to be fixed.   Team colors really only exist specifically for the purpose of visually observing the diagram above.
The idea is designed also to allow more then just the common 1v1 play.   Any team setup is viable, so long as all players agree to it, and any map specified allows it.   So, even if a team wants to, they coud play a 1v5. (Theoretically)   I don't want to have specific team sizes forced.   Just the players must agree to it.   By allowing 2v2s and such, this allows more variety to the game.   Some of the maps SHOULD be static.   Not all of them have to be though.
I understand what you where trying to do, Lev, but it just seems interest in that particular form of WD was low.   Perhaps something new will take a little better.   Never hurts to try something new, hmm?
And yea, turning it is unnecessary.   Just let the players decide on a whim what map they want to fight for.   All the team really needs to decide is their home base maps and settings.
Title: World Domination
Post by: 7842303 on October 13, 2007, 06:10:35 AM
i think the white shold be only unit or light bace fights, grey double bace battle, then it is a one bace vs units.  bace is defenders. all maps are at first just a single player land rush. mabey enemy pop on units from nearest enemy bace
Title: World Domination
Post by: fallenangel on October 15, 2008, 09:51:08 PM
It would be killer if world domination was up I would play it all the time!!
 (thumbsup)  :D