Author Topic: Dynamic Save Games  (Read 1923 times)

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Dynamic Save Games
« on: July 22, 2011, 02:15:57 PM »
Were there already successful attempts to get the OP2 saving system to be a little bit more dynamic? (Loading a buffer of previously unknown size would already be enough) I found some raw suggestions in the mission sdk source files, but im not sure if they are up to date.
Praise the mighty light towers!!!

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Dynamic Save Games
« Reply #1 on: July 23, 2011, 09:12:33 PM »
I'm not aware of anything. I suspect if it's been done, then Eddy-B would have been the one to do it.

Most people just work around this, such as by allocating static data structures that should be big enough.