Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Leviathan on July 05, 2005, 08:37:05 AM
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Something great from the OPU labs...!
The first new tile set is nearing completion.
Its green style terrain with trees and hills, and grass :)
You can watch a video of me and Bouzip playing a game on one of the new Greenworld maps.
2005-07-05LevVSBouzip.rar (http://www.outpostuniverse.net/files/videos/2005-07-05LevVSBouzip.rar) (37.7MB)
Ill be releaseing it 2moz probly.
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If you want, I can create the source graphics for a snow/ice terrain for you. Have a lot of experience with 2D graphics... :) (it's what I grew up with!)
Anyway, All I need is a template just to show me were tiles go (even the original set would work).
I would really like to help and add content to the OP2 scene.
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Looking good!
Who's the author ?
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Lev is as far as I know, with some help from other people (numbered the tiles in paint, till we realized there are programs to do that for you)
This is a conversion of.. I'll let you guess the game. :P
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looks nice, although it takes away from the typical op2 feeling. Maybe thats what we need to make the game interesting again for some people.
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Sure looks interresting to me.
I want to know more about it, and if it's possible to let a mission dll choose which tileset to use. That way we can make tileset-specific missions, like on most other RTS games.
Also, i'd like to look at the possibility to add this to renegades :D
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The tile sets are selected by the .map file. So you can easily do this for Renegades if you're making your own maps.
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And is it possible to ADD more tiles ? (so we can add the grass set to the existing one) ? OP2 gives you the possibility to select upto 0xFFFF different tiles
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the .maps can only support 2048 different tiles.
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Yeah, theres only a possibility of using 2048 mapping indexes at a time. A still tile or an animated tile, both use one mapping index.
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oooh, waves and water!
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Keep in mind, if you've loaded all the original tile sets, almost all of the mapping indexes are used up alread. (Somelike 2012 out of 2048 I think?) Anyways, not much room for adding new tile sets unless old ones can be removed first.
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hehe when I started the movie I was like "hey I know that mountain but from what?" and then after some time it showed the metal patch and I knew it :rolleyes:. Nicely done! can you do a desert version? Deserts allways look very nice in TA.
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Any images can be done into Outpost 2. if there is a nice one for TA, converting it to OP2 is quite easy.
Also, sorry guys for not releasing this yet but I only have a 2 player map finished, and even that needs some work.
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Something great from the OPU labs...!
The first new tile set is nearing completion.
Its green style terrain with trees and hills, and grass :)
You can watch a video of me and Bouzip playing a game on one of the new Greenworld maps.
2005-07-05LevVSBouzip.rar (http://www.outpostuniverse.net/files/videos/2005-07-05LevVSBouzip.rar) (37.7MB)
Ill be releaseing it 2moz probly.
mew, i just wanna point out that you didn't create teh tileset, you just manipulated it for use in op2
its the forest/green planet tileset of total annhilation, right down to the metal deposits.
good job in converting it, just remember not to say that you created it though (and its also not a new tile set exactly either)
oh while i'm posting this, how do you know if an area is bulldozed? cos the "bib" that typically goes around a building looks the same here.
so how do youknow what terrain features affect speed?
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same as in normal Ezekel, the smooth tiles are the dozed ones.
Greenworld v0.7 is now out, download grnwld0.7.rar (http://www.outpostuniverse.net/files/tileset/grnwld0.7.rar) (902k)
More info on the wiki page - wiki.outpostuniverse.net/Greenworld_Tileset (http://www.wiki.outpostuniverse.net/Greenworld_Tileset)
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i can see a difference between the bulldozed and non bulldozed tiles on it. (good work btw)
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Any more maps coming out with this?
Maybe even remake some of the old ones like this? (I guess the terraforming worked)
Maybe make the lava blue, call it water, and make sure there aren't any volcanoes. (you can pre-place non-lethal lava, right? Lava only kills if it moves onto your buildings/vehicles?)
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Yeah, you can place lava and the game will treat it as so. (Impassible)
Technically it doesn't have to be "Lava" so to speak, you can use the lava tile images and make it impassable.
Any more maps? Not sure about ones from Lev.
You're welcome to make some if you want though. More info on the wiki ;)
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Yeah I would like to see some other people make some maps for this. Its easy :)
Im working on a few maps but i realy have not had time to do op2 work for ages now which is sad.
Any one have any requests or map ideas?
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I'd have to see all the tiles first
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Download and install Greenworld, then the mapper.
Go to http://wiki.outpostuniverse.net/Greenworld_Palette (http://wiki.outpostuniverse.net/Greenworld_Palette) for the latest palettes.
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Can't it work with my existing installation of the mapper?
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Nope you need latest v2.
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i can help make tilesets. ive already made about a dozen base textures for some ideas I have. let me know.
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that would be great if you could help create some new tilesets Horus.
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THe green grass tileset doesnt make alot of sense in outpost 2 tubes and all the buildings are enclosed.. on a green planet... a little odd looking... maybe use the moon or the mars tilesets? the craters on the moon tilesets could look amazing and you could build in then liek in total a...
just my two cents.. oh yeah why wouldent tthey have aircraft on a green planet? lol?
Harky
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Why does it have to make sence?
And im sure someone could come up with a story line anyway.
Eg terraformed or a new planet.
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I donno.. it should make sense.. or people liek em will be like wtf why not this or this or this.. i looks very nice.. but still a little out of place i wasnt tryign to put you down for that hard work you guys did.
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It's simple really... The atmosphere is still being terraformed but the plants have enough oxygen to survive.
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yea, there is a big difference between what is needed to sustain plant life, and what is needed to sustain human life
for example, with a little presurazation and heating, hearty plants can be grown in martian atmospheres, they've done it in a lab
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its good considering it is from total annihilation :P
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seems ok to use tiles from other games. Green World was a big hit and doesnt seem to be used any more :(.