i got the editor, but how do i play a map once it is made? i have a map partially made, and i wanted to see how it played before i finished it, but i can't figure out how to play it.
Ok. You gotta get a DLL that you want to use that contains the setup of the units you want, and copy it. (easiest way to test is to just copy a tutorial, like t01.dll)
Now, (armed with a hex editor) open the copy of the DLL, search for the text
.map and you will find the map name that the DLL is using.. You can change it if you want... It's easiest to keep it the same length, but if it's less, then add null's (00) past the end of the .map part until it is the same length as the old name in the hex view.
Whatever you do, don't make the name longer, and make sure you are OVERWRITING the text, not inserting text! (If you change the length of the file, you will screw up the DLL and it won't work... Well, actually there is a way to fix it if you make it shorter, but I'm not going to go into about how Windows works to load programs and about alignments... Too complicated.)
Nearby the map name there should be the name of the level. (change this if you want, but remember: don't exceed the length! and add nulls (00) or spaces (20) to make it the same length as the old name, if it's shorter.
Finally, save it, and rename it to the kind of mission it previously was, using the OP2 naming conventions.
The file name must start with:
t - for Tutorial
e - for Eden Campaign
p - for Plymouth Campaign
ml - multiplayer lastone/landrush (I think)
c - colony game.
(Note, that you CANNOT switch the type of DLL it is by changing the 1st letter! There is also a number in the DLL that controls the mission type. If you do, it won't show up in the list.)
Now you can go into OP2 and your new mission should be in the list, according to what kind of mission you originally copied from.
If you have any questions about this, I'll be glad to provide answers.