; Tech tree for the Plymouth campaign Pursued - Modified from the multiplayer tech tree basicTek.

; Make the basic laboratory available
BEGIN_TECH "Basic Laboratory" 02106
    CATEGORY        0
    COST            0
END_TECH


BEGIN_TECH "Cryptography" 02706
    CATEGORY        0
    DESCRIPTION     "Our scientists have located the weak point in our vehicle command link. By stringing several unecrpted base commands together, Eden is able to place the vehicles in an 'unitialized' state. Unfortunately, it will require a vehicle hardware update to patch."
    TEASER          "Eden has breached our vehicle command link. Our scientists and engineers do not know where our security hole is. Our scientists are suggesting we attempt to decrypt part of the old Earth database dealing with military organizations encryption procedures for practical experience and comparing to our current encryption methods."
    COST            400
    MAX_SCIENTISTS  5
    LAB             2
END_TECH

BEGIN_TECH "Vehicle Encryption Patch" 02707
    CATEGORY        0
    DESCRIPTION     "All current vehicles have been patched with new receivers. The Vehicle Factory engineers have integreated the new design into our factories build procedures. Research for Cybernetic Teleoperation and Robot-Assist Mechanic are now available."
    TEASER          "Our scientists are ready to redesign our vehicle command receiver. All commands will now require full encryption instead of just high level commands. Once this patch is designed, we can re-research Cybernetic Teleoperation and Robot-Assist Mechanic."
    REQUIRES        02706
    COST            400
    MAX_SCIENTISTS  5
    LAB             2
END_TECH

; Add the five basic lab techs
BEGIN_TECH "Astronomy" 02701
    CATEGORY        1
    DESCRIPTION     "Our astronomical database has been rebuilt, giving us increased knowledge of the possible resources and hazards of this part of space.  It can provide the basis for future research."
    TEASER          "Astronomy is the study of matter and energy in the universe, particularly the composition and movement of celestial bodies.  Prior to our hurried departure, our astronomical database contained a great deal of information on nearby star systems and the local region of space.  This database was corrupted and must be rebuilt."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Boptronics" 02702
    CATEGORY        1
    DESCRIPTION     "Our boptronics database has been restored.  We will soon be able to develop new processes, techniques, and devices."
    TEASER          "'Boptronics' refers to hybrid devices and systems which use electronic, biological and optical components.  Our colony is entirely dependent on this type of equipment, but our database of boptronic engineering techniques has been damaged.  Reassembling this data is a top priority for our survival."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Chemistry" 02703
    CATEGORY        1
    DESCRIPTION     "The chemical database has been reconstructed, and will provide the foundation of future scientific progress."
    TEASER          "The science of chemistry investigates the composition and properties of materials.  Our databases contained all of Earth's knowledge of chemistry, as well as the results of many experiments carried out since we landed on New Terra; our studies in analytical chemistry, examining the composition of materials in the New Terrestrial soil are particularly valuable.  This chemical database must now be rebuilt."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Planetary Sciences" 02704
    CATEGORY        1
    DESCRIPTION     "Our planetary sciences database has been reassembled."
    TEASER          "The planetary sciences data bank included studies of the soil, landforms, and atmosphere of New Terra, as well as all geoscientific research done on Earth and the solar system prior to the planet's destruction.  Restoration of this database is essential to our continued survival on New Terra."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Social Sciences" 02705
    CATEGORY        1
    DESCRIPTION     "Reclamation of the social sciences database is complete."
    TEASER          "Our knowledge of psychology, sociology, economics, politics, and the other social sciences enable us to maintain the happiness and productivity of the colonists.  We must reconstruct this data to maintain order and civility."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

; Group I:  No predecessors

BEGIN_TECH "Cybernetic Teleoperation" 03401
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Robot Command Center and Vehicle Factory structure kits.  _______________________________________ Our research has resulted in a specialized variant of the Command Center, with dedicated computers and communications capabilities.  In addition, all vehicle designs now include the less expensive Noesis computer, utilizing elements of the Savant technology.  This transfers much of the computing burden from the Robot Command Center to the vehicle itself."
    TEASER          "Allows production of Robot Command Center and Vehicle Factory structure kits at the Structure Factory.  _______________________________________ Prior to the evacuation from our original colony site, Workers remotely operated our vehicles using a technology called Teleoperation.  Since the catastrophe, we no longer have enough Workers to Teleoperate our vehicles.  The Savant computers at the Command Center have taken on part of this burden, but the job is taxing their capacity.  We need a specialized computer vehicle control system.  This Cybernetic Teleoperation project should allows us to operate a much larger number of vehicles."
    REQUIRES        02707
	EDEN_COST       800
    PLYMOUTH_COST   1000
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Emergency Response Systems" 03301
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce DIRT structure kits.  _______________________________________ Disaster Instant Response Teams (DIRTs) can reduce damage to structures.  Once the DIRT structure has been deployed, DIRT members trained in emergency medical care and structural reinforcement will be on the scene in a matter of seconds."
    TEASER          "Allows production of DIRT structure kits at the Structure Factory.  _______________________________________ Given the new dangers confronting our colony, we need more protection against disaster than our emergency shelters are able to provide. This project will develop new methods, tools, and techniques to respond to structural damage."
    COST            1000
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Environmental Psychology" 03406
    CATEGORY        9
    DESCRIPTION     "Residence capacity increased.  _______________________________________ Our expanded knowledge of the causes and effects of crowding and environmental and situational stressors has enabled us to redesign our Residences.  We can now house more people in the same space, while improving Morale."
    TEASER          "Increases Residence capacity.  _______________________________________ Environmental Psychology studies the relationships between human behaviors and the environments in which they occur.  The forced evacuation of our old colony site has increased the stress on our Colonists; additional research in this field may help us to create a more supportive environment and improve Morale."
    IMPROVE_DESC    "Increased Colonist capacity"
    EDEN_COST       1500
    PLYMOUTH_COST   800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP RESIDENCE Production_Capacity 35
END_TECH

BEGIN_TECH "Focused Microwave Projection" 03408
    CATEGORY        7
    DESCRIPTION     "The Microwave weapon is now available.  Structure Factories may now produce Guard Post structure kits.  _______________________________________ We have refined the technology used in transmitting power between structures.  Our new emitters are capable of projecting a high-intensity beam of microwaves which will inflict heat damage on the target."
    TEASER          "Makes the Microwave weapon available.  Allows production of Guard Post structure kits at the Structure Factory.  _______________________________________ Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability.  Our most promising research path lies in a refinement of the Microwave technology we use for transmitting power from our Tokamaks to the rest of the colony."
    EDEN_COST       0
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Health Maintenance" 03303
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce Medical Center structure kits.  _______________________________________ Medical Center personnel are trained in a variety of techniques of preventive medicine as well as the treatment of illness and injury.  Each Medical Center can support the health needs of up to 40 colonists, improving the health and morale of the colony."
    TEASER          "Allows production of Medical Center structure kits at the Structure Factory.  _______________________________________ Although our emergency medical systems are adequate to deal with accidents and disasters, our people are suffering from a lack of regular medical care.  We could exploit the vast medical knowledge in our databases to develop a regimen of health maintenance practices."
    EDEN_COST       700
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  7
    LAB             2
END_TECH

BEGIN_TECH "High-Temperature Superconductivity" 03402
    CATEGORY        3
    DESCRIPTION     "Tokamak Power output increased.  _______________________________________ Our research into High-Temperature Superconductivity has resulted in the discovery of an alloy that is superconductive at 236 degrees Kelvin (-37 degrees Celsius), over 80 degrees higher than our previous superconductors, improving power generation at our Tokamaks."
    TEASER          "Increases Tokamak Power output.  _______________________________________ Superconductivity is the ability of certain materials to conduct electric current with no resistance and extremely low losses.  The best superconductive materials we have require an operating temperature of 152 degrees Kelvin (-121 degrees Celsius). Many new applications could be developed with a significant increase in the temperature of superconduction."
    IMPROVE_DESC    "Increased Power output"
    EDEN_COST       1100
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             3
    UNIT_PROP TOKAMAK Production_Capacity 300
END_TECH

BEGIN_TECH "Hydroponic Growing Media" 03403
    CATEGORY        5
    DESCRIPTION     "Food production increased.  _______________________________________ By adjusting the nutrients in the liquid in which our hydroponic crops are grown, we have been able to increase production at our Agridomes by 25%."
    TEASER          "Increases Food production.  _______________________________________ Our Agridomes use a variety of methods, including Hydroponics (soilless farming) to fill our Food requirements.  Some of our Agricultural Workers have ideas on ways to improve the growing medium in which our Hydroponic crops are grown."
    IMPROVE_DESC    "Increased Food production"
    EDEN_COST       1600
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP AGRIDOME Production_Capacity 50
END_TECH

BEGIN_TECH "Large-Scale Optical Resonators" 03407
    CATEGORY        7
    DESCRIPTION     "The Laser weapon is now available.  Structure Factories may now produce Guard Post structure kits.  _______________________________________ Industrial laser torches provided the model for the Laser turret, whose large-scale optical resonators are capable of generating a beam that can slice through enemy targets quite easily."
    TEASER          "Makes the Laser weapon available.  Allows production of Guard Post structure kits at the Structure Factory.  _______________________________________ Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability.  Our most promising research proposal derives from the welding and cutting lasers used at the Structure Factory.  The key development will be the design of an optical resonator large enough to produce a weapons-strength beam."
    EDEN_COST       1200
    PLYMOUTH_COST   0
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Metallogeny" 03405
    CATEGORY        6
    DESCRIPTION     "Common Ore Mine yield increased.  _______________________________________ Our Metallogenic research has developed a new technique of locating and exploiting veins of Ore.  This new method has increased Common Ore production."
    TEASER          "Increases Common Ore Mine yield.  _______________________________________ Metallogeny is the branch of geology that seeks to define the relationship between the geological history of an area and its mineral deposits. Metallogenic research is aimed at achieving a better understanding of the nature and geological settings of base and precious metal deposits, and to use this understanding to help develop areas of high mineral potential."
    IMPROVE_DESC    "Improved Common Ore yield"
    EDEN_COST       1100
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP MINE Improved 1
END_TECH

BEGIN_TECH "Metals Reclamation" 03302
    CATEGORY        6
    DESCRIPTION     "Structure Factories may now produce GORF structure kits.  _______________________________________ The Garbage and Ore Recycling Facility (GORF) uses a variant of the hot-cracking technology used at the Common Ore Smelter to extract usable Metals from deconstructed structures, unneeded structure kits, and rubble."
    TEASER          "Allows production of GORF structure kits at the Structure Factory.  _______________________________________ With our growing needs, we can no longer afford to overlook any possible sources of Metals.  A few adaptations to our current Smelter technology may enable us to reclaim some of the materials in structures we no longer need."
    EDEN_COST       700
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  7
    LAB             2
END_TECH

BEGIN_TECH "Offspring Enhancement" 03304
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce Nursery structure kits.  _______________________________________ Based on the data developed in the Human Genome Project, completed a few years before the destruction of Earth, our Offspring Enhancement program includes selection of genetically superior children from our gene banks, in vitro gestation, and fertility enhancement."
    TEASER          "Allows production of Nursery structure kits at the Structure Factory.  _______________________________________ With our population dwindling, we must find ways of increasing our numbers. This project is designed to find ways of increasing the birth rate as well as improving the health of our children." 
    EDEN_COST       600
    PLYMOUTH_COST   300
    MAX_SCIENTISTS  6
    LAB             2
END_TECH

BEGIN_TECH "Research Training Programs" 03305
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce University structure kits.  _______________________________________ Our new educational curriculum for training scientists includes intensive class work, independent study with Savant computers, VR simulations, and internships at the research labs."
    TEASER          "Allows production of University and Advanced Lab structure kits at the Structure Factory.  _______________________________________ A lack of trained workers and scientists is hampering our colony's efforts.  We need to develop a curricula that will educate our workforce and expand our research staff."
    EDEN_COST       300
    PLYMOUTH_COST   300
    MAX_SCIENTISTS  5
    LAB             2
END_TECH

BEGIN_TECH "Seismology" 03201
    CATEGORY        10
    DESCRIPTION     "Early warning of seismic events now available. _______________________________________  We have developed equipment to detect certain hydrogeochemical early warning signals of seismic events.  Among the most reliable indicators are variations in the concentration of radon and carbon dioxide in the molten salts found in deep bore wells or in fumaroles.  These warnings should give us some time to idle structures in the vicinity of the epicenter, reducing damage to them."
    TEASER          "Gives early warning of seismic events. _______________________________________  Our previous research on the geology of New Terra indicated that the planet was not subject to seismic activity; recent events, however, have changed the situation.  Our planetary sciences database shows that seismologists had developed methods of seismic event prediction on Earth; some of these techniques may be adaptable to New Terra."
    EDEN_COST       1800
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  11
    LAB             2
END_TECH 

; Group II:  All predecessors in Group I

BEGIN_TECH "Advanced Vehicle Power Plant" 03901
    CATEGORY        4
    DESCRIPTION     "Cargo Truck, Robo-Dozer, and Earthworker speeds improved.  _______________________________________ The new R-3000 series cool-fusion plant has been installed in all Cargo Trucks, Robo-Dozers, Earthworkers, replacing the earlier R-2000 model.  This application of the High-Temperature Superconductivity technology has increased the speed of these vehicles."
    TEASER          "Improves Cargo Truck, Robo-Dozer, and Earthworker speeds.  _______________________________________ Several of the vehicle models we use are powered by the R-2000 cool-fusion plant.  Our work in High-Temperature Superconductivity may be applicable to an improvement of this power plant."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        03402
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP BIG_TRUCK Move_Speed 3
    UNIT_PROP WALL_TRUCK Move_Speed 4
    UNIT_PROP BULL_DOZER Move_Speed 4
END_TECH

BEGIN_TECH "Automated Diagnostic Examinations" 05307
    CATEGORY        11
    DESCRIPTION     "Medical Center capacity improved. _______________________________________ A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients."
    TEASER          "Improves Medical Center capacity. _______________________________________ The increase in our population is straining the capacity of our Medical Centers.  We may be able to increase their capacity by automating some tasks."
    IMPROVE_DESC    "Increased Colonist capacity"
    REQUIRES        03303
    EDEN_COST       1500
    PLYMOUTH_COST   1000
    MAX_SCIENTISTS  8
    LAB             2
    UNIT_PROP MED_CENTER Production_Capacity 75
END_TECH 

BEGIN_TECH "Consumerism" 05101
    CATEGORY        9
    COST            -1
END_TECH

BEGIN_TECH "DIRT Procedural Review" 05305
    CATEGORY        11
    DESCRIPTION     "DIRT protection capacity increased; DIRT Worker requirements increased. _______________________________________ Using suggestions made by DIRT members, our emergency response procedures have been improved.  Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch."
    TEASER          "Increases DIRT protection capacity. _______________________________________ As our colony grows, more and more resources must be invested in DIRTs to maintain adequate protection.  DIRT members have made several suggestions that may reduce this burden.  A review of methods and procedures is in order."
    IMPROVE_DESC    "Improved protection capacity"
    REQUIRES        03301
    COST            1800
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP DIRT Production_Capacity 15
    UNIT_PROP DIRT Workers_Required 3
END_TECH

BEGIN_TECH "Disaster-Resistant Housing" 08105
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Reinforced Residence structure kits.  _______________________________________ Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster.  The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity."
    TEASER          "Allows production of the Reinforced Residence structure kit at the Structure Factory. _______________________________________ he increasing frequency and strength of the seismic events and atmospheric disturbances are making our Residence structures dangerous places to be.  This project will seek to alter the design of the Residence to make it more able to withstand these dangers."
    REQUIRES        03406
    EDEN_COST       -1
    PLYMOUTH_COST   600
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Expanded Housing" 08104
    CATEGORY        9
    COST            -1
END_TECH

BEGIN_TECH "Heat Dissipation Systems" 05601
    CATEGORY        7
    DESCRIPTION     "Microwave rate of fire increased. _______________________________________  Our new weapons turret heat sinks allow the Microwave to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating."
    TEASER          "Increases Microwave rate of fire. _______________________________________  Our Microwave weapon systems generate high levels of heat when repeatedly fired in combat, requiring a cooling-off period before they can be fired again.  This delay could be shortened by adding a heat dissipation system."
    IMPROVE_DESC    "Increased rate of fire"
    REQUIRES        03603
    EDEN_COST       -1
    PLYMOUTH_COST   3500
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP MICROWAVE Rate_Of_Fire 20
END_TECH

;Eden Version of Tech
BEGIN_TECH "Hypnopaedia" 05309
    CATEGORY        9
    COST            -1
END_TECH 

BEGIN_TECH "Hypnopaedia" 05310
    CATEGORY        9
    DESCRIPTION     "Scientist training time reduced. _______________________________________  Our hypnopaedia project has borne limited fruits.  Sleep-learning is useful only in reducing the time required for memorization.  This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases."
    TEASER          "Reduces Scientist training time. _______________________________________  As our research projects become more complex, we need to improve our methods of training scientists.  Hypnopaedia, or sleep-learning, is a method we plan to investigate."
    IMPROVE_DESC    "Reduced training time"
    REQUIRES        03305
    EDEN_COST       -1
    PLYMOUTH_COST   1000
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP UNIVERSITY Storage_Capacity 4500
END_TECH 

BEGIN_TECH "Leisure Studies" 03306
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Recreation Facility structure kits.  _______________________________________ Our leisure studies project has produced a number of activities, for both individuals and groups, that will amuse, entertain, and stimulate our colonists.  Recreation facility personnel are trained to organize physical exercise classes, games, and tournaments, and to teach various handicrafts."
    TEASER          "Allows production of Recreation Facility structure kits at the Structure Factory.  _______________________________________ Our colonists are asking for additional entertainment options for their off-duty hours.  This project proposes to tap the humanities database for possible leisure-time activities."
    REQUIRES        03406
    EDEN_COST       1400
    PLYMOUTH_COST   500
    MAX_SCIENTISTS  7
    LAB             2
END_TECH 

BEGIN_TECH "Mobile Weapons Platform" 03851
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Lynx.  _______________________________________ The 'Lynx' light combat chassis is a design adapted from existing vehicles.  The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached."
    TEASER          "Allows production of Lynx at the Vehicle Factory.  _______________________________________ While our Command Center staff is quite pleased with the new Guard Post structures, they point out that our defenses are rather inflexible, due to their lack of mobility.  At their suggestion, our Scientists have outlined a project for developing a mobile weapons platform."
    REQUIRES        03401
    REQUIRES        03407
    REQUIRES        03408
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH  "Public Performance" 05108
    CATEGORY        9
    COST            -1
END_TECH 

BEGIN_TECH "Rare Ore Processing" 05110
    CATEGORY        6
    DESCRIPTION     "Structure Factories may now produce Rare Ore Smelter and Rare Metals Storage Tanks structure kits.  Robo-Miners may deploy as Rare Ore Mines.  Robo-Miner production cost increased.  _______________________________________ Rare Metals will be a great asset to us.  These metals can be used in several new research projects."
    TEASER          "Allows production of Rare Ore Smelter and Rare Metals Storage Tanks structure kits at the Structure Factory, and allows Robo-Miners to deploy as Rare Ore Mines.  _______________________________________ Since our arrival on New Terra, we have encountered a number of sites that are rich in rare mineral deposits, but we have had neither applications which called for Rare Metals nor methods of processing these Rare Ores.  Now, our scientists have a number of projects they wish to undertake which would require Rare Metals."
    IMPROVE_DESC    "Can build Rare Ore Mines"
    REQUIRES        03401
    REQUIRES        03402
    REQUIRES        03405
    EDEN_COST       2800
    PLYMOUTH_COST   2600
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP MINER Common_Required 700
END_TECH 

BEGIN_TECH "Recycler Postprocessing" 05306
    CATEGORY        6
    DESCRIPTION     "Metals recovered through recycling increased."
    TEASER          "Increases Metals recovered through recycling. _______________________________________  The hot-cracking column used in our GORFs successfully reclaims approximately 50% of the Metals content of materials.  We have some theories about a secondary process that can recover additional metals from the remaining slag."
    IMPROVE_DESC    "Improved Metals reclamation"
    REQUIRES        03302
    EDEN_COST       1500
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP GORF Improved 1
END_TECH 

BEGIN_TECH "Robot-Assist Mechanic" 05051
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Garage structure kits.  Vehicle Factories may now produce Repair Vehicles.  _______________________________________ Robot-Assist Mechanics, installed at the Garage, are capable of doing most vehicle repairs.  A special version has been mounted on a vehicle for field repairs."
    TEASER          "Allows production of Garage structure kits at the Structure Factory.  _______________________________________ Our cybernetics experts have proposed a new robot that can be used in repairing vehicles."
    REQUIRES        03401
    EDEN_COST       800
    PLYMOUTH_COST   0
    MAX_SCIENTISTS  8
    LAB             2
END_TECH

BEGIN_TECH "Robot-Assist Mechanic" 05052
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Garage structure kits.  _______________________________________ Robot-Assist Mechanics, installed at the Garage, are capable of doing most vehicle repairs."
    TEASER          "Allows production of Garage structure kits at the Structure Factory.  _______________________________________ Our cybernetics experts have proposed a new robot that can be used in repairing vehicles."
    REQUIRES        03401
	REQUIRES        02707
    EDEN_COST       0
    PLYMOUTH_COST   800
    MAX_SCIENTISTS  6
    LAB             2
END_TECH

BEGIN_TECH "Robotic Image Processing" 05318
    CATEGORY        4
    DESCRIPTION     "Light Tower, Guard Post, and Scout sight ranges improved. _______________________________________ Through a combination of improved image processing software and increased zoom telescoping vision systems, the visual recognition range of certain units has been improved."
    TEASER          "Improves Light Tower, Guard Post, and Scout sight ranges. _______________________________________ The visual recognition systems of our robotic vehicles have a limited useful range, partially due to the limitations of the image processing software.  Some of our programmers have a possible solution."
    IMPROVE_DESC    "Improved sight range"
    REQUIRES        03401
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_LIGHT Sight_Range 9
    UNIT_PROP TOWER_GUARD Sight_Range 9
    UNIT_PROP SCOUT Sight_Range 8
END_TECH 

BEGIN_TECH "Vulcanology" 03202
    CATEGORY        10
    DESCRIPTION     "Early warning of volcanic eruptions now available. _______________________________________ Using data from our planetary sciences database as well as investigations of volcanoes and magma vents here on New Terra, we have developed an early warning system that will accurately predict volcanic eruptions.  Our dual-method monitoring system uses seismometers to measure rock movement that may indicate rising magma in the planet's crust and correlation spectrometers that measure sulfur dioxide in plumes rising out of volcanic craters."
    TEASER          "Gives early warning of volcanic eruptions. _______________________________________ Recent volcanic activity on New Terra threatens our colony.  To protect our colonists, we need to develop a method of predicting eruptions so that we can safely evacuate our colonists."
    REQUIRES        03201
    EDEN_COST       2000
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  10
    LAB             2
END_TECH 

; Group III:  All predecessors in Group II or earlier.

BEGIN_TECH "Advanced Combat Chassis" 05201
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Panthers.  _______________________________________ The Panther medium combat chassis, based on the same vehicle body as the ConVec and Cargo Truck, is a heavier, better armored defender than its predecessor, the Lynx.  Although slower than the Lynx, its greater durability in combat should improve our defenses."
    TEASER          "Allows production of Panthers at the Vehicle Factory.  _______________________________________ While the Lynx has generally been a satisfactory design, it has proven to have a short life expectancy in combat.  Our defenses require a heavier, more durable combat chassis."
    REQUIRES        03851
    REQUIRES        03901
    REQUIRES        05110
    EDEN_COST       2000
    PLYMOUTH_COST   2200
    MAX_SCIENTISTS  13
    LAB             3
END_TECH 

;Eden Version of Tech
BEGIN_TECH "Advanced Robotic Manipulator Arm" 07213
    CATEGORY        4
    COST            -1
END_TECH

BEGIN_TECH "Advanced Robotic Manipulator Arm" 07214
    CATEGORY        4
    COST            -1
END_TECH

BEGIN_TECH "Dissipating Adhesives" 05202
    CATEGORY        7
    DESCRIPTION     "The StickyFoam weapon is now available.  _______________________________________ StickyFoam is a powerful adhesive foam that evaporates after a short period of time.  Our experiments to find a use for StickyFoam were largely unsuccessful, but we have developed the foam into a weapon system.  Enemy vehicles sprayed with StickyFoam will be immobilized briefly, allowing our units an opportunity to escape or bring up reinforcements."
    TEASER          "Makes the StickyFoam weapon available.  _______________________________________ One of our researchers, experimenting during his off-duty hours, discovered a peculiar substance:  a foam that acted as a powerful adhesive, but evaporated after a short period of time.  This is such a fascinating material that we would like to run some experiments on it to find potential applications."
    REQUIRES        03851
    EDEN_COST       -1
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  10
    LAB             2
END_TECH 

BEGIN_TECH "Enhanced Defensive Fortifications" 08306
    CATEGORY        2
    DESCRIPTION     "Guard Post armor upgraded.  _______________________________________  The armor applied to our Guard Posts is now equal to that protecting our most vital structures."
    TEASER          "Upgrades Guard Post armor.  _______________________________________  With tensions increasing between the colonies, we must make our defenses as strong as possible."
    IMPROVE_DESC    "Improved armor"
    REQUIRES        03407
    REQUIRES        03408
    REQUIRES        05110
    EDEN_COST       1600
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_GUARD Armor 5
END_TECH

BEGIN_TECH "Explosive Charges" 07102
    CATEGORY        7
    DESCRIPTION     "The Starflare weapon is now available.  _______________________________________ The Starflare turret is a large trinitrotoluene (TNT) bomb, which may be placed on the Lynx or Panther combat chassis, or installed into a Guard Post.  This high-explosive will damage all units within range."
    TEASER          "Makes the Starflare weapon available.  _______________________________________ A simple and inexpensive weapons system could be developed by placing high explosive charges into a weapons turret.  Although the vehicle would be destroyed by the detonation, the size of the charge could quickly incapacitate several enemy units at once."
    REQUIRES        03851
    EDEN_COST       900
    PLYMOUTH_COST   1100
    MAX_SCIENTISTS  11
    LAB             2
END_TECH

BEGIN_TECH "Forum Reconfiguration" 05408
    CATEGORY        9
    COST            -1
END_TECH 

BEGIN_TECH "Geothermal Power" 05115
    CATEGORY        3
    COST            -1
END_TECH 

BEGIN_TECH "Hot-Cracking Column Efficiency" 07202
    CATEGORY        6
    COST            -1
END_TECH

BEGIN_TECH "Independent Turret Power Systems" 05111
    CATEGORY        4
    DESCRIPTION     "Weapon damage increased.  _______________________________________ The R-10 cool-fusion power cell, just developed, is a small but powerful generator designed to fit into the weapons turret on our Lynx combat vehicles.  This replaces the power feeds from the Lynx' own cool-fusion plant, and makes possible other, more powerful weapons systems."
    TEASER          "Increases weapon damage.  _______________________________________ Our weapons turrets currently feed off the Lynx cool-fusion power plant.  Because of the other demands on this power system, the amount of power that is available to the weapon is limited.  Our research project will develop an independent power source for weapons turrets."
    IMPROVE_DESC    "Increased weapon damage"
    REQUIRES        03402
    REQUIRES        03851
    EDEN_COST       1600
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             3
    UNIT_PROP LASER Penetration_Damage 45
    UNIT_PROP MICROWAVE Concussion_Damage 30
    UNIT_PROP MICROWAVE Penetration_Damage 30
END_TECH 

BEGIN_TECH "Lava Defenses" 05701
    CATEGORY        2
    COST            -1
END_TECH

BEGIN_TECH  "Magnetohydrodynamics" 05107
    CATEGORY        3
    COST            -1
END_TECH 

BEGIN_TECH  "Meteorology" 05302
    CATEGORY        10
    DESCRIPTION     "Early warning of electrical storms now available. _______________________________________ We now understand the atmospheric conditions that lead to filimentous, or arc, lightning discharges in the New Terran atmosphere, and can predict their occurrence.  On Earth, collisions between water particles of varying sizes caused the build-up of an electrical charge in the atmosphere.  Negatively-charged particles in storm clouds were attracted to the positively-charged ground.  The process is similar on New Terra, except that instead of water particles colliding, we have dust particles colliding."
    TEASER          "Gives early warning of electrical storms. _______________________________________ Although there have always been electrical discharges in the New Terran atmosphere, the atmosphere's low pressure caused these discharges to be manifested as sudden glows, rather than lightning strikes as on Earth.  Now, with the thickening of the atmosphere, dangerous lightning is becoming more of a danger.  We need to study these strikes so that we can predict their occurrence and take precautions."
    REQUIRES        03202
    EDEN_COST       1800
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  11
    LAB             2
END_TECH 

BEGIN_TECH "Multitainment Console Upgrade" 08307
    CATEGORY        9
    DESCRIPTION     "Recreation Facility capacity increased. _______________________________________  Our improved Multitainment Consoles are smaller and less expensive, while maintaining their high performance level.  The number of units included in the Recreation Facility design has been increased, allowing the facility to serve more colonists."
    TEASER          "Increases Recreation Facility capacity. _______________________________________  The demands on our Recreation Facilities have grown even as our colony has grown.  This project hopes to ease the situation by improving the multitainment consoles so many of our colonists use during their off-duty hours."
    IMPROVE_DESC    "Increased Colonist capacity"
    REQUIRES        03306
    EDEN_COST       1300
    PLYMOUTH_COST   400
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP RECREATION Production_Capacity 60
END_TECH


BEGIN_TECH "Rare Ore Extraction" 07201
    CATEGORY        6
    COST            -1
END_TECH

BEGIN_TECH "Reinforced Vehicle Construction" 05317
    CATEGORY        4
    DESCRIPTION     "ConVec, Cargo Truck, and Evacuation Transport Hit Points increased; production costs of these vehicles changed. _______________________________________  The durability of these vehicles has been improved through a combination of revised construction and the use of a composite alloy incorporating Rare Metals."
    TEASER          "Increases ConVec, Cargo Truck, and Evacuation Transport Hit Points. _______________________________________  The Cargo Truck, and some similar vehicles, have shown themselves to be all too vulnerable to damage from disasters, explosions, and attacks.  Through the use of new composite alloys incorporating Rare Metals, we can increase their durability."
    IMPROVE_DESC    "Increased hit points"
    REQUIRES        05110
    EDEN_COST       1200
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP CON_TRUCK Hit_Points 375
    UNIT_PROP CON_TRUCK Common_Required 1000
    UNIT_PROP CON_TRUCK Rare_Required 150
    UNIT_PROP BIG_TRUCK Hit_Points 750
    UNIT_PROP BIG_TRUCK Common_Required 500
    UNIT_PROP BIG_TRUCK Rare_Required 100
    UNIT_PROP MOBILE_HOME Hit_Points 280
    UNIT_PROP MOBILE_HOME Common_Required 650
    UNIT_PROP MOBILE_HOME Rare_Required 100
END_TECH

BEGIN_TECH "Scout-class Drive Train Refit" 07206
    CATEGORY        4
    DESCRIPTION     "Scout, Robo-Surveyor, and Lynx speeds increased. _______________________________________ The G-75 drive train used in these three vehicles has been replaced by the G-80 model, which improved vehicle speed through a more efficient transfer of energy from the power plant to the wheels."
    TEASER          "Increases Scout, Robo-Surveyor, and Lynx speeds. _______________________________________ The Scout, and some similar vehicles, use the G-75 drive train.  We have discovered a design flaw in the G-75 that impairs its efficiency.  This project would redesign the G-75 to make it more effective."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        03851
    EDEN_COST       1500
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP LIGHT_TANK Move_Speed 2
    UNIT_PROP SURVEYOR Move_Speed 3
    UNIT_PROP SCOUT Move_Speed 1
END_TECH

BEGIN_TECH "Smelter Postprocessing" 07203
    CATEGORY        6
    COST            -1
END_TECH 

; Group V:  All predecessors in Group IV or earlier.

BEGIN_TECH "Dual-Turret Weapons Systems" 08201
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Tigers.  _______________________________________ The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems.  Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs."
    TEASER          "Allows production of Tigers at the Vehicle Factory.  _______________________________________ One of our research Scientists has proposed doubling the rate of fire of our combat units by installing a dual weapons turret.  This may be just the decisive advantage we need to end this destructive conflict."
    REQUIRES        05201
    REQUIRES        05317
    EDEN_COST       4000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Directional Magnetic Fields" 05506
    CATEGORY        7
    DESCRIPTION     "The Rail Gun weapon is now available.  _______________________________________ The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor.  The capacitor is discharged into one rail and the current flows through the projectile into the second rail, producing a directional magnetic field that accelerates the projectile."
    TEASER          "Makes the Rail Gun weapon available.  _______________________________________ Some of our researchers, reviewing the military database brought from Earth, have found an abstract of a proposal for a weapon that uses a directional magnetic field to propel a projectile.  Although plans for the weapon were lost, we believe we can recreate such a device."
    REQUIRES        05111
    REQUIRES        05201
    EDEN_COST       2000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
END_TECH 

BEGIN_TECH "Electromagnetic Pulsing" 05508
    CATEGORY        7
    DESCRIPTION     "The EMP weapon is now available.  _______________________________________ Electromagnetic pulse (EMP) grenades, fired from Guard Posts or combat chassis, produce a disruption in the power distribution circuitry of all vehicles or structures in range.  This will briefly render the target inoperable."
    TEASER          "Makes the EMP weapon available.  _______________________________________ Since the early development of atomic weaponry, scientists have known about the disruptive effect of the electromagnetic pulse (EMP) on electronic circuitry.  Our scientists believe they can use this knowledge to produce a defensive weapons system."
    REQUIRES        05111
    REQUIRES        05201
    EDEN_COST       2400
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  11
    LAB             3
END_TECH 

BEGIN_TECH "Heat Mining" 08304
    CATEGORY        3
    COST            -1
END_TECH

BEGIN_TECH "Legged Robots" 05116
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Arachnid Factory structure kits.  Arachnid Factories may produce Spider units.  _______________________________________ Our new 'Arachnid' robotics factory can produce robots that move on legs rather than wheels.  These smaller Spider vehicles are inexpensive and agile, and can be used to repair other vehicles and structures."
    TEASER          "Allows production of Arachnid Factory structure kits at the Structure Factory. _______________________________________ As we move into areas with rougher terrain, our robotics staff has proposed research into robots that use legged locomotion rather than wheeled.  Robots with legs would be more agile and therefore less affected by terrain than our existing vehicles."
    REQUIRES        03401
    REQUIRES        03402
    EDEN_COST       -1
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  14
    LAB             2
END_TECH 

BEGIN_TECH "Magma Refining" 08103
    CATEGORY        6
    COST            -1
END_TECH

BEGIN_TECH "Multiple Mine Projectile System" 07103
    CATEGORY        7
    DESCRIPTION     "The ESG weapon is now available.  _______________________________________ Our new ESG weapons launch a single projectile, but on impact it splits into several small mines that are scattered around the impact location.  These mines release an electrostatic discharge at the first enemy unit that approaches them. "
    TEASER          "Makes the ESG weapon available.  _______________________________________ A young Scientist interning at a Standard Lab before our last evacuation, read in the historical database about an interesting weapons system used on Earth.  The weapon launched a projectile that split into several smaller weapons upon impact.  We believe we could develop such a defensive system."
    REQUIRES        05111
    REQUIRES        05201
    EDEN_COST       -1
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Reduced Foam Evaporation" 08320
    CATEGORY        7
    DESCRIPTION     "StickyFoam duration increased. _______________________________________  We have added stabilizers and thickeners to our StickyFoam formula that causes the Foam to evaporate more slowly, without losing its adhesiveness."
    TEASER          "Increases StickyFoam duration. _______________________________________  Although the immobilizing effect of StickyFoam is very useful, its evaporation rate is inconveniently short.  We propose to slow the evaporation rate of the Foam by introducing certain chemical stabilizing elements."
    IMPROVE_DESC    "Improved foam duration"
    REQUIRES        05202
    EDEN_COST       -1
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP FOAM Penetration_Damage 150
END_TECH

BEGIN_TECH "Reinforced Panther Construction" 08309
    CATEGORY        4
    DESCRIPTION     "Panther Hit Points increased.  _______________________________________  A redesign of the Panther using a new composite alloy has increased the durability of this combat chassis."
    TEASER          "Increases Panther Hit Points.  _______________________________________  The composite alloy developed in our Reinforced Vehicle Construction project may be beneficial for our Panther combat chassis as well."
    IMPROVE_DESC    "Increased Hit Points"
    REQUIRES        05201
    REQUIRES        05317
    EDEN_COST       1500
    PLYMOUTH_COST   2000
    MAX_SCIENTISTS  11
    LAB             3
    UNIT_PROP MED_TANK Hit_Points 700
    UNIT_PROP MED_TANK Common_Required 300
    UNIT_PROP MED_TANK Rare_Required 150
END_TECH

BEGIN_TECH "Rocket Propulsion" 05599
    CATEGORY        7
    DESCRIPTION     "The RPG weapon is now available.  _______________________________________ Our rocket propulsion project,  has produced a new defensive system, using Rocket Propelled Grenades (RPGs) to deliver an explosive charge."
    TEASER          "Makes the RPG weapon available.  _______________________________________ Some of our colonists, reviewing late twentieth century military history, have expressed an interest in rocket propulsion as a means to a new weapons system."
    REQUIRES        05111
    REQUIRES        05201
    EDEN_COST       0
    PLYMOUTH_COST   2000
    MAX_SCIENTISTS  12
    LAB             3
END_TECH 

BEGIN_TECH  "Severe Atmospheric Disturbances" 05303
    CATEGORY        10
    DESCRIPTION     "Early warning of vortexes is now available. _______________________________________ The vortexes start in a manner similar to the 'dust-devils' common on Earth and Mars.  Ground-level air, heated by sunlight, rises.  Cooler air rushes into the area that the warmer air has left, but from there, the spinning column of air is enhanced and focused by a yet-unknown process which may be electromagnetic in nature.  While our understanding is limited, we can now forecast conditions that will lead to their formation, and have developed technologies for early detection."
    TEASER          "Gives early warning of vortexes. _______________________________________ The vortexes we have been experiencing are a new phenomenon on New Terra; we must study these severe storms to determine how they are caused and how to predict them."
    REQUIRES        05302
    EDEN_COST       1800
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  12
    LAB             2
END_TECH 

; Group IV:  All predecessors in Group III or earlier.

BEGIN_TECH "Acid Weaponry" 08503
    CATEGORY        7
    DESCRIPTION     "The Acid Cloud weapon is now available.  _______________________________________ Our Acid Cloud turrets fire a projectile which releases a cloud of corrosive acid that can eat through even the toughest armor.  The cloud dissolves after a brief period, but any target caught within the cloud will take heavy damage."
    TEASER          "Makes the Acid Cloud weapon available.  _______________________________________ Our Common Ore Smelters produce a number of toxic byproducts during the processing of Common Ore into Common Metals.  We believe we can use these wastes in a new weapons system."
    REQUIRES        05201
    REQUIRES        03202
    EDEN_COST       3500
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Advanced Armoring Systems" 10303
    CATEGORY        4
    DESCRIPTION     "Lynx and Panther armor upgraded. _______________________________________  Materials research done as part of our space program has resulted in an alloy well suited for use in combat vehicle armor."
    TEASER          "Upgrades Lynx and Panther armor. _______________________________________  The technologies developed by our space program have some spinoff applications on New Terra.  One of these is an improvement to the armor systems we use on some of our vehicles."
    IMPROVE_DESC    "Increased armor"
    REQUIRES        05201
    REQUIRES        08306
    EDEN_COST       3000
    PLYMOUTH_COST   3800
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP LIGHT_TANK Armor 2
    UNIT_PROP MED_TANK Armor 3
END_TECH 

BEGIN_TECH "Arachnid Weaponry" 07104
    CATEGORY        7
    COST            -1
END_TECH

BEGIN_TECH "Extended-Range Projectile Launcher" 07212
    CATEGORY        7
    DESCRIPTION     "EMP, StickyFoam, and ESG ranges increased. _______________________________________  The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons."
    TEASER          "Increases EMP, StickyFoam, and ESG ranges. _______________________________________  Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP, ESG, and StickyFoam weapons turrets.  Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher."
    REQUIRES        05202
    REQUIRES        05508
    REQUIRES        07103
    EDEN_COST       -1
    PLYMOUTH_COST   4500
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP FOAM Sight_Range 6
    UNIT_PROP EMP Sight_Range 7
    UNIT_PROP SPAM Sight_Range 6
END_TECH

BEGIN_TECH "High-Powered Explosives" 08203
    CATEGORY        7
    DESCRIPTION     "The Supernova weapon is now available.  RPG damage increased. _______________________________________ A new explosive material, pentaerythritol tetranitrate (PETN), has been developed.  PETN is about 60 percent more powerful than the material used in our Starflare weapons.  Our RPG weapons systems have been upgraded to use PETN."
    TEASER          "Makes the Supernova weapon available.  _______________________________________ The proven effectiveness of the Starflare weapon has led our scientists to propose a more powerful version.  We have several formulas for chemical explosives more powerful than trinitrotoluene, but testing is required to determine which is most suitable for use as a reliable weapon."
    IMPROVE_DESC    "Increased damage"
    REQUIRES        05602
    REQUIRES        07102
    EDEN_COST       -1
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP CANNON Concussion_Damage 100
    UNIT_PROP CANNON Penetration_Damage 45
END_TECH

BEGIN_TECH "Increased Capacitance Circuitry" 07403
    CATEGORY        7
    DESCRIPTION     "Rail Gun damage increased. _______________________________________  The new design of the dielectric insulator has increased the capacitance of the capacitors used in the Rail Gun weapon systems.  The higher discharge increases the acceleration of the projectile by 20%.  In addition, our researchers are brainstorming another possible use for this technology, and will soon submit a new project proposal."
    TEASER          "Increases Rail Gun damage. _______________________________________  As our experience in using Rare Metals grows, we find new applications for these materials.  Our boptronics engineers believe they can refine the design of the dielectric insulators used in some of our high-voltage capacitors to improve their efficiency."
    IMPROVE_DESC    "Increased weapon damage"
    REQUIRES        05506
    EDEN_COST       1800
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP RAIL_GUN Concussion_Damage 100
    UNIT_PROP RAIL_GUN Penetration_Damage 50
END_TECH

BEGIN_TECH "Magma Purity Control" 10301
    CATEGORY        6
    COST            -1
END_TECH

BEGIN_TECH "Space Program" 05405
    CATEGORY        8
    COST            -1
END_TECH 

BEGIN_TECH "Spider Maintenance Software Revision" 08319
    CATEGORY        4
    DESCRIPTION     "Spider repair rate improved.  _______________________________________  Spider Maintenance Software version 1.32 has been installed in all Spider units, fixing some inadequacies in the damage diagnostics and repair procedures routines."
    TEASER          "Improves Spider repair rate.  _______________________________________  Bugs in the software controlling our Spiders' repair function are impairing its ability to make repairs on structures and vehicles.  Although the Spiders are adequately performing this function, we believe we can make some improvements."
    IMPROVE_DESC    "Improved rate of repair"
    REQUIRES        05116
    EDEN_COST       -1
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP SPIDER Production_Rate 96
END_TECH

; Group VI:  All predecessors in Group V or earlier.

BEGIN_TECH "Arachnid Durability" 08321
    CATEGORY        7
    COST            -1
END_TECH

BEGIN_TECH "Artificial Lightning" 10102
    CATEGORY        7
    DESCRIPTION     "The Thor's Hammer weapon is now available. _______________________________________  Our artificial lightning weapon, dubbed Thor's Hammer, is the most powerful weapon we have ever developed.  This targeted lightning strike is capable of destroying small enemy units with a single shot!"
    TEASER          "Makes the Thor's Hammer weapon available. _______________________________________  A new weapons system proposal has been submitted by our research staff.  Using the dielectric insulator produced by our Increased Capacitance Circuitry project, a rapid discharge of a bank of capacitors could create an artificial lightning strike of massive power.  The difficulty is in targeting the strike to strike enemy units, rather than a random discharge."
    REQUIRES        07403
    EDEN_COST       4000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

;Eden's Version of Efficiency Engineering
BEGIN_TECH "Efficiency Engineering" 08301
    CATEGORY        2
    COST            -1
END_TECH

BEGIN_TECH "Efficiency Engineering" 08302
    CATEGORY        2
    COST            -1
END_TECH

BEGIN_TECH "Extended-Range Projectile Launcher" 07211
    CATEGORY        7
    DESCRIPTION     "EMP and Acid Cloud ranges increased. _______________________________________  The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons."
    TEASER          "Increases EMP and Acid Cloud ranges. _______________________________________  Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP and Acid Cloud weapons turrets.  Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher."
    REQUIRES        05508
    REQUIRES        08503
    EDEN_COST       4000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
    UNIT_PROP ACID Sight_Range 7
    UNIT_PROP EMP Sight_Range 7
END_TECH

BEGIN_TECH "Grenade Loading Mechanism" 10306
    CATEGORY        7
    DESCRIPTION     "EMP and ESG rate of fire improved. _______________________________________  The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use.  Increasing the 'rattle' tolerances of the system allows for a faster loading system."
    TEASER          "Improves EMP and ESG rate of fire. _______________________________________  Tests of the reloading mechanism in our grenade launching weapons have revealed some potential areas of improvement."
    IMPROVE_DESC    "Improved rate of fire"
    REQUIRES        07212
    EDEN_COST       -1
    PLYMOUTH_COST   3800
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP EMP Rate_Of_Fire 120
    UNIT_PROP SPAM Rate_Of_Fire 200
END_TECH

BEGIN_TECH "Improved Launch Vehicle" 10101
    CATEGORY        8
    COST            -1
END_TECH

BEGIN_TECH "Meteor-Watch Observatory" 08049
    CATEGORY        8
    COST            -1
END_TECH

BEGIN_TECH "Precision Trajectory Projection Software" 10309
    CATEGORY        10
    COST            -1
END_TECH

BEGIN_TECH "Rocket Atmospheric Re-entry System" 12201
    CATEGORY        7
    COST            -1
END_TECH

BEGIN_TECH "Scorpion Power Systems" 07405
    CATEGORY        7
    COST            -1
END_TECH

BEGIN_TECH "Skydock" 08601
    CATEGORY        8
    COST            -1
END_TECH

BEGIN_TECH "Solar Power" 10204
    CATEGORY        3
    COST            -1
END_TECH

BEGIN_TECH "Stasis Systems" 10208
    CATEGORY        12
    COST            -1
END_TECH

; Group VII:  All predecessors in Group VI or earlier.

BEGIN_TECH "Habitat Ring" 10205
    CATEGORY        12
    COST            -1
END_TECH

BEGIN_TECH "Grenade Loading Mechanism" 10305
    CATEGORY        7
    DESCRIPTION     "EMP and Acid Cloud rate of fire improved. _______________________________________  The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use.  Increasing the 'rattle' tolerances of the system allows for a faster loading system."
    TEASER          "Improves EMP and Acid Cloud rate of fire. _______________________________________  Tests of the reloading mechanism in our grenade launching weapons, the EMP and Corrosive Acid have revealed some potential areas of improvement."
    IMPROVE_DESC    "Improved rate of fire"
    REQUIRES        07211
    EDEN_COST       3600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
    UNIT_PROP EMP Rate_Of_Fire 120
    UNIT_PROP ACID Rate_Of_Fire 120
END_TECH

BEGIN_TECH "Heat Dissipation Systems" 12101
    CATEGORY        7
    DESCRIPTION     "Laser, Rail Gun, and Thor's Hammer rate of fire increased. _______________________________________  Our new weapons turret heat sinks allow these weapons to be fired more quickly.  The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating."
    TEASER          "Increases Laser, Rail Gun, and Thor's Hammer rate of fire. _______________________________________  Some of our weapons systems generate high levels of heat when repeatedly fired in combat.  These weapons require a cooling-off period before they can be fired again.  This delay could be shortened by adding a heat dissipation system."
    IMPROVE_DESC    "Increased rate of fire"
    REQUIRES        10102
    EDEN_COST       3600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
    UNIT_PROP LASER Rate_Of_Fire 22
    UNIT_PROP RAIL_GUN Rate_Of_Fire 65
    UNIT_PROP THORS_HAMMER Rate_Of_Fire 100
END_TECH

BEGIN_TECH "High-Energy Ray-Composite Projector" 08106
    CATEGORY        10
    COST   -1
END_TECH

BEGIN_TECH "Ion Drive Module" 08801
    CATEGORY        12
    COST            -1
END_TECH

BEGIN_TECH "Command Module" 10202
    CATEGORY        12
    COST            -1
END_TECH

BEGIN_TECH "Meteor Detection" 08316
    CATEGORY        10
    DESCRIPTION     "Early warning of meteor strikes now available. _______________________________________ Our Skydock facility has been fitted with a series of telescopes to look for incoming meteors.  This should give us some warning before they fall."
    TEASER          "Gives early warning of meteor strikes. _______________________________________ After the recent meteorite impacts, our observations have found that more are to come.  New Terra is entering a field of debris, probably caused by the collision of two asteroids.  We need a way to track this debris so we can have some advance warning of meteorite impacts."
    REQUIRES        08601
    EDEN_COST       0
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Orbital Package" 10209
    CATEGORY        12
    COST            -1
END_TECH

BEGIN_TECH "Sensor Package" 10206
    CATEGORY        12
    COST            -1
END_TECH

; Group VIII:  All predecessors in Group VII or earlier.

BEGIN_TECH "Fueling Systems" 08951
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Fusion Drive Module" 08901
    CATEGORY        12
    COST            -1
END_TECH

; Group IX:  All predecessors in Group VIII or earlier.

BEGIN_TECH "Phoenix Module" 10401
    CATEGORY        12
    COST            -1
END_TECH

; Special Technologies
; In Land Rush multiplayer games, wreckage pieces give player special technology.

; Add a dummy tech to prevent researching Tiger Speed Modification
; at the Basic Lab.
; Note: To make wreckage give the Tiger Speed Modification right away
; 	use the Tiger Speed Modification tech for the wreckage.
;	To allow Tiger Speed Modification to be *researched* once
;	the wreckage is recovered, use *this* tech for the wreckage.

BEGIN_TECH "Intentionally left blank" 11998
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Tiger Speed Modification" 11999
    CATEGORY        4
    COST            -1
END_TECH

; Free Technologies

BEGIN_TECH "Spider" 02099
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Agridome" 02101
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Command Center" 02103
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Structure Factory" 02104
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Light Tower" 02107
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Mine" 02108
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Residence" 02109
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Smelter" 02110
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Metals Storage Tanks" 02111
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Tokamak" 02112
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Tube" 02114
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Trade Center" 02115
    CATEGORY        0
    COST            0
END_TECH

; Edit: Make the basic lab depend on the five basic techs
;	When reseasrch is complete on all five basic techs,
;	the Basic Lab is replaced by the Standard Lab in the
;	Structure Factory's build list.

BEGIN_TECH "Standard Lab" 03101
    CATEGORY        0
    COST            0
    REQUIRES        02701
    REQUIRES        02702
    REQUIRES        02703
    REQUIRES        02704
    REQUIRES        02705
END_TECH

BEGIN_TECH "Walls, Concrete" 05106
    CATEGORY        0
    COST            0
END_TECH 

BEGIN_TECH "Lab, Advanced" 05104
    CATEGORY        0
    REQUIRES        03305
    COST            0
END_TECH 

BEGIN_TECH "03501 Robot Command Center" 03501
    CATEGORY        0
    REQUIRES        03401
    COST            0
END_TECH

BEGIN_TECH "03502 Vehicle Factory" 03502
    CATEGORY        0
    REQUIRES        03401
    COST            0
END_TECH

BEGIN_TECH "03601 Scout" 03601
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Laser Turret" 03602
    CATEGORY        0
    REQUIRES        03407
    EDEN_COST       0
    PLYMOUTH_COST   -1
END_TECH

BEGIN_TECH "Microwave Turret" 03603
    CATEGORY        0
    REQUIRES        03408
    EDEN_COST       -1
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Cargo Truck" 03604
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Construction Vehicle" 03605
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Earthworks Constructor" 03606
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Robo-Dozer" 03608
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Robo-Miner" 03609
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Robo-Surveyor" 03610
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Guard Post" 03801
    CATEGORY        0
    REQUIRES        03407
    REQUIRES        03408
    COST            0
END_TECH

BEGIN_TECH "Garage" 05102
    CATEGORY        0
    REQUIRES        05051
    REQUIRES        05052
    COST            0
END_TECH

BEGIN_TECH "Repair vehicle" 05401
    CATEGORY        0
    COST            -1
END_TECH 

BEGIN_TECH "Smelter, Rare Ore construction" 05501
    CATEGORY        0
    REQUIRES        05110
    COST            0
END_TECH 

BEGIN_TECH "Storage Tanks, Rare Metals" 05502
    CATEGORY        0
    REQUIRES        05110
    COST            0
END_TECH 

BEGIN_TECH "Rocket Launcher" 05602
    CATEGORY        0
    REQUIRES        05599
    EDEN_COST       -1
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Observatory" 08051
    CATEGORY        0
    REQUIRES        08049
    EDEN_COST       0
    PLYMOUTH_COST   -1
END_TECH

BEGIN_TECH "SULV" 05503
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "EDWARD satellite" 05504
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Meteor detection" 08317
    CATEGORY        0
    REQUIRES        08049
    REQUIRES        08316
    COST            0
END_TECH

BEGIN_TECH "Evacuation Module" 12599
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Evacuation Transport" 03607
    CATEGORY        0
    COST            0
END_TECH

; Unavailable Technologies


;BEGIN_TECH "Evacuation Transport" 03607
;    CATEGORY        0
;    COST            -1
;END_TECH

BEGIN_TECH "NOT AVAILABLE" 08401
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "NOT AVAILABLE" 12499
    CATEGORY        0
    COST            -1
END_TECH