Author Topic: dll creation.  (Read 3639 times)

Offline Fire Plague

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dll creation.
« on: March 22, 2023, 06:47:31 PM »
last post in here was over 2 years ago. Is  .dll creating for custom colony games still a thing?

Offline Sirbomber

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Re: dll creation.
« Reply #1 on: March 23, 2023, 08:49:06 AM »
Yes it is, though there are a few ways to help make the process a little easier nowadays:
  • An updated mapper based on Unity that supposedly has some pretty advanced features, though I've personally never been able to get it to run.
  • A library you can add to your mission scripts to help with setting up disasters.
  • A mission (with both solo/multiplayer variants) that lets you use chat commands to spawn units, then export code you can add to your mission script to re-create that unit placement.
  • The old coding tutorials are still mostly relevant.
  • There's also a project to allow mission scripting to happen in Python instead of C++ but my understanding is that's not 100% ready just yet.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline leeor_net

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Re: dll creation.
« Reply #2 on: March 28, 2023, 09:55:04 PM »
The forums are almost a legacy archive at this point. Most of us are active over on Discord (see Chat link above for server invite if you haven't already joined).

And yes, it's still a thing. :D