; Outpost 2: Divided Destiny
; Sirbomber Proudly Presents The Outpost 2 Multiplayer Techtree 2
; Welcome to a world where everything is familiar, yet at the same time, different...
;
; Credits:
; Project Leader: Sirbomber
; Implementation: Sirbomber
; Planning: Sirbomber, Drakmar
; Draft 1 Text: Sirbomber
; Draft 2 Text: Kayedon (in progress)
; Final Text: Not Yet Started
; Special Thanks: Arklon, Mcshay, Hooman, BlackBox, Betaray
;
;   NOTE:  IMPORTANT!!! PLEASE NOTIFY SIRBOMBER OF ANY CHANGES
;   TO THIS FILE.
;
; Version History:
; Version 1.00: First public release, marking "completion" of techtree. 09/09/2008
; Version 1.01: Various critical bugs fixed.
; Version 1.02: Plymouth weapon range un-nerfed.  EMP Missile costs increased.
; Version 1.03: Friggin' Upgrade Limit bugs fixed!  Dan Duncalf strikes again!
; Techs Removed in 1.03:
;  -Reinforced Defenses (merged with EMP Immunity)
;  -Tokamak Durability (merged with Tokamak Efficieny Review)
;  -Accelerated Childhood Education (Base training time decreased to compensate)
;  -Pharmacogenetics (Med Center Upgrade 2 increased to compensate)
;  -Genetic Engineering (Other Agridome techs improved to compensate)
;  -Agridome Redesign (Other Agridome techs improved to compensate)
;  -Genetics (Both techs it lead to were removed; tech was no longer useful)
; Techs Changed in 1.03:
;  -Vehicle Longevity (Earthworker and ConVec no longer affected, rare ore requirements eliminated, new HP values reduced)
;  -Nuclear Weaponry (RPG damage no longer upgraded)
;  -Reinforced Combat Vehicles (Panther and Guard Post no longer upgraded)
; Techs Added in 1.03:
;  -Microbe-Resistance Upgrade
;  -Reinforced Lava Defenses
;  -Cargo Modules given individual techs and no longer share Phoenix Module tech
; 
;******************************************************************************
; Group I:  No predecessors
;******************************************************************************

BEGIN_TECH "Mission 1" 01000
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Computer Sciences" 01011
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Light Tower structure kits.  The Computer Sciences research path is now available.  _______________________________________ Our scientists have laid the foundation for future developments in computer sciences and robotics.  Our scientists were able to rebuild the Computer Sciences database, and have developed a new structure, the Light Tower, to illuminate our colony during the night.  Our scientists are ready to begin research into the development of new systems and improvements for the many new vehicles our Colony will need in order to survive."
    TEASER          "Allows production of Light Tower structure kits at the Structure Factory.  Allows research into Computer Sciences.  _______________________________________ Our Colony is dependant on computers and robots for day-to-day operation.  Unfortunately, our Computer Sciences and Robotics database has been damaged, and we lack the ability to develop and advance these vital technologies.  This project seeks to reclaim that ability."
    REQUIRES        01000
    EDEN_COST       600
    PLYMOUTH_COST   720
    MAX_SCIENTISTS  10
    LAB             1
END_TECH

BEGIN_TECH "Social Sciences" 01021
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Residence structure kits.  The Human Sciences research path is now available.  _______________________________________ Our scientists have been able to reconstruct the Social Sciences database as well as reclaim the schematics for the Residence structure.  The Command Center staff is pleased with their results and is looking forward to future developments in this field."
    TEASER          "Allows production of Residence structure kits at the Structure Factory.  Allows research into Social Sciences.  _______________________________________ Our Social Sciences database, containing important research on psychology, sociology, and the humanities, has been damaged.  This database also contained the design plans for the Residence structure.  The loss of this database is having an enormous impact on our Colony's morale and must be rebuilt if we are to keep our Colonists happy."
    REQUIRES        01000
    EDEN_COST       610
    PLYMOUTH_COST   500
    MAX_SCIENTISTS  6
    LAB             1
END_TECH

BEGIN_TECH "Astronomy" 01031
    CATEGORY        10
    DESCRIPTION     "The Astronomy research path is now available.  _______________________________________ We have regained astronomically important knowledge about astronomy in general.  We are also once again able to detect incoming meteors.  This will give us time to prepare for any meteors that may threaten our Colony."
    TEASER          "Allows research into Astronomy.  _______________________________________ Our Astronomy database contained valuable information regarding knowledge obtained on Earth and information about New Terra and the local star system.  This database also contained the technology we used to look for meteors that may threaten the Colony.  This database was damaged and must not be rebuilt."
    REQUIRES        01000
    COST            760
    MAX_SCIENTISTS  8
    LAB             1
END_TECH

BEGIN_TECH "Biology" 01041
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce Nursery structure kits.  The Biology research path is now available.  _______________________________________ Our scientists have developed a new Nursery structure designed to house a fertility clinic, childcare programs, and limited primary education for young Colonists.  The techniques developed for the Nursery will be vital to the development of further medical services."
    TEASER          "Allows production of Nursery structure kits at the Structure Factory.  Allows biological research.  _______________________________________ Our Colony lacks sufficient healthcare, and our population is dwindling.  Providing healthcare to our Colonists is imperative.  However, population growth throuh reproduction is more important than prolonging the lifespans of our existing Colonists.  This project seeks to develop advanced reproductive technologies as well as provide a base for future medical research." 
    REQUIRES        01000
    COST            700
    MAX_SCIENTISTS  7
    LAB             1
END_TECH

BEGIN_TECH "Physics" 01151
    CATEGORY        7
    DESCRIPTION     "The Rail Gun weapon is now available.  The Physics research path is now avilable.  _______________________________________ We have developed our first weapon, the Rail Gun, based on Earth military technology hidden in the Physics database.  The Rail Gun fires a high-velocity projectile into its target.  The projectile does not explode on impact; the kinetic energy of the impact causes the necessary damage without the need of an explosion."
    TEASER          "Makes the Rail Gun weapon available.  Allows research into Physics.  _______________________________________ Our Physics database, containing information on astrophysics and weapons development, has been damaged.  As tensions continues to build between the Colonies, we need a way to protect our Colony from any potential threats.  Rebuilding the Physics database is a top priority during these dark times."
    REQUIRES        01000
    EDEN_COST       1100
    PLYMOUTH_COST   0
    MAX_SCIENTISTS  11
    LAB             1
END_TECH

BEGIN_TECH "Physics" 01251
    CATEGORY        7
    DESCRIPTION     "The RPG weapon is now available.  The Physics research path is now avilable.  _______________________________________ After rebuilding the Physics database, our scientists have developed our first weapon, the Rocket Propelled Grenade (RPG) Launcher based on Earth military technology.  The RPG fires an explosive projectile at its target.  The projectile detonates just before impact, launching several uranium 'hammers' into the target for maximum armor penetration."
    TEASER          "Makes the RPG weapon available.  Allows research into Physics.  _______________________________________  Among the knowledge stored in our damaged Physics database, important information regarding weapons systems was encrypted by scientists on Earth.  As tensions build between the Colonies, we must look to new ways of defending ourselves.  Our survival may depend upon rebuilding this database should war erupt between the Colonies.  It is imperative that we harvest whatever military technology we can from this database as soon as possible."
    REQUIRES        01000
    EDEN_COST       0
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  11
    LAB             1
END_TECH

BEGIN_TECH "Chemistry" 01061
    CATEGORY        1
    DESCRIPTION     "The Chemistry research branch is now avilable.  _______________________________________ Our Chemistry database has been rebuilt."
    TEASER          "Allows research into Chemistry.  _______________________________________  Chemistry is the study of matter.  Chemistry plays an important role in the mining and smelting of ore and the construction of new buildings.  Our Chemistry database has been damaged and must be rebuilt."
    REQUIRES        01000
    COST            1180
    MAX_SCIENTISTS  11
    LAB             1
END_TECH

BEGIN_TECH "Engineering" 01071
    CATEGORY        2
    DESCRIPTION     "The Engineering branch is now avilable.  _______________________________________ Our Engineering database has been rebuilt.  Our engineers now have the information necessary to design our future Colony."
    TEASER          "Allows research into Engineering.  _______________________________________  Our Engineering database contains knowledge of building and vehicle design and maintenance.  Unfortunately, this database has been damaged and must be rebuilt if we are to design and improve structures and vehicles."
    REQUIRES        01000
    EDEN_COST       800
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  8
    LAB             1
END_TECH

;******************************************************************************
; Group II:  All predecessors in Group I
;******************************************************************************

BEGIN_TECH "Mission 2" 02000
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Planetary Sciences" 02031
    CATEGORY        10
    DESCRIPTION     "Earthworkers may now deploy Concrete Walls.  The Planetary Sciences branch is now available for research.  _______________________________________ We have rebuilt the Planetary Sciences database.  Our scientists have retrofitted our Earthworkers with the equipment necessary to deploy our new Concrete Walls."
    TEASER          "Allows Earthworkers to deploy Concrete Walls.  Allows research into Planetray Sciences.  _______________________________________ While most of the Astronomy database has been rebuilt, the Planetary Sciences portion is still scrambled.  This database contained important knowledge of New Terran geology.  This database also included plans for developing a concrete wall that could be constructed by our Earthworkers.  This database must be rebuilt."
    REQUIRES        02000
    REQUIRES        01031
    COST            1200
    MAX_SCIENTISTS  12
    LAB             1
END_TECH

BEGIN_TECH "Human Biology" 02041
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce Medical Center structure kits.  _______________________________________ Our Human Biology database has been rebuilt.  We have regained the ability to build Medical Centers.  This will keep our Colonists healthier and increase their lifespan."
    TEASER          "Allows production of Medical Center structure kits at the Structure Factory.  _______________________________________ Our Human Biology database is still damaged.  This database contained information regarding health and medicine, anatomy, and growth and development.  The reconstruction of this database is vital to keeping our Colonists healthy."
    REQUIRES        02000
    REQUIRES        01041
    COST            1000
    MAX_SCIENTISTS  12
    LAB             1
END_TECH

BEGIN_TECH "Botany" 02042
    CATEGORY        5
    DESCRIPTION     "Food production increased.  _______________________________________ Our scientists have rebuilt our Plant Biology database.  We are now able to keep our crops alive longer and get them to produce more food."
    TEASER          "Increases food production.  _______________________________________ While our Biology database was rebuilt, our scientists have yet to rebuild our Plant Biology database.  This database contained knowledge of keeping our crops alive and healthy."
    IMPROVE_DESC    "Increased Food production"
    REQUIRES        01000
    REQUIRES        01041
    COST            1000
    MAX_SCIENTISTS  11
    LAB             1
    UNIT_PROP AGRIDOME Production_Capacity 50
END_TECH

BEGIN_TECH "Educational Studies" 02021
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce University structure kits.  _______________________________________ We have rebuilt our Educational Studies database and salvaged the plans for the University.  We can now train our Children to become the Workers and Scientists of the future."
    TEASER          "Allows production of University structure kits at the Structure Factory.  _______________________________________  Our Educational Studies database included knowledge of teaching methods as well as the plans for the University structure.  This database is vital to the education and training of future Workers and Scientists and must be rebuilt."
    REQUIRES        02000
    REQUIRES        01021
    EDEN_COST       990
    PLYMOUTH_COST   1100
    MAX_SCIENTISTS  11
    LAB             1
END_TECH

BEGIN_TECH "Robotics" 02011
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Vehicle Factory, Robot Command Center, and Garage structure kits.  _______________________________________ We have rebuilt our damaged Robotics database.  With this database rebuilt, our Colony can now produce new vehicles at the Vehicle Factory, repair damaged vehicles at the Garage, and remotely operate vehicles through the Robot Command Center.  This lays the groundwork for all future research into new vehicles and robots."
    TEASER          "Allows production of Vehicle Factory, Robot Command Center, and Garage structure kits at the Structure Factory.  _______________________________________  The manufacture, operation, and maintenance of robots is paramount to our Colony's continued survival.  Unfortunately, our Robotics database has been badly damaged.  The reconstruction of this database will allow us to build, remotely operate, and repair the vehicles our Colony needs to survive."
    REQUIRES        02000
    REQUIRES        01011
    EDEN_COST       1200
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  12
    LAB             1
END_TECH

;These should technically be in Group III, but then they'd be the only Group III techs.
;Hey, it's not like Dynamix stuck to their own grouping system, so give me some leeway.

BEGIN_TECH "Earth Military Database" 02051
    CATEGORY        7
    DESCRIPTION     "We may now research weapons technology.  _______________________________________  Our Scientists have used the information mined from the encrypted database to begin preliminary testing of some new ways to defend our Colony.  Further research will be needed to fully develop these ideas."
    TEASER          "Allows research into military technology.  _______________________________________  While our weapons development program was successful, we still lack a means to deploy these new weapons in order to defend our Colony.  This project seeks to mine the encrypted Earth military technology database and use the knowledge within to lay the foundation to develop a new defense system in the near future."
    REQUIRES        02000
    REQUIRES        02011
    REQUIRES        01151
    REQUIRES        01251
    COST            1800
    MAX_SCIENTISTS  12
    LAB             1
END_TECH

BEGIN_TECH "Advanced Experimentation" 03101
    CATEGORY        1
    DESCRIPTION     "Structure Factories may now produce Standard Lab structure kits.  _______________________________________ The new Standard Lab structure will allow our Scientists to pursue new research endeavors.  This will be instrumental to the continued survival of the Colony."
    TEASER          "Allows production of Standard Lab structure kits at the Structure Factory.  _______________________________________  The Basic Lab has been extremely useful in rebuilding our lost databases.  However, the Basic Lab is not suitable to the new research projects our Scientists wish to pursue.  Our Scientists wish to design a new lab structure capable of handling experiments in various fields."
    REQUIRES        02000
    REQUIRES        02011
    REQUIRES        02021
    REQUIRES        02041
    REQUIRES        02042
    REQUIRES        02031
    REQUIRES        01061
    REQUIRES        01071
    REQUIRES        02051
    EDEN_COST       2100
    PLYMOUTH_COST   2300
    MAX_SCIENTISTS  14
    LAB             1
END_TECH

;******************************************************************************
; Group III:  All predecessors in Group II
;******************************************************************************

BEGIN_TECH "Mission 3" 03000
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Meteor Impact Warning System" 03031
    CATEGORY        10
    DESCRIPTION     "Early warning of meteor strikes is now available.  _______________________________________  Our Scientists have developed a way to track meteors."
    TEASER          "Gives early warning of meteor strikes.  _______________________________________  New Terra appears to be entering a debris field caused by the collision of two large asteroids many years ago.  Some of this debris is likely to enter New Terra's atmosphere.  Our Scientists wish to develop a warning system to detect incoming meteors early.  This will give us time to protect our Colony."
    REQUIRES        02000
    REQUIRES        01031
    COST            1400
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Terrain Manipulation" 03032
    CATEGORY        10
    DESCRIPTION     "Vehicle Factories may now produce Robo-Dozers.  _______________________________________  Our engineers have developed a new vehicle dubbed the Robo-Dozer.  The Robo-Dozer is based off of an Earth construction vehicle and can bulldoze terrain, which cuts construction time and allows for faster vehicle movement."
    TEASER          "Allows production of Robo-Dozers at the Vehicle Factory.  _______________________________________  Some construction workers, looking through an Earth database, have proposed a new vehicle to assist with construction.  This new vehicle would bulldoze (flatten) terrain at a construction site before construction began, cutting construction time."
    REQUIRES        02000
    REQUIRES        02031
    REQUIRES        02011
    COST            800
    MAX_SCIENTISTS  6
    LAB             2
END_TECH

BEGIN_TECH "Ore Recycling Technology" 03061
    CATEGORY        6
    DESCRIPTION     "Structure Factories may now produce GORF structure kits.  _______________________________________  The new Garbage and Ore Recycling Facility (GORF) allows us to reclaim ore from various sources, including scrapped structure kits and building wreckage."
    TEASER          "Allows production of GORF structure kits at the Structure Factory.  _______________________________________  Due to the nature of life of New Terra, our Colony cannot afford to waste any resources.  This project seeks to develop a recycling facility that will allow us to reclaim valuable ore from garbage and bits of scrap metal."
    REQUIRES        01061
    REQUIRES        03000
    COST            1100
    MAX_SCIENTISTS  8
    LAB             2
END_TECH

BEGIN_TECH "Hostile Environment Mining" 03062
    CATEGORY        6
    DESCRIPTION     "Vehicle Factories may now produce Robo-Miners and Robo-Surveyors.  _______________________________________  Our engineers have redesigned the Robo-Miner and Robo-Surveyor.  These vehicles are now properly suited to operate in the hostile New Terran environment.  The Robo-Miner, once deployed, features several improvements to its mining systems that will increase mine yield."
    TEASER          "Allows production of Robo-Miners and Robo-Surveyors at the Vehicle Factory.  _______________________________________  Our Scientists wish to improve the technology used in our Robo-Miners and Robo-Surveyors.  Originally designed for light mining operations for Colonies on Earth's moon receiving resources from Earth on a regular basis, the current technology is old, inefficient, and incapable of sustaining our Colony."
    IMPROVE_DESC    "Increased ore yield"
    REQUIRES        02000
    REQUIRES        01061
    REQUIRES        02011
    COST            1900
    MAX_SCIENTISTS  14
    LAB             2
    UNIT_PROP MINE Improved 1
END_TECH

BEGIN_TECH "Advanced Sensors" 03011
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Scouts.  _______________________________________  Our robotics experts have developed the Scout.  This new vehicle uses advanced sensor equipment to detect and alert the Colony of potential threats.  The Scout can also scan enemy structures and gather intelligence.  These powerful new sensors will allow us to develop new defenses."
    TEASER          "Allows production of Scouts at the Vehicle Factory.  _______________________________________  In order to develop proper defenses, we will need to create advanced sensor systems so the on-board computers of our future defenses will be able to detect and target threats.  This project seeks to develop a new vehicle to test this equipment."
    REQUIRES        02011
    REQUIRES        02051
    REQUIRES        03000
    EDEN_COST       1600
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "University Reconfiguration" 03021
    CATEGORY        9
    DESCRIPTION     "University maximum classroom capacity increased.  _______________________________________ Our University classrooms have been reconfigured to accommodate more trainees.  The Council hopes this will help increase our knowledge pool and further our scientific efforts."
    TEASER          "Increases University maximum classroom capacity.  _______________________________________ Due to our ever-increasing need for new scientists, the Council wants our scientists to reconfigure the design of the University classrooms to accommodate more trainees per class."
    REQUIRES        02021
    REQUIRES        03000
    EDEN_COST       1200
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Residential Studies" 03022
    CATEGORY        9
    DESCRIPTION     "Residence capacity increased.  _______________________________________ Our social scientists have created a system for matching Colonists to live together.  Previously, we employed a simple lottery system.  Under the new model, Colonists answer some basic personality questions and are then matched with people with similar personalities."
    TEASER          "Increases Residence capacity.  _______________________________________ Some of our social scientists believe we could fit more people into our Residences.  Our social scientists wish to study Residential life and use the knowledge to create a better system of housing."
    IMPROVE_DESC    "Increased Colonist capacity"
    REQUIRES        02000
    REQUIRES        01021
    EDEN_COST       1400
    PLYMOUTH_COST   1000
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP RESIDENCE Production_Capacity 40
END_TECH

BEGIN_TECH "Tokamak Efficiency Review" 03051
    CATEGORY        3
    DESCRIPTION     "Tokamak and Command Center Power output increased.  Tokamak hit points and production cost increased.  _______________________________________ Our research has yielded some interesting results.  The primary goal of increasing Tokamak power production was accomplished, though the gain was not as significant as our Scientists hoped.  However, we have been able to reinforce the Tokamak's hull to minimize the effect of degradation as well as boost the power produced by the Command Center's emergency generator."
    TEASER          "Increases Tokamak Power output and hit points.  _______________________________________ Since the evacuation of our original Colony, we have been forced to rely on the Tokamak Fusion Reactor as our primary power supply.  This ancient, brute-force method utilizes a hot-fusion reaction which in itself requires a significant amount of power to reach the activation energy of the reaction.  Our Scientists believe that research could reduce the energy required for the hot-fusion reaction, freeing up more power for Colony structures."
    IMPROVE_DESC    "Increased Power output"
    REQUIRES        02000
    COST            1300
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOKAMAK Production_Capacity 275
    UNIT_PROP TOKAMAK Hit_Points 1400
    UNIT_PROP TOKAMAK Common_required 1150
    UNIT_PROP COMMAND Production_Capacity 80
END_TECH


BEGIN_TECH "Structural Analysis" 03171
    CATEGORY        2
    DESCRIPTION     "The Standard Lab may now research Disaster Response System and Specialized Maintenance Robots technology.  _______________________________________  Our engineers have developed new software that can detect structural damage, determine the severity of the damage, and suggest a course of action to maintenance teams.  The Council now would like to see this system used to help create a specialized damage control team.  Some of our vehicle experts believe this system can be combined with a new repair robot."
    TEASER          "Allows Disaster Response System and Specialized Maintenance Robots research at the Standard Lab.  _______________________________________  An increasing number of our Colonists have voiced alarm over the vulnerability of our Colony to disaster.  With the possibility of war, the Council fears our vulnerability to battle damage.  Some of our engineers wish to alleviate these concerns by developing a system to quickly detect structural damage."
    REQUIRES        03000
    EDEN_COST       1200
    PLYMOUTH_COST   0
    MAX_SCIENTISTS  11
    LAB             2
END_TECH

BEGIN_TECH "Structural Analysis" 03271
    CATEGORY        2
    DESCRIPTION     "The Standard Lab may now research Disaster Response System technology.  _______________________________________  Our engineers have developed new software that can detect structural damage, determine the severity of the damage, and suggest a course of action to maintenance teams.  The Council now would like to see this system used to help create a specialized damage control team."
    TEASER          "Allows Disaster Response System research at the Standard Lab.  _______________________________________  An increasing number of our Colonists have voiced alarm over the vulnerability of our Colony to disaster.  With the possibility of war, the Council fears our vulnerability to battle damage.  Some of our engineers wish to alleviate these concerns by developing a system to quickly detect structural damage."
    REQUIRES        03000
    EDEN_COST       0
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             2
END_TECH

BEGIN_TECH "Materials Processing" 03063
    CATEGORY        6
    DESCRIPTION     "Common Ore Smelter production increased.  _______________________________________ We have been able to make the smelting of ore more efficient, resulting in a higher yield."
    TEASER          "Increases Common Ore Smelter production.  _______________________________________ The process by which mined ore is smelted into usable metal could be improved.  Our scientists wish to review this process to increase smelting efficiency, which will result in higher metal yields."
    IMPROVE_DESC    "Increased ore yield"
    REQUIRES        03000
    COST            1500
    MAX_SCIENTISTS  15
    LAB             2
    UNIT_PROP SMELTER Power_Required 45
    UNIT_PROP SMELTER Common_Required 2200
    UNIT_PROP SMELTER Improved 1
END_TECH

BEGIN_TECH "Metals Storage Facility" 03033
    CATEGORY        6
    DESCRIPTION     "Structure Factoies may now produce Common Metals Storage Tanks.  _______________________________________ We have developed a new structure to store excess Common Metals.  The new Common Storage structure is cheap, quickly produced, and requires few resources to operate."
    TEASER          "Allows production of Common Metals Storage Tanks at the Structure Factory.  _______________________________________ Some of our Colonists are concerned that processed metals are going to waste due to a lack of storage space.  This project seeks to design a new structure capable of storing excess Common Metals beyond the regular storage capacity of our Smelters."
    REQUIRES        02000
    COST            400
    MAX_SCIENTIsTS  7
    LAB             2
END_TECH

BEGIN_TECH "Recreational Studies" 03023
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Recreation Facilities.  _______________________________________ The new Recreation Facility will give our Colonists a way to entertain themselves during their off-hours."
    TEASER          "Allows production of Recreation Facility structure kits at the Structure Factory.  _______________________________________ Our Colonists lack a method of entertaining themselves during their free time.  This project seeks to create a new structure designed for the sole purpose of providing entertainment for our Colonists."
    REQUIRES        03000
    EDEN_COST       1100
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Pharmacology" 03041
    CATEGORY        11
    DESCRIPTION     "Medical Center capacity improved.  _______________________________________ New medications allow Colonists to receive medical aid quickly and without visiting the Medical Center.  This has reduced much of the burden placed on our Medical Centers, allowing them to be open only for severe emergencies."
    TEASER          "Improves Medical Center capacity.  _______________________________________ The enclosed environment of our Colony combined with overcrowded conditions makes it very easy for disease to spread.  Our biologists wish to look into creating new, powerful drugs in order to keep our Colonists healthy."
    IMPROVE_DESC    "Increased Colonist capacity"
    REQUIRES        03000
    COST            980
    MAX_SCIENTISTS  7
    LAB             2
    UNIT_PROP MED_CENTER Production_Capacity 65
END_TECH

BEGIN_TECH "Advanced Farming Methods" 03042
    CATEGORY        5
    DESCRIPTION     "Food production increased.  _______________________________________ Our scientists have developed new fertilizers and a new hydroponic growing media.  These developments will allow our Agridomes to produce more food."
    TEASER          "Increases food production.  _______________________________________ As our Colony grows, it becomes difficult to feed our Colonists.  Our agricultural scientists believe we can develop methods of growing plants faster and healthier, providing more food for our Colonists."
    COST            1100
    MAX_SCIENTISTS  11
    LAB             3
    UNIT_PROP AGRIDOME Production_Capacity 70
END_TECH

BEGIN_TECH "Advanced Chemistry" 03064
    CATEGORY        1
    DESCRIPTION     "Further chemical research is now possible.  _______________________________________ We have broadened our knowledge of chemistry far beyond the information in our Chemistry database."
    TEASER          "Allows advanced chemical research.  _______________________________________ While the Chemistry database has proven useful for previous research, important information appears to be missing from the database.  Our scientists wish to relearn this lost chemical knowledge."
    COST            1400
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Applied Physics" 03052
    CATEGORY        1
    DESCRIPTION     "Further physical research is now possible.  _______________________________________ We now have two sets of physical laws: Earth Laws and New Terran Laws.  Earth Laws remain useful inside the colony, where conditions are similar to those on old Earth.  New Terran Laws will be useful in designing new weapons, especially those involving light and electricity.  This research will also be useful for developing advanced power generation methods."
    TEASER          "Allows advanced physical research.  _______________________________________ Most of the knowledge in our Physics database comes from research done on Earth.  Some theories will have to be adjusted due to the different weather and atmospheric conditions on New Terra."
    COST            1500
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

;******************************************************************************
; Group IV:  All predecessors in Group III
;******************************************************************************

BEGIN_TECH "Mission 5" 05000
    CATEGORY        0
    COST            -1
END_TECH

BEGIN_TECH "Specialized Maintenance Robots" 04111
    CATEGORY        4
    DESCRIPTION     "Vehicles Factories may now produce Repair Vehicles.  _______________________________________ The new Repair Vehicle has been designed to quickly and efficiently repair any damaged structures.  The Repair Vehicle's ability to repair surpasses that of the ConVec, making it incredibly valuable when fast repairs are a matter of life and death.  The Repair Vehicle is unique in that it can repair damaged vehicles in the field, something the ConVec was never capable of doing."
    TEASER          "Allows production of Repair Vehicles at the Vehicle Factory.  _______________________________________ Our vehicle engineers are confident that they can use the system developed in our Structural Analysis program to design a new vehicle specifically devoted to repairing our structures and vehicles."
    REQUIRES        03000
    REQUIRES        03171
    EDEN_COST       900
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  7
    LAB             2
END_TECH

BEGIN_TECH "Residence Redesign" 04123
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Advanced Residence structure kits.  _______________________________________ The Advanced Residence is a great improvement over the standard Residence.  While similar in function, the Advanced Residence has been designed to comfortably and efficiently house 50% more Colonists than the standard Residence."
    TEASER          "Allows production of Advanced Residence structure kits at the Structure Factory.  _______________________________________ Though we have been able to fit more people into our standard Residence structures, some of our psychologists fear overcrowding the Residences could result in decreased morale.  A new Residence design has been proposed to comfortably fit more people than the original Residence structure."
    REQUIRES        03022
    REQUIRES        03000
    EDEN_COST       1600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Residence Redesign" 04224
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Reinforced Residence structure kits.  _______________________________________ The Reinforced Residence is a great improvement over the standard Residence.  While similar in function, the Reinforced Residence has been designed to comfortably and efficiently house 37.5% more Colonists than the standard Residence.  Additionally, due to the increasing frequency of disasters, the Reinforced Residence has been designed to resist damage."
    TEASER          "Allows production of Reinforced Residence structure kits at the Structure Factory.  _______________________________________ Though we have been able to fit more people into our standard Residence structures, some of our psychologists fear overcrowding the Residences could result in decreased morale.  A new Residence design has been proposed to comfortably fit more people than the original Residence structure."
    REQUIRES        03022
    REQUIRES        03000
    EDEN_COST       -1
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  11
    LAB             2
END_TECH

BEGIN_TECH "Electromagnetic Pulsing" 04051
    CATEGORY        7
    DESCRIPTION     "The EMP weapon is now available.  _______________________________________ The new EMP weapon can disable enemy structures and vehicles.  Though it does not directly damage enemies, being able to disable an enemy for a short period of time should prove incredibly useful in combat."
    TEASER          "Makes the EMP weapon available.  _______________________________________ The Tokamak Efficiency Review project yielded an interesting discovery: Tokamaks, when damaged, can release catastrophic discharges capable of disabling vehicles and structures.  Our Scientists believe they can create a weapon that can reproduce this electromagnetic pulse on a smaller scale."
    REQUIRES        03000
    REQUIRES        03051
    COST            1480
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Disaster Response System" 04071
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce DIRT structure kits.  _______________________________________ The new DIRT structure houses the Disaster Instant Response Team.  The DIRT minimizes damage to our Colony from disasters and battle.  Though the job of the DIRT members ('Grubs') is risky, our Scientists have developed several means of protection for them, including a powered armor suit."
    TEASER          "Allows production of DIRT structure kits at the Structure Factory.  _______________________________________ The Council has requested that our Scientists develop a way for us to minimize structural damage in the event of disasters.  The most promising solution involves organizing a new Disaster Instant Response Team specialized trained and equipped to deal with emergencies."
    REQUIRES        03171
    REQUIRES        03271
    REQUIRES        03000
    COST            1380
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Modular Defense Systems" 04012
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Guard Post structure kits.  Vehicle Factories may now produce the Panther combat chassis.  _______________________________________ Our research has yielded two new defense systems.  The first is a stationary, heavily-fortified Guard Post.  The second is a mobile, moderately-armored combat unit.  Both are modular and can be fitted with any weapons systems we may develop in the future."
    TEASER          "Allows production of Guard Posts at the Structure factory and Panthers at the Vehicle Factory.  _______________________________________ Our Scientists are ready to begin developing a method of deploying our new weapons systems.  After looking through numerous military designs in the Earth database, our Scientists believe that, given our current situation, the best choice is to develop modular units capable of being fitted with various weapons."
    REQUIRES        01151
    REQUIRES        01251
    REQUIRES        03011
    REQUIRES        03000
    EDEN_COST       1400
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Earthworker Powerplant Upgrade" 04013
    CATEGORY        4
    DESCRIPTION     "Earthworker and Robo-Dozer speeds increased.  _______________________________________ A small design flaw in the drive train of our treaded units was causing power to be redirected from the treads to manipulator arm, resulting in less than optimal speeds and no benefit to productivity.  This flaw has been corrected."
    TEASER          "Increased Earthworker and Robo-Dozer speeds.  _______________________________________ Our Earthworker and Robo-Dozer, while effective, are very slow.  Some of our engineers believe this problem is a design flaw which can be easily fixed."
    REQUIRES        03032
    REQUIRES        03051
    REQUIRES        03000
    COST            1190
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP WALL_TRUCK Move_Speed 4
    UNIT_PROP BULL_DOZER Move_Speed 4
END_TECH

BEGIN_TECH "Terrestrial Geology" 04031
    CATEGORY        10
    DESCRIPTION     "Further geological research is available at the Standard Lab.  _______________________________________ Our research has given our Scientists a much greater understanding of New Terran geology.  This knowledge can now be developed into a warning system to alert us to imminent quakes and eruptions.  Our Scientists have also been able to analyze the composition of the newly-discovered ore.  This so-called 'Rare Ore' could have many important applications as our technology becomes more advanced."
    TEASER          "Allows further geological research at the Standard Lab.  _______________________________________ This project seeks to learn more about New Terran geology.  Seismic events and volcanic erruptions, once rare events causing little damage, have become increasingly frequent and more dangerous to our Colony.  Additionally, our Scouts have detected deposits of an unusual ore that may prove useful in more advanced research projects.  By developing a greater understanding of New Terran geology, our Scientists will be able to develop warning systems and study this new ore."
    REQUIRES        03062
    REQUIRES        03011
    REQUIRES        03032
    REQUIRES        03000
    COST            1450
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Atmospheric Studies" 04032
    CATEGORY        10
    DESCRIPTION     "Further atmospheric research is available at the Standard Lab.  _______________________________________ The weather anomalies are indeed side-effects of the Blight.  The thickening atmosphere seems to be causing electrical storms and high-speed wind storms which our Scientists have named 'Vortexes'.  Our Scientists believe they can develop warning systems to detect these storms before they fully materialize."
    TEASER          "Allows further atmospheric research at the Standard Lab.  _______________________________________ Recently, our weather instruments have detected several weather anomalies.  Believing these anomalies to be side-effects of the Blight, our Scientists wish to study the New Terran atmosphere and these weather anomalies."
    REQUIRES        03011
    REQUIRES        03000
    COST            1550
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Advanced Teaching Methods" 04021
    CATEGORY        9
    DESCRIPTION     "Scientist training time reduced.  _______________________________________ Our Scientists have experimented and developed new methods of training future Scientists.  Among the new teaching methods is hands-on experience by interning at labs.  Not all was successful, however.  One area of interest was Hypnopaedia, or sleep learning.  Unfortunately, this proved to have only minimal effect on a student's ability to learn and comprehend information."
    TEASER          "Reduces Scientist training time.  _______________________________________ As research becomes more important to our Colony, we need a larger number of Scientists.  Unfortunately, training is currently a very slow process.  This project seeks to develop methods to reduce the time needed to train new Scientists."
    IMPROVE_DESC    "Reduced training time"
    REQUIRES        03021
    REQUIRES        03000
    COST            1900
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP UNIVERSITY Storage_Capacity 3500
END_TECH

BEGIN_TECH "Recycler Efficiency" 04061
    CATEGORY        6
    DESCRIPTION     "GORF power requirements reduced.  _______________________________________ We have synthesized a new chemical that helps us remove impurities from recycled metal easier.  Though this method does not increase GORF output, it does reduce the power required to operate the GORF."
    TEASER          "Reduces GORF power requirements.  _______________________________________ The GORF requires large amounts of power to operate.  This is mostly due to the process used to refine recycled emtals and remove impurities.  Some of our chemists believe they could synthesize a new chemical to facilitate this process."
    IMPROVE_DESC    "Reduced Power demand"
    REQUIRES        05000
    REQUIRES        03061
    REQUIRES        03063
    REQUIRES        05000
    COST            1300
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP GORF Power_Required 30
END_TECH

BEGIN_TECH "Reinforced Lab Hull" 04072
    CATEGORY        2
    DESCRIPTION     "Standard Lab armor and hitpoints increased.  _______________________________________ Our engineers have reinforced the hull of our Standard Lab, making it more resistant to damage from combat and disasters.  Though we were not able to equip the Standard Lab for hazardous research, our engineers have proposed a new lab structure to handle such research."
    TEASER          "Increases Standard Lab armor and hitpoints.  _______________________________________ The Standard Lab is a very useful and very important target.  Unfortunately, it is also lightly armored.  This makes it a prime target for enemy vehicles.  This project has two purposes.  Our engineers want to add additional armor to the Standard Lab and give it the necessary equipment and facilities for hazardous research."
    REQUIRES        03171
    REQUIRES        03271
    REQUIRES        05000
    COST            1900
    MAX_SCIENTISTS  13
    LAB             2
    UNIT_PROP LAB_STANDARD Armor 3
    UNIT_PROP LAB_STANDARD Hit_Points 1400
END_TECH

BEGIN_TECH "Rare Ore Refinement" 04062
    CATEGORY        6
    DESCRIPTION     "Structure Factories may now produce Rare Ore Smelter structure kits and Rare Metals Storage Tanks structure kits with Metals Storage Facility research.  Robo-Miners may deploy as Rare Ore Mines.  Robo-Miner production cost increased.  _______________________________________ The new Rare Ore Smelter can refine Rare Ore into Rare Metals.  Rare Metals will prove useful to our space program as well as our weapons development program."
    TEASER          "Allows production of Rare Ore Smelter and Rare Metals Storage Tanks structure kits at the Structure Factory, and allows Robo-Miners to deploy as Rare Ore Mines.  _______________________________________ Our Scientists have discovered several possible applications of the newly-discovered Rare Ore.  However, the Common Ore Smelter is unable to process Rare Ore.  A new Rare Ore Smelter will be requied."
    REQUIRES        04031
    REQUIRES        05000
    COST            2600
    MAX_SCIENTISTS  18
    LAB             2
    UNIT_PROP MINER Common_Required 650
END_TECH

BEGIN_TECH "Market Research" 04122
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Consumer Goods Factory structure kits.  _______________________________________ The new Consumer Goods Factory can produce several morale-boosting goods.  While this certainly doesn't mean we can 'buy' morale, it does mean we can alleviate poor morale during a crisis."
    TEASER          "Allows production of Consumer Goods Factory structure kits at the Structure Factory.  _______________________________________ The ability of the Repair Vehicle's manipulator arms to produce small items on-demand has given some of our Colonists an interesting idea.  They wish to develop a special factory to produce items ranging from toys to furniture in order to improve morale."
    REQUIRES        04111
    REQUIRES        03000
    EDEN_COST       900
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  8
    LAB             2
END_TECH

BEGIN_TECH "Arachnid Robots" 04213
    CATEGORY        4
    DESCRIPTION     "Structure Factories may now produce Arachnid Factory structure kits.  Arachnid Factories may produce Spider units.  _______________________________________ SIRBOMBER DEMANDS HELP WITH THE WRITING."
    TEASER          "Allows production of Arachnid Factory structure kits at the Structure Factory. _______________________________________ Some of our robotics experts want to develop small vehicles that travel on legs instead of wheels."
    REQUIRES        03011
    REQUIRES        03000
    EDEN_COST       -1
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Improved Self-Destruct Mechanism" 04063
    CATEGORY        1
    DESCRIPTION     "Self-destruct damage increased.  _______________________________________ Our chemists have been able to synthesize the unstable chemical.  The explosion caused by a vehicle self-destructing should be enough to damage anything nearby."
    TEASER          "Increases self-destruct damage.  _______________________________________ The GORF has been found to produce several chemical byproducts.  One of these chemicals has proven to be quite unstable.  The energy from the volt-sinks firing during a vehicle's self-destruct sequence could trigger a large explosion, damaging anything in the vicinity of the self-destructing vehicle."
    REQUIRES        03061
    REQUIRES        03000
    EDEN_COST       600
    PLYMOUTH_COST   400
    MAX_SCIENTISTS  5
    LAB             2
    UNIT_PROP SCUTTLE_DESTRUCT Concussion_Damage 100
    UNIT_PROP SCUTTLE_DESTRUCT Penetration_Damage 75
END_TECH

BEGIN_TECH "Community Entertainment Facility" 04223
    CATEGORY        9
    DESCRIPTION     "Structure Factories may now produce Forum structure kits.  Receration Facility capacity increased.  _______________________________________ The new Forum provides several functions the Recreation Facility cannot, most notably live theatrical performances.  Additionally, the Recreation Center has been improved to accomodate more people."
    TEASER          "Allows production of Forum structure kits at the Structure Factory.  Increases Recreation Facility capacity.  _______________________________________ The new Recreation Facility is proving quite popular, but we are unable to meet demand, causing morale to suffer.  This project seeks to create a new structure capable of housing a much greater number of colonists as well as redesign the existing structure to accomodate more people."
    REQUIRES        03023
    REQUIRES        05000
    EDEN_COST       -1
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP RECREATION Production_Capacity 45
END_TECH

BEGIN_TECH "Recreational Redesign" 04124
    CATEGORY        9
    DESCRIPTION     "Recreation Facility capacity increased.  _______________________________________ We have increased the capacity of our Recreation Facilities to satisfy our colonists."
    TEASER          "Increases Recreation Facility capacity.  _______________________________________ Demand for Recreation Centers is greater than we initially anticipated.  Our colonists want us to expand the capacity of our Recreation Facilities."
    REQUIRES        03023
    REQUIRES        05000
    EDEN_COST       1300
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP RECREATION Production_Capacity 60
END_TECH

BEGIN_TECH "Scout Review" 04014
    CATEGORY        4
    DESCRIPTION     "Scout speed and hit points increased.  _______________________________________ We have refitted the Scout with an advanced engine.  We have also increased the strength of the vehicle's hull, though the Scout still lacks armor."
    TEASER          "Increases Scout speed and hit points. _______________________________________ Computer simulations have demonstrated that the Scout is too slow and too vulnerable to damage.  This project seeks to correct these flaws."
    REQUIRES        03011
    REQUIRES        05000
    COST            780
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP SCOUT Move_speed 1
    UNIT_PROP SCOUT Hit_points 275
END_TECH

;******************************************************************************
; Group V:  All predecessors in Group IV or earlier.
;******************************************************************************

BEGIN_TECH "Luxuries Production" 05121
    CATEGORY        9
    DESCRIPTION     "Consumer Goods Factories may now produce Luxury Wares.  _______________________________________ We have developed several new goods to be sold at the Consumer Goods Factory.  These goods, classified in your Command Pane's Production Display as 'Luxury Wares', will provide a large morale boost for a period of time."
    TEASER          "Allows production of Luxury Wares at the Consumer Goods Factory.  _______________________________________ Now that we are able to smelt Rare Ore, some of our colonists believe we could make new, more expensive goods to be produced at the Consumer Goods Factory.  These more expensive goods would incorporate Rare Metals, but provide a greater morale boost than Impulse Items and Wares."
    REQUIRES        04122
    REQUIRES        04062
    REQUIRES        05000
    EDEN_COST       700
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  6
    LAB             2
END_TECH

BEGIN_TECH "Smelter Efficiency" 05062
    CATEGORY        6
    DESCRIPTION     "Smelter power requirements reduced.  _______________________________________ Research has yielded a significant reduction in the power required by our Smelters to operate."
    TEASER          "Reduces Smelter power requirements.  _______________________________________ Our Smelters require an exceptionally large amount of power to operate.  Our scientists believe these requirements can be reduced using methods similar to those in our Recycler Efficiency project."
    REQUIRES        03063
    REQUIRES        04062
    REQUIRES        04061
    REQUIRES        05000
    COST            1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP SMELTER Power_Required 35
    UNIT_PROP SMELTER_ADV Power_Required 40
END_TECH

BEGIN_TECH "Improved Rare Ore Refinement" 05063
    CATEGORY        6
    DESCRIPTION     "Rare Ore Smelter production increased.  _______________________________________ Our Rare Ore Smelters now produce more metal."
    TEASER          "Increases Rare Ore Smelter production.  _______________________________________ Our Scientists believe the same methods applied to our Common Ore Smelters developed in our Materials Processing project can be applied to our Rare Ore Smelters."
    IMPROVE_DESC    "Increased ore yield"
    REQUIRES        04062
    REQUIRES        03063
    REQUIRES        05000
    COST            1800
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP SMELTER_ADV Improved 1
END_TECH

BEGIN_TECH "Advanced Mining Systems" 05066
    CATEGORY        6
    DESCRIPTION     "Rare Ore Mine production increased.  _______________________________________ A flar in the Robo-Miner has been corrected, allowing the Rare Ore Mine to produce more ore in a shorter amount of time."
    TEASER          "Increases Rare Ore Mine production.  _______________________________________ Our technicians have noticed several flaws impairing the mining ability of the Rare Ore Mine.  Our technicians believe they can fix this problem."
    IMPROVE_DESC    "Increased ore yield"
    REQUIRES        04062
    REQUIRES        05000
    COST            1200
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP MINE_ADV Improved 1
END_TECH

BEGIN_TECH "Hazardous Research Facility" 05071
    CATEGORY        1
    DESCRIPTION     "Structure Factories may now produce Advanced Lab structure kits.  _______________________________________ The new Advanced Lab is larger and more heavily armored than the Standard Lab.  That, combined with its numerous containment systems, make it ideal for dangerous experiments.  While it does not make the Standard Lab obsolete, it does allow us to pursue dangerous experiments involving, among others, weapons development and space flight."
    TEASER          "Allows production of Advanced Lab structure kits at the Structure Factory.  _______________________________________ While the Standard Lab is still a useful structure, it cannot handle some of the more advanced experiments our Scientists would like to perform.  The proposed 'Advanced Lab' would allow our Scientists to undertake dangerous research involving weapons development."
    REQUIRES        04072
    REQUIRES        04021
    REQUIRES        05000
    COST            2200
    MAX_SCIENTISTS  16
    LAB             2
END_TECH

BEGIN_TECH "Weapon Redesign" 05052
    CATEGORY        7
    DESCRIPTION     "Weapon damage, range, and rate of fire increased.  Production cost increased.  _______________________________________ The firepower of our weapons has been increased.  Additionally, this project has given our weapons experts valuable information which can be used to design more advanced weapons systems in the future."
    TEASER          "Increases weapon damage, range, rate of fire.  _______________________________________ Now that we have been able to test our weapons in an actual combat situation, we have discovered several areas of improvement.  This project seeks to increase the firepower of our weapons."
    REQUIRES        04012
    COST            1800
    REQUIRES        05000
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP RAIL_GUN Concussion_Damage 65
    UNIT_PROP RAIL_GUN Penetration_Damage 36
    UNIT_PROP RAIL_GUN Rate_Of_Fire 60
    UNIT_PROP RAIL_GUN Common_Required 650
    UNIT_PROP RAIL_GUN Sight_range 6
    UNIT_PROP CANNON Concussion_Damage 50
    UNIT_PROP CANNON Penetration_Damage 25
    UNIT_PROP CANNON Rate_Of_Fire 48
    UNIT_PROP CANNON Common_Required 350
    UNIT_PROP CANNON Sight_range 7
END_TECH

BEGIN_TECH "Astrophysics" 04052
    CATEGORY        8
    DESCRIPTION     "Space Flight can now be researched at the Advanced Lab.  _______________________________________ Our Scientists have built the foundation for all future space flight."
    TEASER          "Allows Space Flight research at the Advanced Lab.  _______________________________________ The Council feels it is important for our Colony to regain space flight capabilities.  Before we can develop a new space program, however, we must first regain knowledge of astrophysics."
    REQUIRES        03031
    REQUIRES        04062
    REQUIRES        05000
    EDEN_COST       2100
    PLYMOUTH_COST   2500
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Tractor Speed Upgrade" 05011
    CATEGORY        4
    DESCRIPTION     "Tractor speed increased.  _______________________________________ Our engineers have successfully adapted the K-47 to replace the N-1000.  The new unit, the N-2000, is capable of much greater speeds than the old system and provides much greater handling, allowing improved turn speeds."
    TEASER          "Increases movement speed of all units using the standard tractor.  _______________________________________ The engine and powerplant used by our new Panther combat chassis is similar in many respects to those used in the tractor unit used by our Cargo Trucks.  The Panther's K-47 could be adapted to replace the antiquated N-1000 used in the tractor."
    REQUIRES        04012
    REQUIRES        03051
    REQUIRES        05000
    EDEN_COST       1500
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP BIG_TRUCK Move_Speed 3
    UNIT_PROP CON_TRUCK Move_Speed 3
    UNIT_PROP MOBILE_HOME Move_Speed 3
END_TECH

BEGIN_TECH "Seismology" 05031
    CATEGORY        10
    DESCRIPTION     "Early warning of seismic events now available. _______________________________________  We have developed equipment to detect certain hydrogeochemical early warning signals of seismic events.  Among the most reliable indicators are variations in the concentration of radon and carbon dioxide in the molten salts found in deep bore wells or in fumaroles.  These warnings should give us some time to idle structures in the vicinity of the epicenter, reducing damage to them."
    TEASER          "Gives early warning of seismic events. _______________________________________  The rapid spread of the Blight seems to be causing violent seismic events.  Seismic events were previously rare and caused negligible damage.  It is becoming more and more important that we develop a warning system to alert us to imminent seismic events."
    REQUIRES        04031
    REQUIRES        03000
    COST            1030
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Vulcanology" 05032
    CATEGORY        10
    DESCRIPTION     "Early warning of volcanic eruptions now available. _______________________________________ We have developed a warning system to detect imminent volcanic eruptions.  This research may also lead to several knew areas of interest."
    TEASER          "Gives early warning of volcanic eruptions. _______________________________________ Volcanic activity, once nonexistant on New Terra, is threatening our colony.  Due to the extreme threat magma flows pose to our colony, develpoing an advanced volcanic eruption warning system is a high priority."
    REQUIRES        04031
    REQUIRES        03000
    COST            1320
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Meteorology" 05033
    CATEGORY        10
    DESCRIPTION     "Early warning of electrical storms now available. _______________________________________ We have developed a system to warn us of imminent electrical storms.  Apparently, New Terra is entering a pole shift.  This, combined with the thickening atmosphere caused by the Blight, have created perfect conditions for the manifestation of electrical storms."
    TEASER          "Gives early warning of electrical storms. _______________________________________ Violent electrical storms have been detected on the outskirts of the colony.  Our scientists are not sure what is causing these storms to manifest themselves so violently and wish to investigate."
    REQUIRES        04032
    REQUIRES        05000
    COST            1240
    MAX_SCIENTISTS  11
    LAB             2
END_TECH

BEGIN_TECH "Vortexology" 05034
    CATEGORY        10
    DESCRIPTION     "Early warning of vortexes now available. _______________________________________ WELKUM 2 TEH MES HAL. BLARYEUGH!"
    TEASER          "Gives early warning of vortexes. _______________________________________ What the...? 'Vortexology' isn't even a word!"
    REQUIRES        04032
    REQUIRES        05000
    COST            1400
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Light Combat Chassis" 05012
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Lynxes.  _______________________________________ The new Lynx combat chassis is lighter and faster than the Panther, though slightly less durable."
    TEASER          "Allows production of Lynxes at the Vehicle Factory.  _______________________________________ Some of our vehicle experts believe the Panther combat chassis does not perform as expected and would like to design a new combat chassis."
    REQUIRES        04012
    REQUIRES        05011
    REQUIRES        05000
    EDEN_COST       1400
    PLYMOUTH_COST   1900
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Electromagnetic Shielding" 05073
    CATEGORY        2
    DESCRIPTION     "Guard Post power requirement eliminated. Guard Posts are now immune to the effects of EMP.  Guard Post hit points and armor also increased.  Production cost increased. _______________________________________ Guard Posts are now protected against the effects of the EMP weapon.  Additionally, we have reinforced the Guard Post, giving it a longer combat lifetime.  This will help bolster our defenses."
    TEASER          "Eliminates Guard Post power requirement, making Guard Posts immune to the effects of the EMP weapon.  Also increases Guard Post hit points and armor.  _______________________________________ The Council, concerned that the Guard Post is too fragile to justify its expense, wishes the structure to be upgraded.  One creative theory is to make the Guard Post totally dependant on an internal power plant, protecting it from the effects of the EMP weapon!"
    REQUIRES        04051
    REQUIRES        04012
    REQUIRES        04062
    REQUIRES        05000
    COST            1550
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP TOWER_GUARD Power_Required 0
    UNIT_PROP TOWER_GUARD Hit_Points 1050
    UNIT_PROP TOWER_GUARD Armor 5
    UNIT_PROP TOWER_GUARD Common_Required 300
END_TECH

BEGIN_TECH "Robot Manipulator Revision" 05113
    CATEGORY        4
    DESCRIPTION     "ConVec, Earthworker, Garage, Robo-Dozer, and Repair Vehicle efficiency increased.  _______________________________________ Our engineers have corrected the design flaws in our robot manipulator arms, resulting in a significiant increase in efficiency.  This increase will allow us to construct and repair much more quickly than we previously could."
    TEASER          "Increases ConVec, Earthworker, Garage, Robo-Dozer, and Repair Vehicle efficiency.  _______________________________________ Our engineers have noticed an error in both the physical and software design of our robot manipulator arms.  These flaws are seriously impairing our ability to effectively use these robots.  This project seeks to correct these flaws."
    IMPROVE_DESC    "Improved productivity"
    REQUIRES        03032
    REQUIRES        04111
    REQUIRES        05000
    EDEN_COST       1400
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP REPAIR_TRUCK Production_Rate 108
    UNIT_PROP CON_TRUCK Production_Rate 96
    UNIT_PROP WALL_TRUCK Production_Rate 100
    UNIT_PROP BULL_DOZER Production_Rate 112
    UNIT_PROP GARAGE Production_Capacity 112
END_TECH

BEGIN_TECH "Robot Manipulator Revision" 05214
    CATEGORY        4
    DESCRIPTION     "ConVec, Earthworker, Garage, Robo-Dozer, and Spider efficiency increased.  _______________________________________ Our engineers have corrected the design flaws in our robot manipulator arms, resulting in a significiant increase in efficiency.  This increase will allow us to construct and repair much more quickly than we previously could."
    TEASER          "Increases ConVec, Earthworker, Garage, Robo-Dozer, and Spider efficiency.  _______________________________________ Our engineers have noticed an error in both the physical and software design of our robot manipulator arms.  These flaws are seriously impairing our ability to effectively use these robots.  This project seeks to correct these flaws."
    IMPROVE_DESC    "Improved productivity"
    REQUIRES        03032
    REQUIRES        04213
    REQUIRES        05000
    EDEN_COST       -1
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP SPIDER Production_Rate 108
    UNIT_PROP CON_TRUCK Production_Rate 96
    UNIT_PROP WALL_TRUCK Production_Rate 100
    UNIT_PROP BULL_DOZER Production_Rate 112
    UNIT_PROP GARAGE Production_Capacity 112
END_TECH

BEGIN_TECH "Vehicle Longevity" 05015
    CATEGORY        4
    DESCRIPTION     "Cargo Truck and Evacuation Transport hit points increased.  Production costs increased.  _______________________________________ At a slight increase in production costs, we have improved the survivability of our Cargo Trucks and Evacuation Transports.  This development will improve our chances of survival."
    TEASER          "Increases Cargo Truck and Evacuation Transport hit points.  _______________________________________ Our colony is completely dependant on Cargo Trucks for its day-to-day operations, and our Evacuation Transports carry precious human cargo; yet in these times of war these vehicles are much too frail.  We must improve them to protect our colony."
    IMPROVE_DESC    "Increased hit points"
    REQUIRES        04062
    REQUIRES        05000
    COST            1330
    MAX_SCIENTISTS  12
    LAB             2
;    UNIT_PROP CON_TRUCK Hit_Points 1050
;    UNIT_PROP CON_TRUCK Common_Required 1000
;    UNIT_PROP CON_TRUCK Rare_Required 200
    UNIT_PROP BIG_TRUCK Hit_Points 750
    UNIT_PROP BIG_TRUCK Common_Required 930
;    UNIT_PROP BIG_TRUCK Rare_Required 150
    UNIT_PROP MOBILE_HOME Hit_Points 590
    UNIT_PROP MOBILE_HOME Common_Required 450
;    UNIT_PROP MOBILE_HOME Rare_Required 125
END_TECH

BEGIN_TECH "Shaped Charges" 05061
    CATEGORY        7
    DESCRIPTION     "The Starflare weapon is now available.  _______________________________________ The Starflare turret is a large trinitrotoluene (TNT) bomb, which may be placed on the Lynx or Panther combat chassis, or installed into a Guard Post.  This high-explosive will damage all units within range."
    TEASER          "Makes the Starflare weapon available.  _______________________________________ A simple and inexpensive weapons system could be developed by placing high explosive charges into a weapons turret.  Although the vehicle would be destroyed by the detonation, the size of the charge could quickly incapacitate several enemy units at once."
    REQUIRES        04063
    REQUIRES        05000
    EDEN_COST       1400
    PLYMOUTH_COST   1100
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Corrosive Acids" 05164
    CATEGORY        7
    DESCRIPTION     "The Acid Cloud weapon is now available.  _______________________________________ The Acid Cloud fires a grenade containing a stable form of the smelting byproduct.  When the grenade reaches its target, the gas is ignited, creating an extremely dangerous corrosive gas contained in a nearly invisible aerogel bubble to maximize damage.  However, the weapon is dangerous to both enemy and friendly units."
    TEASER          "Makes the Acid Cloud weapon available.  _______________________________________ Our Common and Rare Ore Smelters produce a corrosive and unstable acid byproduct.  Several accidents have occured in which contained of this byproduct have exploded, resulting in an even more corrosive gas.  Our scientists believe we can use this byproduct to create a new weapon."
    REQUIRES        04062
    REQUIRES        03064
    REQUIRES        04012
    REQUIRES        05000
    EDEN_COST       1400
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Electrostatic Weaponry" 05265
    CATEGORY        7
    DESCRIPTION     "The Electrostatic Grenade (ESG) weapon is now available.  _______________________________________ The ESG fires a large projectile that fragments into several small mines on impact.  These mines discharge an electric shock onto any enemy vehicles that drive over them, yet will not harm friendly units.  The mines are destroyed after use and cannot harm structures."
    TEASER          "Makes the Electrostatic Grenade (ESG) weapon available.  _______________________________________ While our current weapons are effective in dealing with small numbers of enemy vehicles, we need a way to protect ourselves from large-scale attacks.  Our most promising idea involves firing a projectile that, upon impact, shatters into several smaller mines."
    REQUIRES        04062
    REQUIRES        03052
    REQUIRES        04012
    REQUIRES        05000
    EDEN_COST       -1
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Microbe Retardants" 05172
    CATEGORY        2
    DESCRIPTION     "Earthworkers may now deploy Microbe Walls.  _______________________________________ The Microbe Walls contain various radioactive isotopes designed to impede the growth of the Blight.  However, these isotopes have very short half-lives and deteriorate quickly."
    TEASER          "Allows Earthworkers to deploy Microbe Walls.  _______________________________________ The Blight's growth continues to accelerate exponentially.  While we know the Blight cannot be stopped, we may be able to delay its growth, giving us more time to evacuate the colony."
    REQUIRES        04062
    REQUIRES        05000
    EDEN_COST       1450
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Magma-Resistant Walls" 05273
    CATEGORY        2
    DESCRIPTION     "Earthworkers may now deploy Lava Walls.  _______________________________________ The Lava Walls are, essentially, incredibly dense Concrete Walls with various heat-dissipation mechanisms, making the wall capable of resisting encroaching magma flows."
    TEASER          "Allows Earthworkers to deploy Lava Walls.  _______________________________________ One of our scientists believes we could develop a wall designed to temporarily resist the extreme heats of lava flows so that we may have more time to evacuate our colony."
    REQUIRES        04062
    REQUIRES        05000
    EDEN_COST       -1
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Advanced Structural Design" 05075
    CATEGORY        2
    DESCRIPTION     "We may now research several topics capable of upgrading various structures.  _______________________________________ Our research has provided us several valuable insights into building design and construction.  Our engineers believe we can use this data to optimize many of our structures."
    TEASER          "Allows research capable of upgrading several aspects of various structures.  _______________________________________ Many of our structures are becoming obsolete or otherwise incapable of sustaining our growing colony.  This project seeks to develop new structural design methods so that we may improve our structures."
    REQUIRES        04072
    REQUIRES        05000
    COST            800
    MAX_SCIENTISTS  7
    LAB             2   
END_TECH

;******************************************************************************
; Group VI:  All predecessors in Group V or earlier.
;******************************************************************************

BEGIN_TECH "Lynx Redesign" 06011
    CATEGORY        4
    DESCRIPTION     "Lynx Hit Points, Armor, Speed, and Production cost increased.  _______________________________________ The use of rare ore has made our Lynx chassis surpass our Panther in both speed and durability.  The vehicle's armor now incorporates lighter but more durable Rare Metals.  The new, faster K-51 drive train is also composed of Rare Metals."
    TEASER          "Increases Lynx Hit Points, Armor, and Speed.  _______________________________________ After reviewing the composition and properties of Rare Ore, one of our Scientists believes Rare Metals can be used to improve the performance of the Lynx.  While this will require a complete redesign of the Lynx, the benefits should prove to exceed the costs."
    REQUIRES        05012
    REQUIRES        04062
    EDEN_COST       1700
    PLYMOUTH_COST   1900
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP LIGHT_TANK Move_Speed 2
    UNIT_PROP LIGHT_TANK Common_Required 480
    UNIT_PROP LIGHT_TANK Rare_Required 150
    UNIT_PROP LIGHT_TANK Build_Points 580
    UNIT_PROP LIGHT_TANK Hit_Points 550
    UNIT_PROP LIGHT_TANK Armor 2
END_TECH

BEGIN_TECH "Garage Redesign" 06073
    CATEGORY        4
    DESCRIPTION     "Garage storage bays increased.  _______________________________________ We have doubled the number of storage bays at the Garage from three to six, allowing us to repair a greater number of damaged vehicles at once."
    TEASER          "Increases Garage storage bays.  _______________________________________ As our number of active vehicles grows, we need more storage bays to repair damaged vehicles in the Garage.  This project seeks to double the number of storage bays the Garage currently has."
    REQUIRES        05012
    COST            890
    MAX_SCIENTISTS  8
    LAB             2
    UNIT_PROP GARAGE Storage_bays 6
END_TECH

BEGIN_TECH "Adhesive Weaponry" 06261
    CATEGORY        7
    DESCRIPTION     "The StickyFoam weapon is now available.  _______________________________________ The StickyFoam weapon is ideal for stopping enemy Lynx attempting hit-and-run operations.  The weapon fires a projectile that, upon impact, encases the target and all surrounding vehicles in foam; unforuntately, the StickyFoam evaporates quickly."
    TEASER          "Makes the StickyFoam weapon available.  _______________________________________ A young scientist has proposed a new, low-cost weapon to temporarily slow down enemy vehicles by spraying them with an incredibly sticky substance."
    REQUIRES        05012
    REQUIRES        03064
    EDEN_COST       -1
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Panther Durability" 06012
    CATEGORY        4
    DESCRIPTION     "Panther Hit Points, Armor, and Production cost increased.  _______________________________________ The Panther has been redesigned to have a longer combat life.  The extra armor and durability make the Panther an excellent choice for defense and large-scale assaults."
    TEASER          "Increases Panther Hit Points and Armor.  _______________________________________ While the Lynx has proven to be an excellent hit-and-run vehicle, some of our scientists feel the Panther could be modified to fit a new role as an assault vehicle."
    REQUIRES        05012
    REQUIRES        05015
    COST            1500
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP MED_TANK Common_Required 860
    UNIT_PROP MED_TANK Hit_Points 670
    UNIT_PROP MED_TANK Armor 3
END_TECH

BEGIN_TECH "High-Intensity Lasers" 06151
    CATEGORY        7
    DESCRIPTION     "The Laser weapon is now available.  _______________________________________ The new Laser weapon is much more powerful than the Rail Gun, but due to the high energy requirements and heat produced, has a longer cooldown period."
    TEASER          "Makes the Laser weapon available.  _______________________________________ Our colony uses several welding lasers in our various favtories.  Our scientists believe these welding lasers could be converted into a new weapon.  In order to do so, we must equip our combat vehicles with a powerplant capable of supplying the large amounts of power needed for such a weapon."
    REQUIRES        05052
    REQUIRES        05012
    REQUIRES        04062
    EDEN_COST       1500
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Microwave Beam Weapon" 06252
    CATEGORY        7
    DESCRIPTION     "The Microwave weapon is now available.  _______________________________________ We have developed a new weapon capable of producing a focused beam of microwave radiation capable of creating electrical induction in metals."
    TEASER          "Makes the Microwave weapon available.  _______________________________________ Our colony uses microwave transmitters to distribute power from powerplants to structures.  Some of our scientists believe we could harness this technology and convert it into a new weapon."
    REQUIRES        05052
    REQUIRES        05012
    REQUIRES        04062
    EDEN_COST       -1
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Space Flight" 06053
    CATEGORY        8
    DESCRIPTION     "Structure Factories may now produce Spaceport and Solar Power Array structure kits.  _______________________________________ We have regained our space-flight capabilities and taken the first steps towards the preservation of humanity.  Our first payload is an a Solar Power satellite capable of providing our colony with cheap and nearly unlimited power."
    TEASER          "Allows production of Spaceport and Solar Power Array structure kits at the Structure Factory.  _______________________________________ With the discovery that the Blight cannot be stopped, our top priority has become the construction of a new evacuation starship to safely take us to a new world.  We must begin by re-developing our launch capabilities and deploying a satellite into orbit."
    REQUIRES        04052
    REQUIRES        03052
    REQUIRES        05000
    COST            2800
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Meteor Defense System" 06054
    CATEGORY        11
    DESCRIPTION     "Structure Factories may now produce Observatory and Meteor Defense structure kits.  _______________________________________ To destroy incoming meteors, we have developed two new structures.  The Observatory provides real-time targetting data while the Meteor Defense fires a High-Energy Ray Composite Projector (HERC) beam at the incoming meteor to destroy it.  The system should also work to destroy incoming warheads, should Plymouth sink to that level of desperation."
    TEASER          "Allows production of Observatory and Meteor Defense structure kits at the Structure Factory.  _______________________________________ Though we are able to detect incoming meteors, we have no way to protect our colony against them.  This project seeks to develop a high-energy beam capable of destroying incoming meteors."
    REQUIRES        04052
    EDEN_COST       1600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Advanced Power Generation" 06055
    CATEGORY        3
    DESCRIPTION     "Tokamak Power output further increased.  _______________________________________ Though the increase in Tokamak power output is small, if the methods used to increase power output were incorporated into the design of a new power plant, the power produced would be a great deal higher than the capabilities of the Tokamak."
    TEASER          "Further increases Tokamak Power output.  _______________________________________ Some of our scientists feel we may be able to develop some more advanced methods of power generation.  However, these theories are untested.  Our scientists will attempt to increase Tokamak output as a preliminary test."
    REQUIRES        03051
    REQUIRES        05071
    REQUIRES        05075
    REQUIRES        04062
    COST            1400
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP TOKAMAK Production_Capacity 300
END_TECH

BEGIN_TECH "Residence Capacity Review" 06121
    CATEGORY        9
    DESCRIPTION     "Residence and Advanced Residence capacity increased.  Production costs increased.  _______________________________________ We have been able to expand the colonist capacity of our Residence and Advanced Residence structures at an increased production cost."
    TEASER          "Increases Residence and Advanced Residence capacity.  _______________________________________ Some of our scientists believe some recent technological developments could be applied to both of our Residence structures to increase colonist capacity.  However, such an increase would result in increased production costs and the use of Rare Ore."
    REQUIRES        04123
    REQUIRES        04062
    REQUIRES        05075
    COST            1100
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP RESIDENCE Production_Capacity 45
    UNIT_PROP RESIDENCE Common_Required 650
    UNIT_PROP RESIDENCE_E Production_Capacity 75
    UNIT_PROP RESIDENCE_E Common_Required 1100
    UNIT_PROP RESIDENCE_E Rare_Required 150
END_TECH

BEGIN_TECH "Residence Capacity Review" 06222
    CATEGORY        9
    DESCRIPTION     "Residence and Reinforced Residence capacity increased.  Production costs increased.  _______________________________________ We have been able to expand the colonist capacity of our Residence and Reinforced Residence structures at an increased production cost."
    TEASER          "Increases Residence and Reinforced Residence capacity.  _______________________________________ Some of our scientists believe some recent technological developments could be applied to both of our Residence structures to increase colonist capacity.  However, such an increase would result in increased production costs and the use of Rare Ore."
    REQUIRES        04224
    REQUIRES        04062
    REQUIRES        05075
    COST            900
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP RESIDENCE Production_Capacity 45
    UNIT_PROP RESIDENCE Common_Required 650
    UNIT_PROP RESIDENCE_P Production_Capacity 65
    UNIT_PROP RESIDENCE_P Common_Required 1200
    UNIT_PROP RESIDENCE_P Rare_Required 130
END_TECH

BEGIN_TECH "Advanced Biomedical Research" 06041
    CATEGORY        11
    DESCRIPTION     "Medical Center capacity increased.  Power requirements increased.  _______________________________________ Our Medical Centers have been equipped with advanced medical technology, resulting in a 30% increase in Medical Center capacity at the cost of increased power demands."
    TEASER          "Further increases Medical Center capacity.  _______________________________________ As our colony has grown, our Medical Centers have become unable to handle our large population.  However, our doctors believe we could develop advanced medical technology to help handle the burden, though it should be noted that such technology would require more power than the current technology."
    REQUIRES        03041
    REQUIRES        05071
    REQUIRES        05075
    COST            1400
    MAX_SCIENTISTS  12
    LAB             3
    UNIT_PROP MED_CENTER Production_Capacity 90
    UNIT_PROP MED_CENTER Power_Required 35
END_TECH

BEGIN_TECH "Accelerated Childhood Education" 06224
    CATEGORY        9
    DESCRIPTION     "Scientist training time further reduced.  _______________________________________ Okay, I really need Kayedon's help here.  Basically, because the kids learn stuff faster, they have more time to learn new stuff that would normally be part of the scientist training program."
    TEASER          "Further reduces scientist training time.  _______________________________________ With the development of the Advanced Lab, our colony is in greater need of scientists than ever before.  Some of our educational experts believe we could reduce scientist training time by accelerating the education of children."
    REQUIRES        04021
    REQUIRES        05071
    EDEN_COST       -1
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  14
    LAB             2
    UNIT_PROP UNIVERSITY Storage_Capacity 3600
END_TECH

BEGIN_TECH "DIRT Combat Readiness Training" 06071
    CATEGORY        11
    DESCRIPTION     "DIRT protection capacity increased.  _______________________________________ Our Grubs have been trained to respond to severe combat damage and have received basic education in all known weapons systems."
    TEASER          "Increases DIRT protection capacity.  _______________________________________ As our enemies develop more powerful weapons, our defenses must be able to compensate for the increased threat to our colony.  This project will provide a means to train our Grubs to better respond to combat damage."
    REQUIRES        04071
    REQUIRES        05075
    COST            1190
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP DIRT Production_Capacity 16
END_TECH

BEGIN_TECH "Reinforced Walls" 06031
    CATEGORY        10
    DESCRIPTION     "Concrete Wall production cost reduced.  _______________________________________ Although this project originally sought to improve the durability of the Concrete Wall, it was discovered that doing so would be a waste of resources.  Instead, our geologists have discovered a way to produce Concrete Walls of the same durability with less metals."
    TEASER          "Reduces production cost of Concrete Walls.  _______________________________________ The results of numerous recent research projects leads many of our geologists to believe we could reinforce our Concrete Walls to make them more resistant to damage."
    REQUIRES        05075
    REQUIRES        05031
    COST            980
    MAX_SCIENTISTS  7
    LAB             2
    UNIT_PROP WALL Common_required 60
END_TECH

BEGIN_TECH "Structural Integrity Research" 06072
    CATEGORY        2
    DESCRIPTION     "Advanced Labs may now research Structural Durability.  _______________________________________ Our engineers have completed their preliminary research and testing and are now ready to begin fortifying our colony's structures."
    TEASER          "Allows Structural Durability research at the Advanced Lab.  _______________________________________ Our engineers believe they can improve the durability of almost all structures in our colony.  However, they must first test their theories to ensure the potential applications will be plausible."
    REQUIRES        05075
    REQUIRES        04062
    COST            1200
    MAX_SCIENTISTS  11
    LAB             3
END_TECH

BEGIN_TECH "High-Velocity Projectiles" 06156
    CATEGORY        7
    DESCRIPTION     "EMP and Acid Cloud range increased.  _______________________________________ By boosting the velocity of our projectiles, we have been able to increase their effective range.  This description sucks."
    TEASER          "Increases EMP and Acid Cloud range.  _______________________________________ Some of experts theorize that we could increase the range of our projectile weapons by boosting the velocity of the projectiles as they are fired.  The difficulty lies in finding a reliable method of boosting the velocity."
    IMPROVE_DESC    "Increased range"
    REQUIRES        04051
    REQUIRES        05052
    REQUIRES        05164
    EDEN_COST       1200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP EMP Sight_range 6
    UNIT_PROP ACID Sight_range 7
END_TECH

;BEGIN_TECH "Reinforced Wall Materials" 06073
;    CATEGORY        2
;    DESCRIPTION     "Concrete Wall production cost decreased.  _______________________________________ Battlefield experience shows that it is often more effective to produce thicker walls rather than more durable ones.  Using that experience, we have developed a new material to use with the construction of Concrete Walls that provides the same resistance to enemy weapons fire as the original walls but at a lower cost."
;    TEASER          "Decreases Concrete Wall production cost.  _______________________________________ Our geological research, combined with recent breakthroughs in structural design, may yield a rather unexpected result.  One of our scientists has demonstrated an experimental compound that may strengthen our Concrete Walls."
;    REQUIRES        05031
;    REQUIRES        05075
;    COST            800
;    MAX_SCIENTISTS  7
;    LAB             2
;    UNIT_PROP WALL Common_required 30
;END_TECH

;******************************************************************************
; Group VII:  All predecessors in Group VI or earlier.
;******************************************************************************

BEGIN_TECH "Modified Arachnid Design" 07211
    CATEGORY        4
    DESCRIPTION     "Arachnid Factories may now produce Scorpions.  _______________________________________ The Scorpion is a small, cheap, and easily produced combat vehicle.  Though fragile, they are quite capable of swarming other units."
    TEASER          "Allows production of Scorpions at the Arachnid Factory. _______________________________________ The Spiders have proven to be valuable assets both in and out of combat.  Now, some of our vehicle engineers want to equip the Spider with a small, modified version of our Microwave weapon system."
    REQUIRES        04213
    REQUIRES        06252
    EDEN_COST       -1
    PLYMOUTH_COST   1500
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Heavy Combat Chassis" 07012
    CATEGORY        4
    DESCRIPTION     "Vehicle Factories may now produce Tigers.  _______________________________________ The Tiger is an awe-inspiring display of brilliant engineering, capable of withstanding an incredible amount of punishment while being able to fire twice as fast as any previous combat chassis thanks to its dual-mounted turrets.  The Tiger must be mounted with two of the same weapons systems and the weapons cannot fire simultaneously."
    TEASER          "Allows production of Tigers at the Vehicle Factory.  _______________________________________ As our colony's survival becomes increasingly dependant on our combat capabilities, it has become imperative that we develop a new, heavily armed and armored combat chassis.  The proposed design will have an extremely long combat life and will be capable of being mounted with twin weapons systems."
    REQUIRES        04013
    REQUIRES        06011
    REQUIRES        06012
    COST            1900
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Starship Construction" 07051
    CATEGORY        12
    DESCRIPTION     "Spaceports may now produce the Skydock.  Additional starship component research is now available.  _______________________________________ We have developed an orbital construction facility for our new starship.  The experience our scientists gained from this project will be useful in the development of the starship."
    TEASER          "Allows production of the Skydock at the Spaceport.  Allows research into construction of starship components.  _______________________________________ With the discovery that the Blight cannot be stopped and that New Terra is doomed, we must begin construction of a new evacuation starship.  This project seeks to lay the foundation for our starship by developing an orbital construction facility."
    REQUIRES        06053
    EDEN_COST       1600
    PLYMOUTH_COST   1700
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Geothermal Power" 07152
    CATEGORY        3
    DESCRIPTION     "Vehicle Factories may now produce Geothermal Constructors (GeoCons).  _______________________________________ The GeoCon, like the Robo-Miner, begins its life as a vehicle.  It can then be sent to a fumarole, where it can deploy into a Geothermal Plant and begin providing power to our colony."
    TEASER          "Allows production of Geothermal Constructors (GeoCons) at the Vehicle Factory.  _______________________________________ Lately, geothermal vents have been appearing in volcanically active regions, most likely as a side-effect of the Blight.  On Earth, such fumaroles were often used to generate power, however, these fumaroles produced superheated steam; New Terra does not have natural ground water and its fumaroles release inert gases and molten salts.  We should be able to adapt the Earth technology to produce power from these new fumaroles."
    REQUIRES        06055
    REQUIRES        05032
    EDEN_COST       1200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Magnetohydrodynamics" 07253
    CATEGORY        3
    DESCRIPTION     "Structure Factories may now produce Magnetohydrondynamic (MHD) Generators.  _______________________________________ The MHD Generator... well, I don't really know how it works, to be honest.  But it's cool.  Anyways, the MHD Generator produces a lot of power and doesn't degrade over time, making it much better than the stinky old Tokamak."
    TEASER          "Allows production of Magnetohydrodynamic (MHD) Generators at the Structure Factory.  _______________________________________ As we discovered during our Meteorology project, New Terra is experiencing a pole shift, something only theorized to occur on Earth but never experienced.  Some of our scientists believe we could generate large quantities of power from this phenomenon."
    REQUIRES        06055
    REQUIRES        05033
    EDEN_COST       -1
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  14
    LAB             2
END_TECH

BEGIN_TECH "Orbital Detection Satellite" 07054
    CATEGORY        8
    DESCRIPTION     "Spaceports may now produce EDWARD Satellites.  _______________________________________ The EDWARD Satellite serves two purposes: it can locate and survey mining beacons and detect imminent disasters.  It has been observed that the EDWARD Satellite, when used in conjunction with an early warning system, gives us a greater timeframe for us to react than either system operating alone."
    TEASER          "Allows production of EDWARD Satellites at the Spaceport.  _______________________________________ Now that we can begin launching satellites into orbit, the Council wishes that our scientists develop a disaster and resource detection satellite.  This satellite would be equipped with powerful detection equipment, capable of alerting us to imminent disasters and locating potential mining beacons."
    REQUIRES        06053
    COST            1000
    MAX_SCIENTISTS  10
    LAB             3
END_TECH

BEGIN_TECH "Improved Factory Productivity" 07171
    CATEGORY        2
    DESCRIPTION     "Production times decreased at the Structure Factory, Vehicle Factory, Consumer Goods Factory, and Spaceport.  _______________________________________ Our new production methods have significantly decreased the time needed to produce new structure kits, vehicles, consumer items, satellites, launch vehicles, and starship modules."
    TEASER          "Decreases production time at the Structure Factory, Vehicle Factory, Consumer Goods Factory, and Spaceport.  _______________________________________ The Council feels that production time at our factories is too slow.  Some of our factory workers believe we can improve the efficiency of our assembly lines."
    REQUIRES        04122
    REQUIRES        06053
    REQUIRES        05075
    EDEN_COST       2200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP FACT_LUXURY Production_Capacity 72
    UNIT_PROP FACT_STRUCTURE Production_Capacity 72
    UNIT_PROP FACT_VEHICLE Production_Capacity 72
    UNIT_PROP SPACEPORT Production_Capacity 72
END_TECH

BEGIN_TECH "Improved Factory Productivity" 07272
    CATEGORY        2
    DESCRIPTION     "Production times decreased at the Structure Factory, Vehicle Factory, Arachnid Factory, and Spaceport.  _______________________________________ Our new production methods have significantly decreased the time needed to produce new structure kits, vehicles, consumer items, satellites, launch vehicles, and starship modules."
    TEASER          "Decreases production time at the Structure Factory, Vehicle Factory, Arachnid Factory, and Spaceport.  _______________________________________ The Council feels that production time at our factories is too slow.  Some of our factory workers believe we can improve the efficiency of our assembly lines."
    REQUIRES        04213
    REQUIRES        06053
    REQUIRES        05075
    EDEN_COST       -1
    PLYMOUTH_COST   2600
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP FACT_ANDROID Production_Capacity 72
    UNIT_PROP FACT_STRUCTURE Production_Capacity 72
    UNIT_PROP FACT_VEHICLE Production_Capacity 72
    UNIT_PROP SPACEPORT Production_Capacity 72
END_TECH

BEGIN_TECH "Structural Durability" 07073
    CATEGORY        2
    DESCRIPTION     "Command Center hit points.  _______________________________________ The Command Center has been reinforced to better withstand damage from combat and disasters.  The Command Center has been heavily fortified to ensure longevity in an emergency."
    TEASER          "Increases Command Center hit points.  _______________________________________ Recently, our colonists have voiced concerns over the vulnerability of our structures.  As this war sees newer and more destructive weapons, the Council is inclined to agree with the population.  This project will fortify our most vital structure, the Command Center, with enhanced durability."
    REQUIRES        06072
    REQUIRES        06053
    COST            1200
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP COMMAND Hit_points 3500
END_TECH

BEGIN_TECH "Laser Intensity Upgrade" 07155
    CATEGORY        7
    DESCRIPTION     "Laser range and damage increased.  Production cost increased.  _______________________________________ We have successfully modified our Laser weapon system.  By increasing the power available to the weapon's large-scale optical resonators, our scientists have been able to improve the Laser's firepower and effective range.  It should be noted that this development has given the Laser a slightly higher production cost than its previous incarnation."
    TEASER          "Increases Laser range and damage.  _______________________________________ Battlefield experience shows the Laser to be an incredibly versatile weapon.  Our scientists believe we could develop an advanced power plant to supply the Laser with greater amounts of power, increasing the weapon's effective range and firepower."
    REQUIRES        06151
    REQUIRES        03052
    EDEN_COST       1300
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP LASER Concussion_Damage 85
    UNIT_PROP LASER Penetration_Damage 65
    UNIT_PROP LASER Sight_Range 7
    UNIT_PROP LASER Rare_required 345
END_TECH

BEGIN_TECH "Advanced Microwave Power System" 07256
    CATEGORY        7
    DESCRIPTION     "Microwave range and damage increased.  Production cost increased.  _______________________________________ Our Microwave weapon has been enhanced.  The weapon is now capable of enhanced firepower and increased firing range.  However, this improvement in the Microwave's firepower has resulted in an increased production cost."
    TEASER          "Increases Microwave range and damage.  _______________________________________ While the Microwave has proven itself as a very formidable weapon on the battlefield, the Council would like our scientists to enhance the Microwave's capabilities.  Our scientists believe that the most effective improvement would be equipping the Microwave with an advanced power source."
    REQUIRES        06252
    REQUIRES        03052
    EDEN_COST       -1
    PLYMOUTH_COST   1300
    MAX_SCIENTISTS  12
    LAB             3
    UNIT_PROP MICROWAVE Concussion_Damage 70
    UNIT_PROP MICROWAVE Penetration_Damage 55
    UNIT_PROP MICROWAVE Sight_Range 8
    UNIT_PROP MICROWAVE Rare_required 870
    UNIT_PROP MICROWAVE Rare_required 225
END_TECH

BEGIN_TECH "Panther Drive Train Refit" 07013
    CATEGORY        4
    DESCRIPTION     "Panther speed increased.  _______________________________________ Our new N-3000 cool fusion power plant, in tandem with the redesigned K-60 drive train, has significantly increased the movement speed of our Panthers.  The new power plant provides extra power to the drive train, while the enhanced K-60 uses that power more efficiently than its predecessor."
    TEASER          "Increases Panther speed.  _______________________________________ Our Panther combat chassis is too slow to be effective in combat.  After an analysis of the Panther's systems, our scientists believe that they can retrofit our Panthers with an improved power plant and drive train system based off of the N-2000 and the K-51.  This should provide a substantial increase in the Panther's mobility."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        06011
    EDEN_COST       900
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP MED_TANK Move_Speed 3
END_TECH

BEGIN_TECH "High-Velocity Projectiles" 07257
    CATEGORY        7
    DESCRIPTION     "EMP, ESG, and Stickyfoam range increased.  _______________________________________ By boosting the velocity of our projectiles, we have been able to increase their effective range.  This description sucks."
    TEASER          "Increases EMP, ESG, and Stickyfoam range.  _______________________________________ Some of experts theorize that we could increase the range of our projectile weapons by boosting the velocity of the projectiles as they are fired.  The difficulty lies in finding a reliable method of boosting the velocity."
    IMPROVE_DESC    "Increased range"
    REQUIRES        04051
    REQUIRES        05052
    REQUIRES        06261
    REQUIRES        05265
    EDEN_COST       1200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP EMP Sight_range 7
    UNIT_PROP SPAM Sight_range 9
    UNIT_PROP FOAM Sight_range 8
END_TECH

BEGIN_TECH "Redesigned Projectile Reloading Mechanism" 07158
    CATEGORY        7
    DESCRIPTION     "Rail Gun, EMP, and Acid Cloud rate of fire increased.  _______________________________________ Our engineers were able to fix the design flaw in our projectile reloading mechanisms, resulting in a substantial increase in the rate of fire of our projectile weapons."
    TEASER          "Increases Rail Gun, EMP, and Acid Cloud rate of fire.  _______________________________________ Our mechanics have noticed a major design flaw in the reloading mechanisms of our projectile weapons.  This design flaw is seriously affecting the reloading time of these weapons.  Correcting this mistake should greatly improve the rate of fire of these weapons and is a high priority."
    IMPROVE_DESC    "Improved rate of fire"
    REQUIRES        06156
    EDEN_COST       1460
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP RAIL_GUN Rate_of_fire 55
    UNIT_PROP ACID Rate_of_fire 80
    UNIT_PROP EMP Rate_of_fire 70
END_TECH

BEGIN_TECH "Meteor Tracking Software Redesign" 07159
    CATEGORY        11
    DESCRIPTION     "Observatory targetting data improved.  _______________________________________ We have corrected the software bug, greatly improving the Observatory's meteor tracking and targetting efficiency."
    TEASER          "Improves Observatory targetting data.  _______________________________________ The Observatory's targetting data is unreliable at best.  Our software engineers have traced the problem to a bug in the targetting computer.  This project will correct this bug."
    REQUIRES        06054
    EDEN_COST       1200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             2
    UNIT_PROP OBSERVATORY Improved 1
END_TECH

BEGIN_TECH "Microbe-Resistance Upgrade" 07131
    CATEGORY        2
    DESCRIPTION     "Microbe Wall production cost decreased.  _______________________________________ Using the information from the Earth databases, our scientists have created a special coating that destroys microorganisms on contact and applied it to our Microbe Walls.  Numerous test were conducted to determine the cheapest, but most powerful, combination of the anti-microbe coating and the isotope used in our Microbe Walls. However, it cannot completely destroy the Blight and will eventually break down."
    TEASER          "Decreases Microbe Wall production cost.  _______________________________________ Some of our scientists, searching through the databases we brought from Earth, have discovered various commercial products that may be able to reduce the production costs of our Microbe Walls while retaining their current level of strength."
    REQUIRES        06031
    REQUIRES        05172
    EDEN_COST       2200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP WALL_MICROBE Common_Required 175
    UNIT_PROP WALL_MICROBE Rare_Required 60
END_TECH

BEGIN_TECH "Reinforced Lava Defenses" 07232
    CATEGORY        2
    DESCRIPTION     "Lava Wall production cost decreased.  _______________________________________ Our Scientists have developed a new compound that, when pumped through our Lava Walls, allows maximum lava resistance.  The new chemical is cheap and easy to produce.  Unfortunately, even with this new development, our Lava Walls will not last forever."
    TEASER          "Decreases Lava Wall production cost.  _______________________________________ Our Lava Walls, though effective, are not effective enough.  We need to find a way to reduce the cost of the Lava Wall without compromising their durability.  Our top Vulcanologist suggests a new model which involves running cold liquid through the Lava Walls.  This topic seeks to determine the best liquid for such a purpose."
    REQUIRES        06031
    REQUIRES        05273
    EDEN_COST       -1
    PLYMOUTH_COST   2400
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP WALL_MICROBE Common_Required 220
    UNIT_PROP WALL_MICROBE Rare_Required 40
END_TECH

;******************************************************************************
; Group VIII:  All predecessors in Group VII or earlier.
;******************************************************************************

BEGIN_TECH "Advanced Space Flight" 08151
    CATEGORY        8
    DESCRIPTION     "Spaceports may now produce the Reusable Launch Vehicle (RLV).  _______________________________________ Though the RLV has a higher production cost than the SULV, the RLV will prove more efficient in the long-run as our colony will not waste time and resources constantly building and launching SULVs."
    TEASER          "Allows production of the Reusable Launch Vehicle (RLV) at the Spaceport.  _______________________________________ The construction of the new starship will be a massive undertaking, requiring an extraordinary amount of resources.  Our scientists believe that we could replace the SULV with a reusable launch vehicle, saving our colony both time and precious resources."
    REQUIRES        06053
    REQUIRES        06053
    EDEN_COST       3600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Ballistic Missiles" 08252
    CATEGORY        7
    DESCRIPTION     "Spaceports may now produce EMP Missiles.  _______________________________________ The EMP Missile, though expensive, is a truly remarkable weapon capable of striking any target on the planet.  However, it is extremely expensive and therefore difficult to produce in bulk.  The warhead, upon detonation, releases a large electromagnetic shockwave that disables all structures and vehicles caught in the blast."
    TEASER          "Allows production of EMP Missiles at the Spaceport.  _______________________________________ Recently, our scientists have been reviewing the design of the SULV in an effort to build a new, multiple-use rocket.  Given our current situation, however, our scientists believe our resources would be better spent converting our SULVs into a warhead capable of carrying a generating a large electromagnetic pulse on impact."
    REQUIRES        06053
    REQUIRES        04051
    REQUIRES        06053
    EDEN_COST       -1
    PLYMOUTH_COST   3600
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Magma Refinement" 08161
    CATEGORY        6
    DESCRIPTION     "Robo-Miners may now deploy as Magma Wells.  _______________________________________ Our Robo-Miners have been re-fitted to deploy over magma vents into Magma Wells, which can extract rare ore from magma.  This process is dangerous and all Magma Well operations should be located as far from the colony as possible."
    TEASER          "Allows Robo-Miners to deploy as Magma Wells.  _______________________________________ Recently, we have observed tiny magma vents on the surface of New Terra.  Our work with fumaroles leads some of our scientists to believe we could harness these magma vents to extract much-needed rare ore."
    REQUIRES        07152
    EDEN_COST       1400
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Geothermal Efficiency" 08153
    CATEGORY        3
    DESCRIPTION     "Geothermal Plant power output increased.  _______________________________________ The design flaw in the Geothermal Powerplant has been corrected.  Our Geothermal Powerplants now produce a great deal of power."
    TEASER          "Increases Geothermal Plant power output.  _______________________________________ A slight design flaw in the Geothermal Powerplant's turbines is resulting in less than optimal power generation.  This project seeks to correct the design flaw."
    REQUIRES        07152
    COST            900
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP GEOTHERMAL Production_capacity 700
END_TECH

BEGIN_TECH "MHD Redesign" 08254
    CATEGORY        3
    DESCRIPTION     "MHD Generator power output increased.  _______________________________________ We have successfully optimized the design of the MHD Generator to produce more power."
    TEASER          "Increases MHD Geneartor power output.  _______________________________________ Although the MHD Generator has proven to be a reliable source of power, we may be able to improve it.  This project seeks to increase the power produced by the MHD Generator."
    REQUIRES        07253
    COST            1100
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP ASE Production_capacity 500
END_TECH

BEGIN_TECH "Experimental Weapons Theory" 08155
    CATEGORY        7
    DESCRIPTION     "Further weapons research now available.  _______________________________________ We have been able to develop an independent turret power system.  This new power plant will provide the power our new Thor's Hammer weapon will need and could potentially be used to upgrade the firepower of our Rail Gun and Laser weapons.  Additionally, some scientists speculate that the addition of a second power plant will free up more power for the vehicle, allowing an increase in speed."
    TEASER          "Allows further weapons research.  _______________________________________ During our Laser Intensity Upgrade project, one of our scientists developed an interesting idea for a new, incredibly powerful weapon.  However, this new weapon would require massive amounts of power.  To add to the problem, computer simulations show that the weapon would be highly unstable and unable to reliably target hostiles.  This project seeks solutions to these problems so that we might upgrade our existing weapons and begin to design the proposed weapon design, Thor's Hammer."
    REQUIRES        07155
    EDEN_COST       1400
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Experimental Weapons Theory" 08256
    CATEGORY        7
    DESCRIPTION     "Further weapons research now available.  _______________________________________ We have been able to stabilize... explosives, or... something.  Hey, YOU try writing all of this by yourself! I'm burned out! SUPERNOVA WILL RAPE YOU!!!!"
    TEASER          "Allows further weapons research.  _______________________________________ During our Advanced Microwave Power System project, one of our scientists developed an interesting idea for a new, incredibly powerful weapon.  However, this new weapon would involve dangerously unstable chemicals.  This project seeks to handle some of the stability issues so that we may in future projects improve our existing weapons and begin development of the proposed Supernova weapon."
    REQUIRES        07256
    REQUIRES        05061
    EDEN_COST       -1
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Redesigned Projectile Reloading Mechanism" 08257
    CATEGORY        7
    DESCRIPTION     "EMP, ESG, and Stickyfoam rate of fire increased.  _______________________________________ Our engineers were able to fix the design flaw in our projectile reloading mechanisms, resulting in a substantial increase in the rate of fire of our projectile weapons."
    TEASER          "Increases EMP, ESG, and Stickyfoam rate of fire.  _______________________________________ Our mechanics have noticed a major design flaw in the reloading mechanisms of our projectile weapons.  This design flaw is seriously affecting the reloading time of these weapons.  Correcting this mistake should greatly improve the rate of fire of these weapons and is a high priority."
    IMPROVE_DESC    "Improved rate of fire"
    REQUIRES        07257
    EDEN_COST       -1
    PLYMOUTH_COST   1520
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP CANNON Rate_of_fire 40
    UNIT_PROP SPAM Rate_of_fire 120
    UNIT_PROP EMP Rate_of_fire 70
END_TECH

BEGIN_TECH "Arachnid Longevity" 08211
    CATEGORY        4
    DESCRIPTION     "Arachnid Factories may now produce Scorpions.  Production cost increased.  _______________________________________ We have equipped our arachnids with extra armor.  This should allow them to take more damage from enemy units before being destroyed."
    TEASER          "Increases Spider and Scorpion hit points and armor. _______________________________________ Experience shows that our arachnids have a painfully short combat life due to their minimal armor.  The Council has demanded that we improve the arachnids or cease production of them.  This project will extend the life of our arachnid units at a slight increase in production cost."
    REQUIRES        06012
    REQUIRES        07211
    EDEN_COST       -1
    PLYMOUTH_COST   1330
    MAX_SCIENTISTS  13
    LAB             2
    UNIT_PROP SPIDER Hit_points 170
    UNIT_PROP SPIDER Armor 1
    UNIT_PROP SPIDER Common_required 250
    UNIT_PROP SPIDER_PACK Common_Required 750
    UNIT_PROP SCORPION Hit_points 325
    UNIT_PROP SCORPION Armor 2
    UNIT_PROP SCORPION Common_required 500
    UNIT_PROP SCORPION Rare_required 50
    UNIT_PROP SCORPION_PACK Common_required 1500
    UNIT_PROP SCORPION_PACK Rare_required 150
END_TECH

BEGIN_TECH "Enhanced Energy Rifles" 08258
    CATEGORY        7
    DESCRIPTION     "Scorpion Energy Rifle damage and rate of fire increased.  _______________________________________ The newly redesigned Energy Rifle is capable of inflicting more damage than the previous model."
    TEASER          "Increases Scorpion Energy Rifle damage and rate of fire.  _______________________________________ The Energy Rifle that all Scorpions are equipped with has proven rather insubstantial in combat against heavily armored fores.  Our experts believe they can improve the effectiveness of this weapon."
    REQUIRES        07211
    EDEN_COST       -1
    PLYMOUTH_COST   990
    MAX_SCIENTISTS  9
    LAB             2
    UNIT_PROP SCORPION_WEAPON Concussion_damage 20
    UNIT_PROP SCORPION_WEAPON Penetration_damage 35
    UNIT_PROP SCORPION_WEAPON Rate_of_fire 20
END_TECH

BEGIN_TECH "High-Precision Sensors" 08012
    CATEGORY        8
    DESCRIPTION     "Light Tower, Scout, and Guard Post sight range increased.  _______________________________________ We have modified the sensor systems on our Light Tower, Scout, and Guard Post, slightly increasing their field of vision."
    TEASER          "Increases Light Tower, Scout, and Guard Post sight range.  _______________________________________ Our work with the EDWARD Satellite has provided our scientists with several ideas in which we can upgrade the sensing equipment on some of our structures and vehicles, boosting their effective field of vision."
    REQUIRES        07054
    COST            800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_LIGHT Sight_Range 9
    UNIT_PROP TOWER_GUARD Sight_Range 9
    UNIT_PROP SCOUT Sight_Range 8
END_TECH

BEGIN_TECH "Modified Tiger Drive Train" 08013
    CATEGORY        4
    DESCRIPTION     "Tiger speed increased.  _______________________________________ We have designed a new drive train for the Tiger, significantly boosting its speed.  This discovery was, rather ironically, based off of an upgrade to the Scout's drive train."
    TEASER          "Increases Tiger speed.  _______________________________________ Though the Tiger is without equal in terms of armor and durability, its low speed puts the vehicle at a huge disadvantage, making it capable of being easily swarmed by faster vehicles.  Our scientists believe they can correct this problem without compromising the Tiger's resilience."
    REQUIRES        07012
    REQUIRES        04014
    COST            1700
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP BIG_TANK Move_Speed 4
END_TECH

;******************************************************************************
; Group IX:  All predecessors in Group VIII or earlier.
;******************************************************************************

BEGIN_TECH "Ion Drive Module " 09051
    CATEGORY        12
    DESCRIPTION     "The Ion Drive Module may now be produced at the Spaceport.  _______________________________________ The new Ion Drive Module is a low-thrust system responsible for interstellar travel.  The starship will also require a fusion motor for travel within a solar system."
    TEASER          "Allows production of the Ion Drive Module at the Spaceport.  _______________________________________ Records indicate that the Conestoga used an experimental Ion Drive for interstellar travel.  If our new starship is to have any hope of success we must design our own improved Ion Drive Module."
    REQUIRES        07051
    COST            1200
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Command Module" 09052
    CATEGORY        12
    DESCRIPTION     "The Command Module may now be produced at the Spaceport.  _______________________________________ The Command Module is the most sophisticated computer system in existance.  Consisting of several Savant-series computers working in unison, the Command Module is capable of controlling the entire starship and making important decision without human intervention."
    TEASER          "Allows production of the Command Module at the Spaceport.  _______________________________________ Because the human cargo will be in suspended animation for the majority of our journey, the new starship will need an advanced computer system capable of guiding us to our new home.  We have salvaged portions of the Command Module from the Conestoga and believe we can rebuild, if not improve, it."
    REQUIRES        07051
    COST            1400
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Habitat Ring" 09053
    CATEGORY        12
    DESCRIPTION     "The Habitat Ring may now be produced at the Spaceport.  _______________________________________ The Habitat Ring will house our colonists for the duration of our interstellar voyage.  The Habitat Ring shields the starship from radiation and dust particles by using superconductive coils to generate a magnetic field."
    TEASER          "Allows production of the Habitat Ring at the Spaceport.  _______________________________________ Due to the hazards of space travel, our colonists will need some sort of protection.  The Habitat Ring will protect both the starship and our colonists from the harsh radiation of space and dust particles."
    REQUIRES        07051
    REQUIRES        05075
    COST            1600
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Improved Magma Refinement" 09161
    CATEGORY        6
    DESCRIPTION     "Magma Well yield increased.  _______________________________________ Our scientists have increased the amount of Rare Ore extracted by our Magma Wells by 66%.  This will allow us to better operate our colony when Rare Ore mining beacons are unavailable."
    TEASER          "Increases Magma Well yield.  _______________________________________ Although our Magma Wells have done an adequate job of providing our colony with an alternative source of Rare Ore, we simply cannot extract enough ore meet demand.  Our experts believe we can increase the amount of Rare Ore we can extract from the magma flow without endangering the facility."
    IMPROVE_DESC    "Improved Rare Ore yield"
    REQUIRES        08161
    EDEN_COST       1200
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP MAGMA_WELL Production_Capacity 225
END_TECH

BEGIN_TECH "Advanced Weapon System" 09154
    CATEGORY        7
    DESCRIPTION     "The Thor's Hammer weapon is now available.  _______________________________________ The Thor's Hammer is an incredibly powerful weapon that generates an artificial bolt of lightning, devastating its target.  In field tests, the Thor's Hammer has been able to quickly tear through lightly-armored vehicles.  The drawback to this incredibly firepower is an incredibly long cooldown period."
    TEASER          "Makes the Thor's Hammer weapon available.  _______________________________________ Generating a bolt of artificial lightning is a relatively trivial task.  The difficulty lies in providing enough power to tear through armor and being able to target the weapon.  The Thor's Hammer promises to be the decisive advantage we need to win this war."
    REQUIRES        08155
    EDEN_COST       3600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Large-Area Explosives" 09255
    CATEGORY        7
    DESCRIPTION     "The Supernova weapon is now available.  _______________________________________ The destructive power of the Supernova far surpasses what our computer simulations indicated.  Capable of destroying almost anything that gets caught in the blast, the Supernova's only drawbacks are its high cost and short combat-life.  However, the Supernova is a stealth weapon without rival."
    TEASER          "Makes the Supernova weapon available.  _______________________________________ One of our scientists believes we could develop an incredibly powerful explosive to be mounted on a combat chassis.  Although this would mean the loss of the combat chassis, the explosion would destroy all but the most heavily armored structures and units around it.  The Supernova will be our most powerful weapon."
    REQUIRES        08256
    EDEN_COST       -1
    PLYMOUTH_COST   3600
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Advanced Cooling Systems" 09256
    CATEGORY        7
    DESCRIPTION     "Microwave rate of fire increased.  _______________________________________ Our scientists have designed a modern cooling system capable of handling the extreme temperatures generated by our Microwave weapon system.  This development will be an incredible advantage for our war effort."
    TEASER          "Increases Microwave rate of fire.  _______________________________________ Our energy-based weapons systems generate massive amounts of heat upon being fired, and our heat dissipation systems cannot handle such extreme temperatures.  This flaw is severely hampering our war effort.  Designing a new cooling system for our weapons will allow our most powerful weapons to fire more often and is a top priority."
    REQUIRES        08256
    EDEN_COST       -1
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP MICROWAVE Rate_of_fire 50
END_TECH

;******************************************************************************
; Group X:  All predecessors in Group IX or earlier.
;******************************************************************************

BEGIN_TECH "Fusion Drive Module " 10051
    CATEGORY        12
    DESCRIPTION     "The Fusion Drive Module may now be produced at the Spaceport.  _______________________________________ The Fusion Drive Module serves as a high-acceleration motor for in-system travel.  The Fusion Drive Module contins the hydrogen fuel storage tanks and will serve as a power source for the Ion Drive Module during interstellar travel."
    TEASER          "Allows production of the Fusion Drive Module at the Spaceport.  _______________________________________ Although the Ion Drive Module is suited for long-distance, interstellar travel, we will need a separate motor for in-system travel."
    REQUIRES        09051
    COST            1400
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Sensor Package" 10052
    CATEGORY        12
    DESCRIPTION     "The Sensor Package may now be produced at the Spaceport.  _______________________________________ The Sensor Package serves two purposes.  First, it will provide our starship with a navigation system, allowing it to locate and avoid asteroids and other threats.  Secondly, it will manufacture microscopic Nanoprobes, send these Nanoprobes out to potential planets, and receive data from these Nanoprobes."
    TEASER          "Allows production of the Sensor Package at the Spaceport.  _______________________________________ Our starship will need to be equipped with remote sensing equipment in order to avoid impacts with asteroids and to receive data from probes sent out to collect data on potential destinations."
    REQUIRES        09052
    COST            1600
    MAX_SCIENTISTS  11
    LAB             3
END_TECH

BEGIN_TECH "Stasis Systems" 10053
    CATEGORY        12
    DESCRIPTION     "The Stasis Systems may now be produced at the Spaceport.  _______________________________________ Our new Stasis Systems make use of advanced medical technology to effectively stop the metabolic rate of the colonists while presenting no risk of adverse side-effects."
    TEASER          "Allows production of the Stasis Systems at the Spaceport.  _______________________________________ The Stasis Systems on the Conestoga were successful in slowing the metabolic rate of the colonists, but at the price of a shortened lifespan due to hybernation syndrome.  Obviously, this is a risk we cannot afford to take.  We must design new Stasis Systems using advanced technolgoy to ensure the safety of our colonists."
    REQUIRES        09053
    REQUIRES        06041
    COST            2100
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Advanced Cooling Systems" 10154
    CATEGORY        7
    DESCRIPTION     "Laser and Thor's Hammer rate of fire increased.  _______________________________________ Our scientists have designed a modern cooling system capable of handling the extreme temperatures generated by our Laser and Thor's Hammer weapon systems.  This development will be an incredible advantage for our war effort."
    TEASER          "Increases Laser and Thor's Hammer rate of fire.  _______________________________________ Our energy-based weapons systems generate massive amounts of heat upon being fired, and our heat dissipation systems cannot handle such extreme temperatures.  This flaw is severely hampering our war effort.  Designing a new cooling system for our weapons will allow our most powerful weapons to fire more often and is a top priority."
    REQUIRES        09154
    EDEN_COST       1800
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             3
    UNIT_PROP LASER Rate_of_fire 60
    UNIT_PROP THORS_HAMMER Rate_of_fire 100
END_TECH

BEGIN_TECH "Nuclear Weaponry" 10255
    CATEGORY        7
    DESCRIPTION     "Supernova and Starflare damage increased.  Supernova production costs increased.  _______________________________________ We have replaced the Supernova's chemical-driven explosion with a small-yield nuclear bomb.  Research has provided us with a way of producing a large, incredibly destructive explosion with no radioactive side-effects.  We have also upgraded the Starflare to incorporate the same chemicals originally used by the Supernova."
    TEASER          "Increases Supernova damage.  _______________________________________ The Supernova is, essentially, a chemical reaction that produces an incredibly devastating explosion.  Although the Supernova is already a very effective weapon, our scientists have recently stumbled across interesting research done on Earth in which the destructive explosion of a nuclear weapon is reduced by 'boosting' the radioactive effect.  Our scientists believe they can do the opposite."
    REQUIRES        09255
    EDEN_COST       -1
    PLYMOUTH_COST   2900
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP SELF_DESTRUCT Concussion_Damage 600
    UNIT_PROP SELF_DESTRUCT Penetration_Damage 1200
    UNIT_PROP TURRET_DESTRUCT Concussion_Damage 700
    UNIT_PROP TURRET_DESTRUCT Penetration_Damage 1400
    UNIT_PROP SELF_DESTRUCT_ADV Concussion_Damage 4000
    UNIT_PROP SELF_DESTRUCT_ADV Penetration_Damage 3000
    UNIT_PROP TURRET_DESTRUCT_ADV Concussion_Damage 5000
    UNIT_PROP TURRET_DESTRUCT_ADV Penetration_Damage 4000
    UNIT_PROP SELF_DESTRUCT_ADV Common_required 1500
    UNIT_PROP SELF_DESTRUCT_ADV Rare_required 800
    UNIT_PROP TURRET_DESTRUCT_ADV Common_required 1500
    UNIT_PROP TURRET_DESTRUCT_ADV Rare_required 800
END_TECH

;******************************************************************************
; Group XI:  All predecessors in Group X or earlier.
;******************************************************************************

BEGIN_TECH "Fueling Systems" 11051
    CATEGORY        12
    DESCRIPTION     "The Fueling Systems may now be produced at the Spaceport.  _______________________________________ I'm tired of writing descriptions! I just wanna be done with this thing!!! It's so exciting! I'll be honest, I didn't really think it was possible, myself. But I did it!"
    TEASER          "Allows production of the Fueling Systems at the Spaceport.  _______________________________________ In order to fuel both the Fusion Drive Module, which relies on hydrogen fuel, and the Ion Drive Module, which uses liquid mercury, we will need a fueling system capable of providing both forms of these fuels."
    REQUIRES        10051
    COST            1900
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Orbital Package" 11052
    CATEGORY        12
    DESCRIPTION     "The Oribtal Package may now be produced at the Spaceport.  _______________________________________ The Orbital Package consists of an EDWARD Satellite, a Solar Power Satellite, an Observer Satellite, a Communications Satellite, a Weather Satellite, and various other satellites which will be vital to our new colony."
    TEASER          "Allows production of the Orbital Package at the Spaceport.  _______________________________________ Once we arrive at our new home, we will immediately require several satellites in order to maintain smooth colony operations.  This project seeks to develop the necessary satellites."
    REQUIRES        10052
    COST            2300
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

;******************************************************************************
; Group XII:  All predecessors in Group XI or earlier.
;******************************************************************************

BEGIN_TECH "Phoenix Module" 12051
    CATEGORY        12
    DESCRIPTION     "The Phoenix Module may now be produced at the Spaceport.  _______________________________________ The so-called 'Seed Factory 2' is an entirely automated deployment package.  Upon arrival at our new home, a lander containing the Seed Factory 2 will automatically depart for the surface of the planet.  Upon landing, it will begin construction of our new colony."
    TEASER          "Allows production of the Phoenix Module at the Spaceport.  _______________________________________ When we arrive at our new home, we will require a lander to prepare a colony before the population lands.  This design will be very similar to the original Seed Factory brought from old Earth to New Terra."
    REQUIRES        10053
    REQUIRES        11051
    REQUIRES        11052
    COST            3600
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Reinforced Combat Vehicles" 12011
    CATEGORY        4
    DESCRIPTION     "Guard Post, Panther, Lynx, and Tiger hit points and armor increased.  Production costs increased.  _______________________________________ We have successfully upgraded our forces.  Although this improvement carries a substantial increase in production costs, our combat units are now the scourge of the battlefield, capable of taking more damage than ever before."
    TEASER          "Increases Guard Post, Panther, Lynx, and Tiger hit points and armor.  _______________________________________ Several failed experiments during our starship design have provided our scientists with some very interesting ideas.  While our combat vehicles are already incredibly durable, our scientists believe that further improvements based off of starship technology are possible.  This project will enhance the durability of our combat vehicles and Guard Posts."
    REQUIRES        11051
    REQUIRES        09053
    REQUIRES        07073
    REQUIRES        07012
    COST            4200
    MAX_SCIENTISTS  18
    LAB             3
    UNIT_PROP LIGHT_TANK Hit_points 700
    UNIT_PROP LIGHT_TANK Armor 3
    UNIT_PROP BIG_TANK Hit_points 1600
    UNIT_PROP LIGHT_TANK Common_required 500
    UNIT_PROP LIGHT_TANK Rare_required 200
    UNIT_PROP BIG_TANK Common_required 1300
    UNIT_PROP BIG_TANK Rare_required 500
END_TECH

;******************************************************************************
; Special Technologies
;******************************************************************************

; These are techs similar to the Tiger Speed Upgrade in the original game
; in that they can only be obtained through wreckage.  The difference is
; the actual tech the wreckage gives is a prerequisite for another tech.
; Basically, you have to research these techs. They aren't just given to you.


;******************************************************************************
; Free/Dummy Technologies
;******************************************************************************

BEGIN_TECH "Eden 03021" 03121
    CATEGORY        0
    REQUIRES        03021
    EDEN_COST       0
    PLYMOUTH_COST   -1
    UNIT_PROP UNIVERSITY Production_Capacity 10
END_TECH

BEGIN_TECH "Plymouth 03021" 03221
    CATEGORY        0
    REQUIRES        03021
    EDEN_COST       -1
    PLYMOUTH_COST   0
    UNIT_PROP UNIVERSITY Production_Capacity 8
END_TECH

BEGIN_TECH "Rail Gun" 11151
    CATEGORY        0
    REQUIRES        01151
    EDEN_COST       0
    PLYMOUTH_COST   -1
END_TECH

BEGIN_TECH "RPG" 11251
    CATEGORY        0
    REQUIRES        01251
    EDEN_COST       -1
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Agridome" 02101
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Command Center" 02103
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Structure Factory" 02104
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Basic Laboratory" 02106
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Mine" 02108
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Smelter" 02110
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Mining Upgrade" 03001
    CATEGORY        0
    REQUIRES        03062
    COST            0
    UNIT_PROP SURVEYOR Hit_points 250
    UNIT_PROP MINER Hit_points 450
    UNIT_PROP MINE Hit_points 800
    UNIT_PROP MINER Armor 2
    UNIT_PROP SURVEYOR Armor 1
    UNIT_PROP MINE Armor 3
    UNIT_PROP MINER Common_Required 500
    UNIT_PROP MINER Move_Speed 3
    UNIT_PROP SURVEYOR Common_Required 250
    UNIT_PROP SURVEYOR Move_Speed 3
END_TECH

BEGIN_TECH "Tokamak" 02112
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Tube" 02114
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Trade Center" 02115
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Cargo Truck" 03604
    CATEGORY        0
    REQUIRES        02011
    COST            0
END_TECH

BEGIN_TECH "Construction Vehicle" 03605
    CATEGORY        0
    REQUIRES        02011
    COST            0
END_TECH

BEGIN_TECH "Earthworks Constructor" 03606
    CATEGORY        0
    REQUIRES        02011
    COST            0
END_TECH

BEGIN_TECH "Robo-Dozer" 03608
    CATEGORY        0
    REQUIRES        03032
    COST            0
END_TECH

BEGIN_TECH "Robo-Miner" 03609
    CATEGORY        0
    REQUIRES        03062
    COST            0
END_TECH

BEGIN_TECH "Robo-Surveyor" 03610
    CATEGORY        0
    REQUIRES        03062
    COST            0
END_TECH

BEGIN_TECH "Storage Tanks, Rare Metals" 05502
    CATEGORY        0
    REQUIRES        04062
    REQUIRES        03033
    COST            0
END_TECH

BEGIN_TECH "Rare Metals Cargo" 12052
    CATEGORY        0
    REQUIRES        12051
    COST            0
END_TECH

BEGIN_TECH "Common Metals Cargo" 12053
    CATEGORY        0
    REQUIRES        12051
    COST            0
END_TECH

BEGIN_TECH "Food Cargo" 12054
    CATEGORY        0
    REQUIRES        12051
    COST            0
END_TECH

BEGIN_TECH "Evacuation Module" 12055
    CATEGORY        0
    REQUIRES        12051
    COST            0
END_TECH

BEGIN_TECH "Children Module" 12056
    CATEGORY        0
    REQUIRES        12051
    COST            0
END_TECH

;******************************************************************************
; Unavailable Technologies
;******************************************************************************

BEGIN_TECH "Temporarily Disabled" 01234
    CATEGORY        0
    COST            -1
END_TECH

;******************************************************************************
; End