A copy of the Game Server has been setup on the IRC machine.
I'll probably set it as the default server during the next update. For now though, I'm mostly just telling everyone so they can use it as a backup in case the other one goes down. I don't recommend changing any settings at the moment, as a game hosted on one server will not be visible to people using the other server. I figure this should change during a version upgrade when the new version becomes incompatible with the old version and everyone is forced to upgrade at the same time.
There are two main reasons for doing this. One is that the IRC machine has a static IP address and so it won't move around on you. The current server is on a machine with a dynamic IP address, although, the IP address probably hasn't changed in about a year. The other reason is that the machine currently hosting the game server is going to be replaced sometime in the near future. When that happens, the game server will probably be down for at least a few minutes and I wanted to have a backup running. The interruption should be short, and the default game server will stay running at the current IP until at least the next Outpost 2 release.
If you need to manually change settings, just edit Outpost2.ini, look for the [NetFix] section and change the server address to:
GameServerAddr = "irc.outpost2.net"
In other news, when the game server machine gets replaced, the older copy of the game server for the 1.3.4 R2 version will go down. It will not be restarted. If you're still using 1.3.4 R2 for multiplayer, you'll have to upgrade to 1.3.5 Beta 2 (or later?) to use the game server. If this is a problem for anyone, then let me know and I may considering looking into starting up another copy of the old version.
The SVN server will also be unavailable during the transition period.