Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Leviathan on April 27, 2005, 06:01:29 PM

Title: Single Player
Post by: Leviathan on April 27, 2005, 06:01:29 PM
How do I turn my mission into a single player game?
Colony game?
Tutoural?
Title: Single Player
Post by: zigzagjoe on April 27, 2005, 06:20:54 PM
at the most basic its just a change in SDescBlock, but depending on what you want to happen, yould have to program a bot or have triggers to have units come in from the side. You'ld need a objective too and misc changes to settings.
Title: Single Player
Post by: Leviathan on April 27, 2005, 06:22:11 PM
Im not asking how to set the stuff u would normaly c in a single player mission... just HOW to make a single player mission.
Title: Single Player
Post by: zigzagjoe on April 27, 2005, 06:35:50 PM
i would imagine it would be very similar to a multi mission, minus haveing to make extra bases.
Quote
at the most basic its just a change in SDescBlock

That is what you'ld have to do make a single player game.
Title: Single Player
Post by: Hooman on April 27, 2005, 08:37:50 PM
Yeah, the reason we didn't include a colony game template in this SDK was because it's just a one line edit. Change the SDescBlock's game type field. Also remember to rename the DLL accordingly so OP2 can find the level. The file that contains the game type defintions also contains some naming information for all the corresponding game types.
 
Title: Single Player
Post by: Eddy-B on April 28, 2005, 08:48:41 AM
I want to add to this, that ALL those definitions, like Colony, Tutorial etc are negative numbers! All positive numbers are used for single-player campaing missions. For a mission 1 use 1, for mission 2 use 2, etc. Makes no difference if its a plymth or eden campaign dll