Author Topic: A little mod for OP2  (Read 11973 times)

Offline DarekStar

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A little mod for OP2
« Reply #25 on: March 28, 2007, 10:45:46 PM »
Ah i didnt see that post sorry.
-Darek

Caution this user refuses to spell check or even try and spell corectly unless posting a story.

so bare with him

Offline Savant 231-A

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A little mod for OP2
« Reply #26 on: March 29, 2007, 02:34:26 AM »
where did Savant Ace go?
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

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Offline Hooman

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A little mod for OP2
« Reply #27 on: March 29, 2007, 02:55:30 AM »
I think he left after the forums switched hands. Don't think he really got over that one.

Then of course you joined just to confuse us all.  <_<


And considering that post was 2 years old, I can see why you didn't find it. Nobody has really done much work on stuff like that lately. Although, it could be a lot of fun for cool new levels. On the other hand, tech trees are pretty big and it takes a lot of work to figure out a new one just to play one new level.  

Offline DarekStar

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A little mod for OP2
« Reply #28 on: March 29, 2007, 05:07:32 AM »
Im up for a chalenge im makin my own tech-tree now.
-Darek

Caution this user refuses to spell check or even try and spell corectly unless posting a story.

so bare with him

Offline Savant 231-A

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A little mod for OP2
« Reply #29 on: March 29, 2007, 12:38:16 PM »
Quote
I think he left after the forums switched hands. Don't think he really got over that one.

Then of course you joined just to confuse us all.  <_<
Dang, Hooman, how did you find about my plans, grrrrrr. :P



Well, at least he done some great job.
Hm...
I just remeber tha op2patriot (or someone else) made that DEATH supernova, the one that destroys everything on the map...
 
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline Hooman

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A little mod for OP2
« Reply #30 on: March 29, 2007, 06:45:08 PM »
Yeah, I think I know what value to change for that. I did something similar for a laser and took out most of my base in one shot. I lost the level because my CC went disabled from the damage. It was about 1.5 to 2 screens away. Basically the value I've referred to as weaponDamagePixelRadius in my posts on the weapon damage calculations.
 

Offline Sirbomber

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A little mod for OP2
« Reply #31 on: April 12, 2007, 05:52:06 PM »
Quote
Nobody has really done much work on stuff like that lately.
Says you...

(disappears again)
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Hooman

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A little mod for OP2
« Reply #32 on: April 13, 2007, 02:25:32 AM »
Ok, noone has posted about this type of project in the programming forum lately.

Have you posted anything? I would assume any work like this that's posted was probably placed in a released level? I wouldn't think to look for it there. :P
 

Offline Freeza-CII

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A little mod for OP2
« Reply #33 on: April 13, 2007, 03:52:32 AM »
I was there when he made this mod in his house actually from what i saw its rather easy to edit the tech tree but still easier to f*** it up lol.

Offline Nightmare24148

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A little mod for OP2
« Reply #34 on: April 17, 2007, 07:40:58 AM »
Well I had plans for a techtree and look where its gotten me :lol:
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All I see, is that he is me.

Offline 7842303

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A little mod for OP2
« Reply #35 on: October 14, 2007, 12:45:10 AM »
did you check this with lev?
not to be a vertual tattle-tale
onword to battle!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
unless your tired, of cource

Offline Nightmare24148

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A little mod for OP2
« Reply #36 on: January 01, 2008, 05:56:02 PM »
Excellent, I finally got it fixed.

Here's the building.txt with the correct values so Geothermal plants will function correctly :D. It won't apply retroactively to saved games though.

Either way, awesome mod, takes too loooooong too research all the way to the top though :).  
I look to see, in the mirror.

All I see, is that he is me.

Offline greytrains

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A little mod for OP2
« Reply #37 on: January 02, 2008, 04:26:32 PM »
I see that there is more than one mod file listed here.  Which one is the file that I need, or is this mod already included in the OP2 program that is here on this site?
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Offline Nightmare24148

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A little mod for OP2
« Reply #38 on: January 13, 2008, 03:47:12 AM »
No - this mod is not included. Its just a little side project by dude. Stick both files in your OP2 Directory to get the changes.

And also..."WHAT HATH GOD WROUGHT?!?"
« Last Edit: January 13, 2008, 04:24:54 AM by Nightmare24148 »
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Offline Nightmare24148

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A little mod for OP2
« Reply #39 on: January 14, 2008, 12:44:25 AM »
WHY??! TELL ME...WHY?!?!?!?!

The EMP Missile doesn't work for Eden though  :ph34r:  
« Last Edit: January 14, 2008, 12:44:58 AM by Nightmare24148 »
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Offline Sirbomber

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A little mod for OP2
« Reply #40 on: January 14, 2008, 10:56:11 AM »
Quote
The EMP Missile doesn't work for Eden though  :ph34r:
Yes, we've known that for a long time now.
There might be some  hackish thing that could be done to fix it, but nobody really cares enough to do it, since Eden will not normally get the EMP Missile.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Nightmare24148

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« Reply #41 on: January 14, 2008, 07:23:09 PM »
THE HORROR, THE HORRORRRRR!!!!

(taht schema doesn't look that bad actually, Eden on Plymouth, unlike the opposite)
I look to see, in the mirror.

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Offline Savant_Ace

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A little mod for OP2
« Reply #42 on: December 24, 2008, 11:12:23 AM »
I see much has been built on in my absence. Congrats to all for your repairs to my slightly damaged project. Glad to hear everyone has enjoyed it. And the reason it takes forever to research to the top? Well I don't know about other players, but I'm a fan of city-building games that last several hours, and it gets boring when the research is completed in the first five minutes.

Thanks all! (thumbsup)  

Offline Kamikaze088

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A little mod for OP2
« Reply #43 on: March 01, 2009, 05:30:29 PM »
Do these tech mods enable Eden to build Plymouth structures and for Plymouth to build Eden structures?

Offline Freeza-CII

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A little mod for OP2
« Reply #44 on: March 02, 2009, 12:28:30 AM »
Not that i am aware of