There is definitely precedent for it. I think it was in Eden Novella chapter 4 that they explained the workings of windows in the colony. The windows consist of two solid layers, with a liquid layer in between. If the solid layers are punctured by a meteor or projectile, the liquid layer will expand into the gap and harden, keeping the atmosphere inside long enough for a DIRT to respond.
I can envision this stuff being pretty seamlessly integrated into the OP world, mostly in the realm of DIRT, and the occasional human soldiers. In addition to body armor, I can see DIRT teams using a variety of expanding/reshaping/hardening goops to repair damage. the concept of making an entire structure out of such self-repairing materials is a logical, if disconcertingly bold step.
I don't believe the memory metal specifically would work, because OP structures have to endure wide temperature changes, and I can only see that interfering with the proper functioning of a memory metal hull. Still, a self-repairing hull would be good, even if it weren't memory metal specifically.
NOTE: "Liquid Armor" probably wouldn't be useful for much above the "personal armor" category, since things like structures and vehicles don't really need much mobility out of their armor.
I can think of two good ways for limited-self-repair armor to be integrated (assuming LSR armor is scientifically plausible for the situation at all):
1. If structures and vehicles in OP3 have customizable armor (think trading off things like expense, protection, weight, etc.), then the LSR armor could be among the researchable options. LSR would be more expensive, but have some advantage, such as preventing damage from impeding the vehicle's efficiency until down to X%, or maybe just reducing damage.
Of course I'm sure the very idea of customizable armor is highly controversial in and of itself, but that's a topic for another thread I suppose.
2. If not part of a customizable armor setup, LSR armor could be a simple research upgrade that slightly increases armor strength, or maybe increases the efficiency of DIRT teams somehow. This strikes me as somewhat uninteresting compared to #1 though.
All in all; I think it's worth pursuing. The only thing I would like to see is more info on how scientifically feasible this is. Could these armors be realistically and practically applied in a venus-like atmosphere, and stand up to the kind of stresses involved?