5E551: 06 => 07 (bounds)
5F863: 90 => 94 (bounds)
60386: 06 => 07 (bounds)
8581A: FC => FB (playback)
D4490: 00000000 => 83030000
M a g e n t a C y a n Y e l l o w G r e e n R e d B l u e B l a c k
E3517: 4D6167656E7461004379616E0059656C6C6F7700477265656E0052656400426C756500426C61636B00
E7B40: 354D4E00 (Blue)
314D4E00 (Red)
2B4D4E00 (Green)
244D4E00 (Yellow)
1F4D4E00 (Cyan)
174D4E00 (Magenta)
p l a y b a c k (Black)
E7EFB: 706C61796261636B00 3A4D4E00
...the fact that it can be an unfair advantage to the person who selects it ...WHAT!? It's no more unfair than someone selecting cyan or yellow. With cyan, a lone unit can easily disappear on the mini-map, and in a game with self-destruct (who almost always played as yellow), he would have up to 6 units in a group and I could only see them on the mini map when there was a significant ammount of displacement (they look like mining becons on the map!).
blue is probly one of the most dangerous colors; it blends right in. on most monitors its next to impossible to see it; and ive got a good many ppls that way :) .I thought hot pink was lol or purple...
Brown is easy to easy to see go edit a mini map image to see.then you didnt fully hack the color in now did you?
i have done the same with brown but for some reason it showed up as black or white on the minimap.
Now the Real question is How do you edit the colors in the mini map so they work properly.I took notes on how i did this... They are burried under computer parts somewhere in my lab lol