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Outpost Universe Forums
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Outpost 2 Programming & Development
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dll creation.
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Topic: dll creation. (Read 3639 times)
Fire Plague
Newbie
Posts: 1
dll creation.
«
on:
March 22, 2023, 06:47:31 PM »
last post in here was over 2 years ago. Is .dll creating for custom colony games still a thing?
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Sirbomber
Hero Member
Posts: 3238
Re: dll creation.
«
Reply #1 on:
March 23, 2023, 08:49:06 AM »
Yes it is, though there are a few ways to help make the process a little easier nowadays:
An
updated mapper
based on Unity that supposedly has some pretty advanced features, though I've personally never been able to get it to run.
A
library
you can add to your mission scripts to help with setting up disasters.
A
mission
(with both solo/multiplayer variants) that lets you use chat commands to spawn units, then export code you can add to your mission script to re-create that unit placement.
The old
coding tutorials
are still mostly relevant.
There's also a project to allow mission scripting to happen in Python instead of C++ but my understanding is that's not 100% ready just yet.
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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials
leeor_net
Administrator
Hero Member
Posts: 2352
OPHD Lead Developer
Re: dll creation.
«
Reply #2 on:
March 28, 2023, 09:55:04 PM »
The forums are almost a legacy archive at this point. Most of us are active over on Discord (see Chat link above for server invite if you haven't already joined).
And yes, it's still a thing.
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- Leeor
LairWorks Entertainment
Titanum UFO's
You're confused because OP2's devs did something dumb? You must be new here.
- Sirbomber
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dll creation.