Poll

What disaster would you most like to see removed from OP2?

Vortex
1 (1.7%)
Electrical Storm
6 (10.3%)
Earthquakes
1 (1.7%)
The Blight
15 (25.9%)
Volcanic Eruptions
5 (8.6%)
I H8 Them All
4 (6.9%)
I like them, they make the game more enjoyable
26 (44.8%)

Total Members Voted: 52

Author Topic: Disaster Poll  (Read 8608 times)

Offline Quantum

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« Reply #25 on: July 09, 2007, 11:18:26 AM »
I really think the blight ,volcanic eruptions and vortex's are random so I absolutely dislike them  :(  
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Offline Sirbomber

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« Reply #26 on: July 26, 2007, 11:10:23 PM »
I must now use my ULTRA NECRO POWER.

Er, sorry.

Anyways, the Blight is the most not-random thing in OP2. It will spread exactly the same each time you play, unless you block it with Microbe Walls. Lava is pretty much a Blight clone.
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Offline Humility

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« Reply #27 on: August 09, 2007, 08:45:14 AM »
To have to always escape from total destruction brought on be volcanic eruptions or the blight as well as fight your enemy is what makes this different from your everyday run of the mill rts.
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Offline Leviathan

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« Reply #28 on: August 09, 2007, 08:49:50 AM »
I allways thought Electrical Storm was cool.

Offline Quantum

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« Reply #29 on: August 09, 2007, 09:32:16 AM »
not if it stays in your base :P  
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Offline Nightmare24148

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« Reply #30 on: August 10, 2007, 02:54:19 AM »
They're all pretty mean but necessary...but not at the rates at which they come...sigh.
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Offline White Claw

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« Reply #31 on: September 07, 2007, 06:38:18 PM »
I'd have to say as for my favorite, it's a bit of a toss up between the electrical storm and earthquakes. But I do hate when I'm playing on big maps and an electrical storm that spawned on the other side of the map come rolling through my base.

Though I do like some of the maps with the lava that flows down onto your base. It's kinda fun rushing to get your people and equipment out of there and relocate to a different area.  

Offline saiyanyoshi

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« Reply #32 on: December 13, 2007, 04:21:37 PM »
Haha, I love them all as well. Just not the Plymouth Population map.
Every time I moved my colony up to the glacier-lookin thing,
a huge earthquake hit right in the center of my town.
It sucks but, as it destroyed all my spiders, an my 1 remaining ConVec had a sucky repair rate. The vehicle factory was disabled from damage too.
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Offline Ro@m

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« Reply #33 on: December 18, 2007, 03:24:12 PM »
Amen,that bugs me too all the time.... :)
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Offline Tramis

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« Reply #34 on: December 19, 2007, 02:03:56 PM »
I like the disasters, they really make Outpost what it is, I just think they need to be powered up and made less frequent.

Offline TRIX Rabbit

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« Reply #35 on: April 01, 2008, 10:13:32 PM »
The longer you play colony games, the easier it is to see where each disaster happens:
Eden Pop: upper left area (start) is full of meteors. mid right is prone to weak quakes.

Eden Star: Plymouth base eventually gets locked in by lava. original base is safe.

Ply pop: start has volcano. lower area full of cyclones, once had 3 on same screen.
quakes on left side

Ply star: lower area full of 3 bars, but heavy quakes, vortexes. lava will destroy base. Meteors in upper left.

I have practically learned most of the lava layouts for the colony games, as I never play multi.

Oh, I really hate meteors, but they are so awesome, along with the blight.
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Offline DarekStar

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« Reply #36 on: April 02, 2008, 03:35:39 PM »
I like em all. especialy vortex. cept when 3 or more plow through your base AT ONCE X(.
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Offline Empedocles

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« Reply #37 on: April 09, 2008, 07:56:39 AM »
Volcanic eruptions are terrible for me, especially when just the metals part of my base is in the lave floe, or when it cuts my base in half.

Also, meteors. Just the really big ones. I've lost because of a single giant meteor hit in an awful place.

Offline Leviathan

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« Reply #38 on: June 24, 2008, 02:29:29 PM »
I remember years ago on NHCS someone had edited all the single player dll's to remove the disasters from all the single player maps to make them even easyer and disaster free :)

Offline CK9

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« Reply #39 on: June 24, 2008, 02:42:41 PM »
Was nice for people who were still learning the game, but made it too boring for me personally
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Offline Norsehound

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« Reply #40 on: June 25, 2008, 10:26:40 PM »
Disasters are what make Outpost 2 different from other RTSs (and their completely combat-centric environments).

Outpost 2 is about space colony survival in a completely hostile environment. Disasters are a nice 'enemy' to fight if you don't like the idea of fighting another colony. Gives you the feeling of managing the Last Outpost Of The Human Race :)

That said, I think the Blight should be removed. When you look at it, it isn't a 'natural' disaster- it was engineered by Eden and there's no way to stop it (Haven't tried the microbe walls at all, but I imagine they don't hold off the Blight forever). The blight doesn't settle like Lava does, and keeps spreading through all defenses. It is THE 'endgame' disaster to which there is no recovery.

However, of the 'normal' disasters, my enemies are vortexes and meteors. In Plymouth Starship II, I had a tornado touch down and wipe out all my Tokamaks and MHD generators... as if it were God playing a trick on me (coincidentally as the Eden AI was sending an attack wave against me).

Also on that same map, early game, a giant meteor fell from the sky and wiped out my structure factory in one go... ending the game for me in failure since it was my only structure factory :(

ElecStorms and smaller meteors only become a nuisance when you're under attack from three different directions, the scientist in your nursery dies, and your citizens expect you to be everywhere at once.

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Offline Hidiot

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« Reply #41 on: August 21, 2008, 03:25:32 AM »
The blight is a rarer disaster, as only some maps even use it.

And you don't even know just how fun it can be building legions of walls to slow the blight down  :lol:  
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Offline vennom

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« Reply #42 on: August 21, 2008, 09:14:50 AM »
build walls if have ore *-* in hard mode its hellish have ore xD and i think almost all maps (excluding those vehicle-only missions) has blight o.O (u can see it by analyzing DLL's exports)

Offline Hidiot

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« Reply #43 on: August 21, 2008, 10:33:01 AM »
The blight and volcanoes are only there to tell you you've been there too long.
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Offline vennom

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« Reply #44 on: August 21, 2008, 10:40:35 AM »
yeah true o.Obut some missions we need time >.>! vulcanos are nicier... theyre not that dangerous (depending on the stage you are) blight is a killer! it take all the map in a few seconds!

Offline Hidiot

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« Reply #45 on: August 21, 2008, 10:44:52 AM »
Because when the blight comes it means your already too late and you have t orestart most of the time.

I never had problems with the blight appearing on normal, even with taking my time to research everything.

Hard is hard for a reason. You'll need to hurry more to complete all mission objectives save one, such as having the scouts ready. Research as much as you can and if you're out of time, build that last scout and end the mission.
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Offline vennom

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« Reply #46 on: August 21, 2008, 10:51:37 AM »
tru story =P in hard mode its almost impossible end a mission when it appears, lava isnt that killer... i prefer lava xD FTW VULCANO!

Offline Hidiot

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« Reply #47 on: August 21, 2008, 03:23:59 PM »
In any mode... Once the blight appears, it'll kill you in one day. And that goes well with the story and the actual size of the maps you play on.
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Offline vennom

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« Reply #48 on: August 21, 2008, 06:43:41 PM »
yeah xD and in hard it seems to be even faster xD... maybe coz the "situation" is a lot harder than medium...

my new colony stratgy is based on morale to get bonus >.> hard without morale bonuses is a lot harder...

Offline Admiral S3

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« Reply #49 on: September 30, 2008, 07:39:56 PM »
Quote
Quote
Quote
Why does plymouth in colony always start near a vulcano??
Because all the colony and starship games always start out (and run) the same way.
Not in all games,howcome in eden we don't start near volcano,but in plymouth i start just under the volcano..... :(  :(
LOL Ok I read thru most of the thread and realized no one ever actually answered this.

Plymouth always starts in a volcanic location because when the colonies split and Plymouth was formed they founded the colony on Mt. Goddard.

Eden always starts below the Volcanic area as a physical representation of where the Eden colony originally was... IE South of Plymouth.

Hence when you play Plymouth you start on Mt. Goddard, and Eden always starts South of Mt. Goddard.
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