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Outpost Universe Forums
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Outpost 2 Programming & Development
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Is Unit Unit1 Doing Something Or Not?
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Topic: Is Unit Unit1 Doing Something Or Not? (Read 1414 times)
Flashy
Sr. Member
Posts: 391
Is Unit Unit1 Doing Something Or Not?
«
on:
May 25, 2010, 11:45:14 AM »
How can i check if a certain unit just sits around or is moving or is busy with something else? Maybe
Code:
[Select]
if(unit1.GetBusy() == 0)
{
//Unit is doing nothing
}
else
{
//Unit is Moving or it does something else
}
(Just a guess)
«
Last Edit: May 25, 2010, 11:47:24 AM by Flashy
»
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Hidiot
Hero Member
Posts: 1018
Is Unit Unit1 Doing Something Or Not?
«
Reply #1 on:
May 25, 2010, 12:26:18 PM »
Well, if you have commands.h, which comes with IUnit.h, you will have a list of all currently known (probably all) unit/building commands.
Unit.GetBusy() will return one of those commands, and you can write ifs or switches to use the info retrieved.
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"Nothing from nowhere, I'm no one at all"
Flashy
Sr. Member
Posts: 391
Is Unit Unit1 Doing Something Or Not?
«
Reply #2 on:
May 25, 2010, 01:06:59 PM »
Thanks. That was the last part of my evacuation transport code. Now version 0.10 is finally ready.
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Is Unit Unit1 Doing Something Or Not?