Author Topic: Guardpost Glitch  (Read 8559 times)

Offline evecolonycamander

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Guardpost Glitch
« Reply #25 on: March 04, 2010, 03:58:23 PM »
Wow I am definitely trying this!
And when i do ill give a list
 
« Last Edit: March 04, 2010, 08:00:51 PM by evecolonycamander »
''The blight cant get us up here!''
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Offline lordpalandus

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« Reply #26 on: March 04, 2010, 08:28:43 PM »
A recreational facility weapon would be funny to watch if it didnt crash the game (Hey Bill, arm the RecFacility Gun! We got some bored workers over there! Lets put some fun into them - [Disclaimer: We of Happy Inc. are not liable for crushed workers if this weapon is used on people. Use at own risk. Also, small chance that it will backfire and splatter the User with RecFacility parts. Have a great Day)
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Offline evecolonycamander

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« Reply #27 on: March 09, 2010, 04:13:50 PM »
If only...LOL :heh:  
''The blight cant get us up here!''
-famous last words
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Outpost 2: EoM project status: Re-planning

Offline evecolonycamander

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Guardpost Glitch
« Reply #28 on: March 11, 2010, 05:42:01 PM »
Okay I'm going to exploit this glitch with my sheet edits


Edit: forgot to look at the last post sorry i double posted
« Last Edit: March 11, 2010, 05:43:37 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Sirbomber

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« Reply #29 on: March 11, 2010, 05:47:01 PM »
You can't.  Not through sheets editing anyways.  Besides, even if you could, what would you do?  Make the game extremely unbalanced and/or cause it to crash?
« Last Edit: March 11, 2010, 05:48:33 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline evecolonycamander

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« Reply #30 on: March 12, 2010, 07:09:08 PM »
No, my motto for editing is if one gets all gets
''The blight cant get us up here!''
-famous last words
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Outpost 2: EoM project status: Re-planning

Offline Kayedon

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Guardpost Glitch
« Reply #31 on: March 12, 2010, 07:11:29 PM »
ECC, you completely missed the point.
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Offline evecolonycamander

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« Reply #32 on: March 18, 2010, 11:28:13 AM »
Ok then explain it to me
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Outpost 2: EoM project status: Re-planning

Offline Kayedon

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« Reply #33 on: March 18, 2010, 02:54:12 PM »
To avoid flames, I have edited the contents of this post. SirBomber, fire away.
« Last Edit: March 18, 2010, 06:27:49 PM by Kayedon »
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Offline Hidiot

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« Reply #34 on: March 18, 2010, 11:54:40 PM »
Because you can only control what unit gets what cargo, or what GP gets what weapon from the .dll.
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Offline Sirbomber

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« Reply #35 on: March 19, 2010, 12:07:15 AM »
Quote
SirBomber, fire away.
No.  Say it yourself or don't.  I'm not your mouthpiece for everything you don't have the balls to say yourself.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Kayedon

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« Reply #36 on: March 19, 2010, 01:41:49 AM »
Quote
Quote
SirBomber, fire away.
No.  Say it yourself or don't.  I'm not your mouthpiece for everything you don't have the balls to say yourself.
Oh, but you love me.

I don't understand OP2 "modding" well enough to formulate a proper reply. I had a nice reply, but I realized it was less productive than an informative post by you would be.  
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Offline Sirbomber

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« Reply #37 on: March 19, 2010, 09:33:50 AM »
Oh.  Fair enough.

Sheets editing allows you to change a lot of unit statistics, like hit point, build time, which colony they're available to, etc.  But there are certain things that are buildable (regular units) and unbuildable (disasters, mining beacons, EMP shockwave, etc.).  These are not controlled by the sheets.  You'd need to write a haxed DLL or hack OP2 itself to change that setting.
« Last Edit: March 19, 2010, 09:34:12 AM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline evecolonycamander

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« Reply #38 on: March 19, 2010, 10:54:38 AM »
ok now just when i have the time i will do that(in other words it wont happen)
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Kayedon

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Guardpost Glitch
« Reply #39 on: March 19, 2010, 04:24:26 PM »
Quote
Oh.  Fair enough.

Sheets editing allows you to change a lot of unit statistics, like hit point, build time, which colony they're available to, etc.  But there are certain things that are buildable (regular units) and unbuildable (disasters, mining beacons, EMP shockwave, etc.).  These are not controlled by the sheets.  You'd need to write a haxed DLL or hack OP2 itself to change that setting.
See? Useful.

Mine on the other hand, was something along the lines of:

"Learn to read what he says, not just the good parts. It can't be done through Sheet Editing, so stop saying you'd share an edited sheet if it wouldn't produce this effect."

Or something like that. I don't know.
"Trust me, I'm crazy."

Offline PUNK_FOX

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« Reply #40 on: April 09, 2010, 09:50:05 PM »
thats pretty funny how you can do that. I couldn't get it 2 work. I wonder if its the same logic as getting your lynx's, panthers, and tigers 2 killing themselves? :blink:  
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Offline CK9

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« Reply #41 on: April 10, 2010, 01:48:05 AM »
lol, that was hard to do the first time
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