; Joe Whitehead's First Custom OP2 Tektree (Created from scratch - inspired by originals)
; Version history:
; 10/20/2006 - Created initial file.  Currently concentrating on the chemical/industrial topics/units.  Working on AI-controlled colony first, then moving on to microbes after the first tektree is fleshed out.
; 10/21/2006 - Added in topics from basic and survivor tek trees for testing.
; 10/23/2006 - Bug fixes to have the correct topic numbers.

; Needed to initialize the microbe/AI colony.  These CAN be produced lator but are meant to be for a new colony.  This would be so that one building could be a 'seed' with essential services.  This includes power for example.  The price is very high in rare metals, though.
;Use search and replace for "SurveyModule" to produce distributable .TXT file.  This is easily scriptable. 
;BEGIN_TECH "Survey module" SurveyModule
;    CATEGORY    0
;    COST        10000
;END_TECH

;BasicLab=02106 in original file.  Since this mod is meant to be a new game, the basic lab is obsolete but I can add research topics to it using the LAB option.
BEGIN_TECH "Barebones sciences building" 02106
	CATEGORY	0
	COST		0
END_TECH

; Add the five basic lab techs
BEGIN_TECH "Astronomy" 02701
    CATEGORY        1
    DESCRIPTION     "..."
    TEASER          "..."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Boptronics" 02702
    CATEGORY        1
    DESCRIPTION     "..."
    TEASER          "..."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

;ChemicalLab=02703 in original file.
;Note that the microbe colony version of this file has different needs for this tech.  I will amend the description and teaser when this source is split.  ;)
BEGIN_TECH "Chemical lab development" 02703
    CATEGORY    1
    DESCRIPTION    "We have had decent results in building prototype units from parts available at the colony site.  We can now build a chemical manufacturing lab."
    TEASER        "While some basic chemicals are created using the survey module's construction support, anything else has to be shipped at great expense, time, and risk.  There are also some chemical products too unstable to deliver safely or before they become useless.  To alleviate this problem, our analyisis programs show that a robotic chemistry lab would need to be constructed.  Modifications of construction robots and nanotech will be used to design prototypes able to be mass produced at the colony site."
    COST    1000
    MAX_SCIENTISTS    10
    LAB    1
END_TECH

;ChemicalLab=02703 in original file.
;BEGIN_TECH "Chemical lab development level 2" ChemicalLab2
;    CATEGORY    1
;    DESCRIPTION    "Upgrades to the chemistry lab have increased efficiency and safety.  We now have a better quality control and can do more advanced chemical analysis on site."
;    TEASER        "The chemical labs have proven useful but have some serious issues that didn't appear in the testing environment (of course).  we need more reliability, safety, productivity, and durability of our labs.  The labs have shown a tendancy to have breakdowns that are currently annoying but might eventually prove much more costly.  A side benefit of the quality control program is that we'll be able to provide better and more accurate analysis support in our chemical labs."
;    COST    1000
;    MAX_SCIENTISTS    10
;    REQUIRES        ChemicalLab1
;    LAB    1
;END_TECH

;ChemicalLab=02703 in original file.
;BEGIN_TECH "Chemical lab development level 3" ChemicalLab3
;    CATEGORY    2
;    DESCRIPTION    "The research went quite nicely - we now have an operational OSO-3001 lab.  It may be time to research an advanced lab..."
;    TEASER        "Now that we have a more efficient chemistry lab, we are almost ready for an Outpost Standard Organization (OSO) 3001 lab and testing center.  This line of research is essential for lator industrial and commercial applications."
;    COST    1000
;    MAX_SCIENTISTS    10
;    REQUIRES        ChemicalLab2
;    LAB    2
;END_TECH

BEGIN_TECH "Planetary Sciences" 02704
    CATEGORY        1
    DESCRIPTION     "..."
    TEASER          "..."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

BEGIN_TECH "Social Sciences" 02705
    CATEGORY        1
    DESCRIPTION     "..."
    TEASER          "..."
    COST            400
    MAX_SCIENTISTS  5
    LAB             1
END_TECH

;GORF=03302 in original file.
BEGIN_TECH "Raw materials recovery" 03302
    CATEGORY    6
    DESCRIPTION    "We can now recover some of our old materials for reuse."
    TEASER        "It takes a considerable amount of effort to create the raw materials needed for construction of the ever larger colony.  In order to reduce this, it has been suggested that we find a way to convert our derilects into useful materials."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH













;All original topics grouped by category after basic lab topics:
;Are the rest of these needed in order to make it work?  Left in for debug purposes.
;It turns out that they are since the game expects the ones mentioned in the other sheets.




Geothermal power=05115 in original file.
BEGIN_TECH "Planothermal Power" 05115
    CATEGORY          3
    DESCRIPTION       "..."
    TEASER            "..."
    REQUIRES        05110
    EDEN_COST       2200
    PLYMOUTH_COST   2200
    MAX_SCIENTISTS  14
    LAB             2
END_TECH 

BEGIN_TECH  "Magnetohydrodynamics" 05107
    CATEGORY        3
    DESCRIPTION     "..."
    TEASER          "..."
    REQUIRES        05110
    EDEN_COST       2200
    PLYMOUTH_COST   2200
    MAX_SCIENTISTS  12
    LAB             2
END_TECH 



;Hot-Cracking Column Efficiency=07202 in original file
BEGIN_TECH "Hot-Cracking Column Efficiency" 07202
    CATEGORY          6
    DESCRIPTION       "..."
    TEASER            "..."
    IMPROVE_DESC    "Reduced Power demand"
    REQUIRES        03302
    REQUIRES        05110
    COST            1400
    MAX_SCIENTISTS  14
    LAB             2
    UNIT_PROP SMELTER_ADV Power_Required 40
    UNIT_PROP SMELTER Power_Required 40
    UNIT_PROP GORF Power_Required 40
END_TECH

Rare Ore Extraction=07201 in original file.
BEGIN_TECH "Rare Ore Extraction" 07201
    CATEGORY    6
    DESCRIPTION "..."
    TEASER "..."
    IMPROVE_DESC    "Improved Rare Ore yield"
    REQUIRES        05110
    EDEN_COST       3400
    PLYMOUTH_COST   4300
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP MINE_ADV Improved 1
END_TECH

BEGIN_TECH "Metallogeny" 03405
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved Common Ore yield"
    EDEN_COST       1100
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP MINE Improved 1
END_TECH

BEGIN_TECH "Recycler Postprocessing" 05306
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved Metals reclamation"
    REQUIRES        03302
    EDEN_COST       1500
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP GORF Improved 1
END_TECH 

BEGIN_TECH "Smelter Postprocessing" 07203
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased ore yield"
    REQUIRES        05110
    REQUIRES        05306
    EDEN_COST       3800
    PLYMOUTH_COST   4300
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP SMELTER Improved 1
    UNIT_PROP SMELTER_ADV Improved 1
END_TECH 

BEGIN_TECH "Magma Refining" 08103
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Can build Magma Wells"
    REQUIRES        05115
    REQUIRES        03202
    EDEN_COST       3200
    PLYMOUTH_COST   3200
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP MINER Common_Required 800
END_TECH

BEGIN_TECH "Magma Purity Control" 10301
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved Rare Ore yield"
    REQUIRES        08103
    EDEN_COST       4500
    PLYMOUTH_COST   4500
    MAX_SCIENTISTS  18
    LAB             3
    UNIT_PROP MAGMA_WELL Production_Capacity 150
END_TECH

BEGIN_TECH "High-Temperature Superconductivity" 03402
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased Power output"
    EDEN_COST       1100
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  11
    LAB             3
    UNIT_PROP TOKAMAK Production_Capacity 300
END_TECH

BEGIN_TECH "Heat Mining" 08304
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased Power output"
    REQUIRES        05115
    EDEN_COST       1600
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  10
    LAB             2
    UNIT_PROP GEOTHERMAL Production_Capacity 650
END_TECH

BEGIN_TECH "Solar Power" 10204
    CATEGORY    6
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        05405
    EDEN_COST       2800
    PLYMOUTH_COST   3700
    MAX_SCIENTISTS  16
    LAB             3
END_TECH

BEGIN_TECH "Enhanced Defensive Fortifications" 08306
    CATEGORY    2
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved armor"
    REQUIRES        03407
    REQUIRES        03408
    REQUIRES        05110
    EDEN_COST       1600
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_GUARD Armor 5
END_TECH

BEGIN_TECH "Lava Defenses" 05701
    CATEGORY    2
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        05110
    REQUIRES        03202
    EDEN_COST       -1
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  12
    LAB             3
END_TECH

BEGIN_TECH "Blight-Resistant Isotopes" 08401
    CATEGORY        2
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        05110
    REQUIRES        03303
    EDEN_COST       2000
    PLYMOUTH_COST   2000
    MAX_SCIENTISTS  14
    LAB             3
END_TECH

BEGIN_TECH "Microbe-Resistance Upgrade" 08402
    CATEGORY        2
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        08401
    REQUIRES        05307
    EDEN_COST       2400
    PLYMOUTH_COST   2400
    MAX_SCIENTISTS  16
    LAB             3
    UNIT_PROP WALL_MICROBE Common_Required 100
    UNIT_PROP WALL_MICROBE Rare_Required 50
END_TECH

BEGIN_TECH "Efficiency Engineering Eden" 08301
    CATEGORY    2
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved production rate"
    REQUIRES        05101
    REQUIRES        05405
    EDEN_COST       4000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             2
    UNIT_PROP FACT_LUXURY Production_Capacity 96
    UNIT_PROP FACT_STRUCTURE Production_Capacity 96
    UNIT_PROP FACT_VEHICLE Production_Capacity 96
    UNIT_PROP SPACEPORT Production_Capacity 96
END_TECH

BEGIN_TECH "Efficiency Engineering Plymouth" 08302
    CATEGORY    2
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved production rate"
    REQUIRES        05116
    REQUIRES        05405
    EDEN_COST       -1
    PLYMOUTH_COST   4000
    MAX_SCIENTISTS  18
    LAB             2
    UNIT_PROP FACT_ANDROID Production_Capacity 96
    UNIT_PROP FACT_STRUCTURE Production_Capacity 96
    UNIT_PROP FACT_VEHICLE Production_Capacity 96
    UNIT_PROP SPACEPORT Production_Capacity 96
END_TECH

BEGIN_TECH "Cybernetic Teleoperation" 03401
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    EDEN_COST       800
    PLYMOUTH_COST   1000
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Advanced Vehicle Power Plant" 03901
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        03402
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP BIG_TRUCK Move_Speed 3
    UNIT_PROP WALL_TRUCK Move_Speed 4
    UNIT_PROP BULL_DOZER Move_Speed 4
END_TECH

BEGIN_TECH "Mobile Weapons Platform" 03851
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        03401
    REQUIRES        03407
    REQUIRES        03408
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Robot-Assist Mechanic Eden" 05051
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        03401
    EDEN_COST       800
    PLYMOUTH_COST   0
    MAX_SCIENTISTS  8
    LAB             2
END_TECH

BEGIN_TECH "Robot-Assist Mechanic Plymouth" 05052
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved sight range"
    REQUIRES        03401
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_LIGHT Sight_Range 9
    UNIT_PROP TOWER_GUARD Sight_Range 9
    UNIT_PROP SCOUT Sight_Range 8
END_TECH 

BEGIN_TECH "Robotic Image Processing" 05318
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved sight range"
    REQUIRES        03401
    EDEN_COST       1400
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP TOWER_LIGHT Sight_Range 9
    UNIT_PROP TOWER_GUARD Sight_Range 9
    UNIT_PROP SCOUT Sight_Range 8
END_TECH 

BEGIN_TECH "Advanced Combat Chassis" 05201
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        03851
    REQUIRES        03901
    REQUIRES        05110
    EDEN_COST       2000
    PLYMOUTH_COST   2200
    MAX_SCIENTISTS  13
    LAB             3
END_TECH 

BEGIN_TECH "Advanced Robotic Manipulator Arm Eden" 07213
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved productivity"
    REQUIRES        05102
    EDEN_COST       2800
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  16
    LAB             2
    UNIT_PROP REPAIR_TRUCK Production_Rate 96
    UNIT_PROP CON_TRUCK Production_Rate 96
    UNIT_PROP WALL_TRUCK Production_Rate 96
    UNIT_PROP BULL_DOZER Production_Rate 96
    UNIT_PROP GARAGE Production_Capacity 96
END_TECH

BEGIN_TECH "Advanced Robotic Manipulator Arm Plymouth" 07214
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved productivity"
    REQUIRES        05102
    EDEN_COST       -1
    PLYMOUTH_COST   3200
    MAX_SCIENTISTS  14
    LAB             2
    UNIT_PROP CON_TRUCK Production_Rate 96
    UNIT_PROP WALL_TRUCK Production_Rate 96
    UNIT_PROP BULL_DOZER Production_Rate 96
    UNIT_PROP GARAGE Production_Capacity 96
END_TECH

BEGIN_TECH "Independent Turret Power Systems" 05111
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased weapon damage"
    REQUIRES        03402
    REQUIRES        03851
    EDEN_COST       1600
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             3
    UNIT_PROP LASER Penetration_Damage 45
    UNIT_PROP MICROWAVE Concussion_Damage 30
    UNIT_PROP MICROWAVE Penetration_Damage 30
END_TECH 

BEGIN_TECH "Reinforced Vehicle Construction" 05317
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased hit points"
    REQUIRES        05110
    EDEN_COST       1200
    PLYMOUTH_COST   1400
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP CON_TRUCK Hit_Points 375
    UNIT_PROP CON_TRUCK Common_Required 1000
    UNIT_PROP CON_TRUCK Rare_Required 150
    UNIT_PROP BIG_TRUCK Hit_Points 750
    UNIT_PROP BIG_TRUCK Common_Required 500
    UNIT_PROP BIG_TRUCK Rare_Required 100
    UNIT_PROP MOBILE_HOME Hit_Points 280
    UNIT_PROP MOBILE_HOME Common_Required 650
    UNIT_PROP MOBILE_HOME Rare_Required 100
END_TECH

BEGIN_TECH "Scout-class Drive Train Refit" 07206
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        03851
    EDEN_COST       1500
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP LIGHT_TANK Move_Speed 2
    UNIT_PROP SURVEYOR Move_Speed 3
    UNIT_PROP SCOUT Move_Speed 1
END_TECH

BEGIN_TECH "Dual-Turret Weapons Systems" 08201
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        05201
    REQUIRES        05317
    EDEN_COST       4000
    PLYMOUTH_COST   4200
    MAX_SCIENTISTS  18
    LAB             3
END_TECH

BEGIN_TECH "Legged Robots" 05116
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        03401
    REQUIRES        03402
    EDEN_COST       -1
    PLYMOUTH_COST   1800
    MAX_SCIENTISTS  14
    LAB             2
END_TECH 

BEGIN_TECH "Reinforced Panther Construction" 08309
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased Hit Points"
    REQUIRES        05201
    REQUIRES        05317
    EDEN_COST       1500
    PLYMOUTH_COST   2000
    MAX_SCIENTISTS  11
    LAB             3
    UNIT_PROP MED_TANK Hit_Points 700
    UNIT_PROP MED_TANK Common_Required 300
    UNIT_PROP MED_TANK Rare_Required 150
END_TECH

BEGIN_TECH "Advanced Armoring Systems" 10303
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased armor"
    REQUIRES        05201
    REQUIRES        08306
    EDEN_COST       3000
    PLYMOUTH_COST   3800
    MAX_SCIENTISTS  17
    LAB             3
    UNIT_PROP LIGHT_TANK Armor 2
    UNIT_PROP MED_TANK Armor 3
END_TECH 

BEGIN_TECH "Spider Maintenance Software Revision" 08319
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Improved rate of repair"
    REQUIRES        05116
    EDEN_COST       -1
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
    UNIT_PROP SPIDER Production_Rate 96
END_TECH

BEGIN_TECH "Tiger Speed Modification" 11999
    CATEGORY    4
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased speed"
    REQUIRES        08201
    COST            5000
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP BIG_TANK Move_Speed 4
END_TECH

BEGIN_TECH "Hydroponic Growing Media" 03403
    CATEGORY    5
    DESCRIPTION    "..."
    TEASER        "..."
    IMPROVE_DESC    "Increased Food production"
    EDEN_COST       1600
    PLYMOUTH_COST   900
    MAX_SCIENTISTS  11
    LAB             2
    UNIT_PROP AGRIDOME Production_Capacity 50
END_TECH

BEGIN_TECH "Focused Microwave Projection" 03408
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    EDEN_COST       0
    PLYMOUTH_COST   1200
    MAX_SCIENTISTS  10
    LAB             2
END_TECH

BEGIN_TECH "Large-Scale Optical Resonators" 03407
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Heat Dissipation Systems" 05601
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Dissipating Adhesives" 05202
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Explosive Charges" 07102
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Directional Magnetic Fields" 05506
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Electromagnetic Pulsing" 05508
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Multiple Mine Projectile System" 07103
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Reduced Foam Evaporation" 08320
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Rocket Propulsion" 05599
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Acid Weaponry" 08503
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Arachnid Weaponry" 07104
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Extended-Range Projectile Launcher" 07212
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "High-Powered Explosives" 08203
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Increased Capacitance Circuitry" 07403
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Arachnid Durability" 08321
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Artificial Lightning" 10102
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Extended-Range Projectile Launcher" 07211
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Grenade Loading Mechanism" 10306
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Rocket Atmospheric Re-entry System" 12201
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Scorpion Power Systems" 07405
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Grenade Loading Mechanism" 10305
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Heat Dissipation Systems" 12101
    CATEGORY    7
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Space Program" 05405
    CATEGORY    8
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Improved Launch Vehicle" 10101
    CATEGORY    8
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Meteor-Watch Observatory" 08049
    CATEGORY    8
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Skydock" 08601
    CATEGORY    8
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Environmental Psychology" 03406
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Research Training Programs" 03305
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Consumerism" 05101
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Disaster-Resistant Housing" 08105
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Expanded Housing" 08104
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Hypnopaedia Eden" 05309
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Hypnopaedia Plymouth" 05310
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Leisure Studies" 03306
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH  "Public Performance" 05108
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Forum Reconfiguration" 05408
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Multitainment Console Upgrade" 08307
    CATEGORY    9
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Seismology" 03201
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Vulcanology" 03202
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH  "Meteorology" 05302
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH  "Severe Atmospheric Disturbances" 05303
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Precision Trajectory Projection Software" 10309
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        08106
    EDEN_COST       2400
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  14
    LAB             2
    UNIT_PROP OBSERVATORY Improved 1
END_TECH

BEGIN_TECH "High-Energy Ray-Composite Projector" 08106
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        08051
    EDEN_COST       4000
    PLYMOUTH_COST   -1
    MAX_SCIENTISTS  18
    LAB             2
END_TECH

BEGIN_TECH "Meteor Detection" 08316
    CATEGORY    10
    DESCRIPTION    "..."
    TEASER        "..."
    REQUIRES        08601
    EDEN_COST       0
    PLYMOUTH_COST   1600
    MAX_SCIENTISTS  12
    LAB             2
END_TECH

BEGIN_TECH "Meteor Detection" 08317
    CATEGORY        0
    REQUIRES        08049
    REQUIRES        08316
    COST            0
END_TECH




BEGIN_TECH "Emergency Response Systems" 03301
    CATEGORY    11
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Health Maintenance" 03303
    CATEGORY    11
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Offspring Enhancement" 03304
    CATEGORY    11
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Automated Diagnostic Examinations" 05307
    CATEGORY    11
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "DIRT Procedural Review" 05305
    CATEGORY    11
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Stasis Systems" 10208
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Habitat Ring" 10205
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Ion Drive Module" 08801
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Command Module" 10202
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Orbital Package" 10209
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Sensor Package" 10206
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Fueling Systems" 08951
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Fusion Drive Module" 08901
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH

BEGIN_TECH "Phoenix Module" 10401
    CATEGORY    12
    DESCRIPTION    "..."
    TEASER        "..."
    COST    1000
    MAX_SCIENTISTS    10
    LAB        1
END_TECH












; Special Technologies
; In Land Rush multiplayer games, wreckage pieces give player special technology.

; Add a dummy tech to prevent researching Tiger Speed Modification
; at the Basic Lab.
; Note: To make wreckage give the Tiger Speed Modification right away
;     use the Tiger Speed Modification tech for the wreckage.
;    To allow Tiger Speed Modification to be *researched* once
;    the wreckage is recovered, use *this* tech for the wreckage.

BEGIN_TECH "Intentionally left blank 11998" 11998
    CATEGORY        0
    COST            100
END_TECH

BEGIN_TECH "Tiger Speed Modification" 11999
    CATEGORY        4
    DESCRIPTION     "Tiger speed increased. _______________________________________  The 'Conestoga' wreckage we found appears to be a piece of a roving vehicle intended for use as a planetary explorer.  That vehicle was similar to our Tiger heavy combat chassis in many respects, but was capable of a higher top speed.  In examining this item, we were able to make simple modifications to our Tigers that increases their speed."
    TEASER          "Tiger speed increased. _______________________________________  The 'Conestoga' wreckage we found appears to be a piece of a roving vehicle intended for use as a planetary explorer.  That vehicle was similar to our Tiger heavy combat chassis in many respects, but was capable of a higher top speed.  In examining this item, we were able to make simple modifications to our Tigers that increases their speed."
    IMPROVE_DESC    "Increased speed."
    REQUIRES        11998
    COST            5000
    MAX_SCIENTISTS  10
    LAB             3
    UNIT_PROP BIG_TANK Move_Speed 4
END_TECH

; Free Technologies

BEGIN_TECH "Spider" 02099
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Agridome" 02101
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Command Center" 02103
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Structure Factory" 02104
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Light Tower" 02107
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Mine" 02108
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Residence" 02109
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Ore Smelter" 02110
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Common Metals Storage Tanks" 02111
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Tokamak" 02112
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Tube" 02114
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Trade Center" 02115
    CATEGORY        0
    COST            0
END_TECH

; Edit: Make the basic lab depend on the five basic techs
;    When research is complete on all five basic techs,
;    the Basic Lab is replaced by the Standard Lab in the
;    Structure Factory's build list.   (These comments are from survtech.txt)

BEGIN_TECH "Standard Lab" 03101
    CATEGORY        0
    COST            0
    REQUIRES        02701
    REQUIRES        02702
    REQUIRES        02703
    REQUIRES        02704
    REQUIRES        02705
END_TECH

BEGIN_TECH "Walls, Concrete" 05106
    CATEGORY        0
    COST            0
END_TECH 

BEGIN_TECH "Lab, Advanced" 05104
    CATEGORY        0
    REQUIRES        03305
    COST            0
END_TECH 

BEGIN_TECH "03501 Robot Command Center" 03501
    CATEGORY        0
    REQUIRES        03401
    COST            0
END_TECH

BEGIN_TECH "03502 Vehicle Factory" 03502
    CATEGORY        0
    REQUIRES        03401
    COST            0
END_TECH

BEGIN_TECH "03601 Scout" 03601
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Laser Turret" 03602
    CATEGORY        0
    REQUIRES        03407
    EDEN_COST       0
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Microwave Turret" 03603
    CATEGORY        0
    REQUIRES        03408
    EDEN_COST       0
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Cargo Truck" 03604
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Construction Vehicle" 03605
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Earthworks Constructor" 03606
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Evaculation Transport" 03607
    CATEGORY        0
    COST            0
END_TECH

BEGIN_TECH "Robo-Dozer" 03608
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Robo-Miner" 03609
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Robo-Surveyor" 03610
    CATEGORY        0
    REQUIRES        03502
    COST            0
END_TECH

BEGIN_TECH "Guard Post" 03801
    CATEGORY        0
    REQUIRES        03407
    REQUIRES        03408
    COST            0
END_TECH

BEGIN_TECH "Garage" 05102
    CATEGORY        0
    REQUIRES        05051
    REQUIRES        05052
    COST            0
END_TECH

BEGIN_TECH "Repair vehicle" 05401
    CATEGORY        0
    REQUIRES        05102
    EDEN_COST       0
    PLYMOUTH_COST   0
END_TECH 

BEGIN_TECH "Smelter, Rare Ore construction" 05501
    CATEGORY        0
    REQUIRES        05110
    COST            0
END_TECH 

BEGIN_TECH "Storage Tanks, Rare Metals" 05502
    CATEGORY        0
    REQUIRES        05110
    COST	    0
END_TECH 

BEGIN_TECH "Rocket Launcher" 05602
    CATEGORY        0
    REQUIRES        05599
    EDEN_COST       0
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "Observatory" 08051
    CATEGORY        0
    REQUIRES        08049
    EDEN_COST       0
    PLYMOUTH_COST   0
END_TECH

BEGIN_TECH "SULV" 05503
    CATEGORY        0
    REQUIRES        05405
    COST            0
END_TECH

BEGIN_TECH "EDWARD satellite" 05504
    CATEGORY        0
    REQUIRES        05405
    COST            0
END_TECH

BEGIN_TECH "Evacuation Module" 12599
    CATEGORY        0
    REQUIRES        10401
    COST            0
END_TECH

; Unavailable Technologies

BEGIN_TECH "Children's Module" 12499
    CATEGORY        0
    COST            -1
END_TECH

;Used in the campaigns.
BEGIN_TECH "Tech Level 1" 01000
    CATEGORY        0
    COST            -1
END_TECH

;Taken from DataStructure Technology.txt in Outpost2_Internal_Info folder.
;// "CATEGORY" values (for both items and upgrades to these items)
;// 0 = Free technologies (and unavailable technologies)
;// 1 = Basic labratory sciences
;// 2 = Defenses (GP upgrade, walls, and efficiency engineering)
;// 3 = Power
;// 4 = Vehicles (which ones can be built, speed upgrades, armour upgrades)
;// 5 = Food
;// 6 = Metals gathering
;// 7 = Weapons
;// 8 = Space (spaceport, observatory, launch vehicle, skydock)
;// 9 = Population (happiness)
;// 10 = Disaster warning (and defense)
;// 11 = Population (health, growth)
;// 12 = Spaceship module
