I want to add that i only need ONE beta-tester for this project. So please don't ask if you can test it. You will all just have to wait until it's done, which won't be too long
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[UPDATE:] Renegades Colony 1 is a 3-side single-player colony game. The mission is designed to contain 3 AI's, but since there's 1 human player, one of them is always replaced by the human player. As far as a computer can do AI, i would say the quality of this AI is
at least as good as you'd come to expect of me.
The mission objective will be to eliminate all your opponents. The two AIs will have the same objective, which means, next to attacking
you, they will also spend resources to attack the other AI player.
You start of with literally minimal resources: 1 convec, 2 trucks, a Tokamak, a CC, an SF, 1 Agridome, 1 Residence and a Smelter. So does the AI: i do not believe in giving the AI an unfair advantage, just to mask the poor quality of coding by giving it a headstart instead of building a real good defensive & offensive AI system.
This is
still an AI, which means it
will follow more or less the same path each time it is run, but since it uses some random parameters, the game is never the same: chances are the second time you play it, the AIs will build their bases differently then before, giving them the human advantage of surprise, rather than the original missions, where you know what gets built where and at what time, making it easier to beat. My AI colony game will NOT be easy to beat! The challange for me will be to fine-tune the 3 difficulties to create a beatable game: an AI has superior control over its commands, over a human that has to rely on keyboard presses, screen scrolling and of course the one thing that makes us human: mistakes! None of these are problems for an AI, which means in theory it cannot be beaten...
More updates will follow; keep posted!