Heh, good answer CK9. :lol:
Yeah, the save games broke when the unit limit was increased. I'd thought about adding in some sort of campatability hack for the saved games, or perhaps an external converter, but that probably would have delayed the patch indefinately.
It's mostly just an array sizing issue actually. If you were to read in the first x number of bytes, insert some number y of 0's, and then paste the rest of the original save game file, it should work, I think. The problem being I'm not too sure how to find x, nor do I remember what y should be.