Author Topic: Oupost 3d Using Sc2 Engine?  (Read 31902 times)

Offline RipperKhan

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Oupost 3d Using Sc2 Engine?
« on: March 03, 2011, 02:13:56 PM »
I was wondering if any one would be interested in trying out starcraft 2 engine to makeing a oupost game, i know it is possible to use it as the dev have made it possbile to do wut u want wid the game in the data editor. just wanted to pop the question, i actualy have sum experience wid the sc2 data editer.

Offline TH300

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Oupost 3d Using Sc2 Engine?
« Reply #1 on: March 03, 2011, 02:22:40 PM »

Offline RipperKhan

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Oupost 3d Using Sc2 Engine?
« Reply #2 on: March 03, 2011, 02:39:25 PM »
very kool
 

Offline Celledor

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Oupost 3d Using Sc2 Engine?
« Reply #3 on: April 16, 2011, 10:37:03 AM »
Hmmm....

I don't think I will look into using that but I have just started looking into Unity and so far it looking really good.

Many things that I had problem whith when I was using Truevision3D and made everything from scratch more or less, I now get for free from Unity and its a bigger community using Unity.

So I haven't given up yet and I'm going through all tutorials I can find as fast as I got anything with Outpost2 models and contents i let you know.

Offline Nynx

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Oupost 3d Using Sc2 Engine?
« Reply #4 on: April 16, 2011, 07:03:31 PM »
this summer my cousin and I will be using Unity for an indie mech title, so we're playing around with Unity right now; friggin rocks.  

Offline RipperKhan

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Oupost 3d Using Sc2 Engine?
« Reply #5 on: April 19, 2011, 12:15:45 AM »
never heard of it and im big into mechs got all the mechwarriors series lol

Offline RipperKhan

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Oupost 3d Using Sc2 Engine?
« Reply #6 on: April 19, 2011, 12:17:32 AM »
o nvm i see its a engine for gaming wid devtools kool