Outpost Universe Forums
Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: Nightmare24148 on August 04, 2004, 12:48:36 AM
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Is there a possible way to make coop missions :D? I mean that would be awsome! An Eden and a Plymouth player to beat up computers! Sweet!
---sorry wrong place!!!----
:D
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Someone shoulda move this topic...
well ummm... i think in Op2 it is only can be made in multiplayer but it would be very tricky, but this is a fine idea for my OP3 :P (hmmm... nightmare is first place at the moment...)
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It'd be very hard in OP2.. Even though we can write missions from scratch, multiplayer programming is a little odd at times.
Reason being, multiplayer wasn't designed to be played that way (but I'm sure it could be done)
Question: Why coop missions? Unless you made a totally new "campaign", it'd be pointless to make the existing colonygames/campaigns into coop (because the AI is so bad, thats the programmer's faults -- the AI is implemented in the DLLs not OP2).
Btw: topic moved.
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Hmmm... as i said in "my OP3 progress" topic, there will be DLL handling, and the main DLL will contain the original campaign and a bonus campaign. (in Function menu, you can use the control buttons "New Campaign" and "Restore Original") I thought of adding a multiplayer campaing as well which happens after the II. Campaign...
EDIT: hacker: i thought of playing the game in multiplayer against a DLL Computer. Two enemy players go to rush the computer without attacking each other...
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yea, that would work (in fact itd probably be like La Corrida a little)
You shouldn't use DLL's for the missions... you should really make scripts or something non executable.... using DLL's on the part of dynamix was horrible because someone could make a "new op2 mission" that runs fine, but contains a virus.
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If anyone knows C++ can't you modify the DLLs?
:huh:
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cuz we arent 100% how things work... Yet