Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: Leviathan on February 22, 2005, 08:23:17 AM

Title: Trade Center
Post by: Leviathan on February 22, 2005, 08:23:17 AM
Should the Trade Center be edited to have no effect on your colony?
Should it be edited to not require any workers or power to run, also should it cost much less than 750 ore, such as 300 ore (because of the lower ore to produce it would also only produce just 1 square of rubble when destroyed, not 2)

The reason this was edited in the first place was because that it just enables trade in multiplayer, it shouldnt take resourses (workres, power) from your colony just so you can trade.

Currently - from 1.3.1 it has been edited to not need any workers but we are going to be taking the sheets back to its original state next update - sept a few changes.


You decide. Whatevea the outcome of the vote is what we will do in the next update.
Title: Trade Center
Post by: Zao on February 22, 2005, 08:10:06 PM
I vote yes, because you should have to put all that work into just trading.
Title: Trade Center
Post by: Einhander on March 06, 2005, 03:28:12 PM
actuly a good trade off would be to have the trade center gather 'Interest' on your resources (Like 10 for every 3 seconds) no matter what type, it would be automated so no workers, but power would be required :D


just my 2 cents
Title: Trade Center
Post by: Highlander on March 07, 2005, 03:06:34 AM
And where will those interests come from ?

I'm not so sure the secret underground mining dwarfs of new terra is willing to share their common and rare ore...
Title: Trade Center
Post by: Leviathan on March 07, 2005, 03:45:58 AM
The question is
Should the Trade Center be edited to have no effect on your colony?

We cant edit the game like that !!!
Title: Trade Center
Post by: CK9 on March 21, 2005, 06:53:34 PM
don't burst a vessel lev.  Maybe we should have either a specific thread or forum (depending on the size of responce) for these ideas that you and hacker constantly say can't be done into the code.


I'd say take power still.  How is a computer supposed to complete the trade if it has no power?
Title: Trade Center
Post by: Nightmare24148 on March 24, 2005, 08:13:46 PM
One thing I LOVE about OP2 is the TRADE CENTER...

So yeah make it require no workers, 500 Ore, and no power drain...

^_^
Title: Trade Center
Post by: Shuffles on March 30, 2005, 09:13:11 PM
How about giving the Command Center trade center abilities so you don't have to build a trade center.  I mean, if you are going to make it not affecting the colony you may as well just add its abilities to the Command Center so they are in-built basically.  Otherwise make the trade center have some requirements at least... I think it has to be all or nothing...

I dunno, my 2 cents.
Title: Trade Center
Post by: Sl0vi on April 01, 2005, 07:44:19 PM
Actually, I like it that the trade center actually requires power and workers.

It just feels a bit more real, that some workers actually needed to manage trade. and some other things I can't think of right now
Title: Trade Center
Post by: xamlit on April 01, 2005, 08:50:14 PM
Lol...nah... take off of the stuff from trade centers... Let them require no powers and workers.
 
Title: Trade Center
Post by: Vexhare on March 02, 2006, 04:13:09 PM
I'd love to work in the trade center. You know what that day would involve. Playing OP2 on my workstation computer and eating crullers  B)  
Title: Trade Center
Post by: HaXtOr on March 02, 2006, 05:08:44 PM
if you modify the trade center will it effect single player games at all?
Title: Trade Center
Post by: Arklon on March 02, 2006, 07:03:56 PM
Nice job of reviving a topic that's almost one year old.
Title: Trade Center
Post by: Vexhare on March 02, 2006, 11:29:30 PM
Im sorry?
Title: Trade Center
Post by: CK9 on March 03, 2006, 12:07:27 AM
it was a legitamit (sp?) post, so, as Judge Mills Lane would say on Celebrity Deathmatch, "I'll allow it"