Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: HaXtOr on March 27, 2005, 04:13:19 PM

Title: New Multiplay map Released!
Post by: HaXtOr on March 27, 2005, 04:13:19 PM
http://iliketoburnthings.kicks-ass.net/BasicLab.html (http://iliketoburnthings.kicks-ass.net/BasicLab.html)

Welcome to the new Outpost2 age!
This is the first Outpost 2 map that has been publicly released that was made from scratch!

New gameplay, you start off with a basic lab and work your way up.
 
Title: New Multiplay map Released!
Post by: Leviathan on March 27, 2005, 04:42:53 PM
Good work. lets hope we can get some multplayer games going on this map
Title: New Multiplay map Released!
Post by: Leviathan on March 29, 2005, 06:11:36 PM
I tested it and when I attacked OP2 froze.

Heres a pic of my base with 2 3bars:
basicbase.jpg (http://www.outpostuniverse.net/images/other/basicbase.jpg)
:D

I think you should change it so there is less ore and only a 2bar in your base. If your gonna have loads of mines dont have any 3bars.
Title: New Multiplay map Released!
Post by: Tellaris on March 29, 2005, 07:10:59 PM
I only have 2 requests for moogleville.

Make the ore more fair, NOT 3 bars starting, any close beacons should NOT be 3 bars, maybe single.

DISASTERS!!!

Why are they good you ask?
Well, you can place a lot of really rich ore in one spot
and have earthquakes hit it excessively!   Or Vortexes!   Or meteors!
Title: New Multiplay map Released!
Post by: HaXtOr on April 01, 2005, 11:58:18 AM
Arg... Anyone want to comvert my code to Hooman's new sdk for me?