hey mate, I'll just stop my thread this is looking strong : )
So like I said my post my laptop is being broken : (
but I got the wave effect pretty good before it craped out on me
Oh so here is my question, when you build the tubes, what happens when you want to build down? or if there is a crosssection?
I was thinking with triggers we could set it up so that it auto detects around itself, and just changes it model based on a number of truths.
I've got (had) an alpha version of this up but with pylons just changing into an untextured on if they were touching more than 2 other pylon but I have no idea where you found the pipes
could you help me find them?
well hopefully it gives you an idea.
great job with the kits man O.o I couldn't figured it out at all, it's freaking awesome!
I had it set up so all of the buildings were already there, but with building requirements, and when you got a kit the building which was the requirement would build itself in the top right corner. allowing you to build the building you bought the it for. Old school sc1 style workaround
Then when you built a building it would destroy the one in the top left.
god it was horrible lol
I think I'll focus on art then, since I don't think we'll ever get those models that were finished already : (
I got my own truck in the game with wheels : )
when it blows up it shows the tank model though :./
but I figured it out : )
Also I've been making custom ground texture maps, I think we can emulate the environment with just a little but of work!
painting ground textures in zbrush is fun : )