Home
Outpost 1
Outpost 2
Chat
Forum
Wiki
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
Outpost Universe Forums
»
Projects & Development
»
GORF
»
Inactive Projects
»
Outpost 3: Genesis
»
Map Format
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Map Format (Read 14834 times)
leeor_net
Administrator
Hero Member
Posts: 2352
OPHD Lead Developer
Map Format
«
Reply #25 on:
January 12, 2006, 10:39:50 AM »
Well, I've already benchmarked my machine awhile ago and determined that for the next couple of years I should be good. I'll need to upgrade prolly by next January. So it's not of much concern to me...
Logged
- Leeor
LairWorks Entertainment
Titanum UFO's
You're confused because OP2's devs did something dumb? You must be new here.
- Sirbomber
Anima_Vex
Newbie
Posts: 40
Map Format
«
Reply #26 on:
February 17, 2006, 06:20:48 PM »
I play Warcraft 3 on Medium Settings and it works well, although I use a Game Accelerator to improve my wireless mouse's movements. According to Leeor, I should be fine.
Logged
Wannabe Novelist, Drawer, Anime Style, and all-around creative insane person. I also like to study tactics... but RTC games aren't exactly easy to watch for such things... we don't actually think as much as we should, and that's why I love TBS games. However, that doesn't mean I don't like RTCs!
Stormy
Hero Member
Posts: 678
Map Format
«
Reply #27 on:
February 17, 2006, 10:51:55 PM »
You should be
Logged
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.
Anima_Vex
Newbie
Posts: 40
Map Format
«
Reply #28 on:
February 19, 2006, 01:13:16 PM »
See? Stormy agrees with me!
Logged
Wannabe Novelist, Drawer, Anime Style, and all-around creative insane person. I also like to study tactics... but RTC games aren't exactly easy to watch for such things... we don't actually think as much as we should, and that's why I love TBS games. However, that doesn't mean I don't like RTCs!
Arklon
Administrator
Hero Member
Posts: 1269
Map Format
«
Reply #29 on:
June 28, 2006, 10:48:50 PM »
I'd like to be able to import height fields, even though they can only really have Y-axis information...
Logged
Stormy
Hero Member
Posts: 678
Map Format
«
Reply #30 on:
June 28, 2006, 11:53:14 PM »
That can be easily done using some sort of a script I bet Arklon
. You know, when we come out with an SDK at some point, that would be a good tool to have for people wanting maps, but not wanting to use the editor that we're developing...
Logged
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.
Print
Pages:
1
[
2
]
Go Up
Outpost Universe Forums
»
Projects & Development
»
GORF
»
Inactive Projects
»
Outpost 3: Genesis
»
Map Format