Author Topic: New Weapons  (Read 36507 times)

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
New Weapons
« Reply #150 on: January 29, 2007, 08:08:40 PM »
Perhaps a button ALA C&C Generals that is "Limit Spaceports" could be implemented, and perhaps a unit cap (50 tigers?)

Edit: All optional.
« Last Edit: January 29, 2007, 08:08:57 PM by Chandler »
Chandler

Offline Combine Crusier

  • Sr. Member
  • ****
  • Posts: 456
New Weapons
« Reply #151 on: January 30, 2007, 08:25:45 AM »
Quote
Perhaps a button ALA C&C Generals that is "Limit Spaceports" could be implemented, and perhaps a unit cap (50 tigers?)

Edit: All optional.
I've seen games where the server can choose the limit of units to have why not have a customisable server system like # of lynx, panther Tigers, spaceports, command centers, etc.

Also the weapons I've advised are somewhat even since Eden has a gun that kills anything in one shot at long range while Plymoth has something that kills virtually anything with less than heavy Renforced armor in one shot but has Ultra Long Range. Say perhaps my artillery proposal could be used to fire light flares instead of weapon rounds.

New Weapons plans: Initiating

Eden:
Rocket launcher 8 rack/ Reload Time slow/ FP Medium/ Range Very Long
8 rockets fire until reload required
Heavy Laser/ ROF Medium/ FP Medium/ Range Medium
Enhanced with certain crystals from rare ore
Plasma Shard/ ROF Slow/ FP Very Heavy/ Range Medium
Fires a shard of plasma that punches through armor and fuses to internal systems
Density particle cannon/ ROF Medium/ FP Light/ Medium / Range Long
Fires particles that fuse to hull and increase mass slowing unit down

Plymoth:
Blast Cannon/ ROF slow/ FP Very High/ Range Very Long
Fires SuperNova explosives encased in armor piercing material
Gatling Laser/ ROF High/ FP Light/ Medium/ Range Short
7 barreled
Particle Disruptor/ ROF Medium/ FP Insane/ Range Very Long
Replaces decapitator beam and is still only mountable on single gun platforms
Doesn't need to be unpacked or packed
Fusion gun/ ROF slow/ FP High/ Range Medium
Fires fusion material that creates weaker material when fused with other things
-5% armor effectivness per hit until repaired on target
Magnetic grenade/ ROF Very slow/ FP Ultra High/ Range Short
Used to cover retreats this grenade causes a + reaction to the vehicle crushing parts of it.

 
« Last Edit: January 30, 2007, 09:00:12 AM by Combine Crusier »
Fire at will!

Offline Tramis

  • Full Member
  • ***
  • Posts: 178
New Weapons
« Reply #152 on: January 30, 2007, 09:57:35 AM »
Cruiser, really, we aren't looking for uber powerful pwn all weaponry.  We want believable, balanced weaponry.  We want things that are fun to watch roll into combat, and it takes all the fun out of playing the game when it all gets blasted to pieces with one shot.  The whole point of a Tiger, and even a Panther is that they can take some heavy punishment, and still keep rolling.  If you can kill anything in one shot, the Tiger suddenly becomes as useful as a Scout with 1 HP.  The entire battle will be fought with Lynx.  The game loses its fun.

Think back to Doom.  If you fought a creature in Doom with one of the weaker weapons, it was a lot more fun and fulfilling at the end of the fight.  Win or lose, you sit back and say, "damn, that was a good fight."  Or, you could just pull the BFG and level him in one shot and say "hmm that was kinda boring."  Sure, the BFG is interesting and fun the first few kills, but after that it begins to lose its charm, because the game isn't really difficult anymore.  Now imagine if you have an army of BFG Tigers.

Any weapon that can kill anything in one shot is just begging to be spammed.  The StarFlare and Supernova are different, they kill the vehicle using it as well.  But we've seen how out of control the game gets with thors hammer tigers.

Quote
Also the weapons I've advised are somewhat even since Eden has a gun that kills anything in one shot at long range while Plymoth has something that kills virtually anything with less than heavy Renforced armor in one shot but has Ultra Long Range.
Even one space longer range is a big deal in Outpost.  If all it takes is one shot to bring it low, it has no chance, particularly if there are many of them, as is ALWAYS the case in outpost, without exception.

Offline White Claw

  • Hero Member
  • *****
  • Posts: 854
New Weapons
« Reply #153 on: January 30, 2007, 07:02:24 PM »
Keep in mind that creation of weapons in the novella were mainly for colony defense. Mostly (I believe) the whole thing started as a cold war that blew up when the blight began to spread. The colonies then created weapons to defend the little resources that were left. Plymouth wasn't able to obtain sufficient resources so they began to attack Eden. But the whole point of weapons on both sides is that they are machines fighting machines. The colonies never wanted to kill eachother. They just wanted to build a starship to escape and had to fight to obtain resources.

So weapons that can wipe out buildings and bombard from a distance are fun, but they're not in line with what the colonists would build. Plus they tend to unbalance the game in a dramatic way.

I think things like enhanced lasers or magnetic grenades are well within the technological realm of Edenites and Plymouthers. Plasma weapons might be stretching it a bit.

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
New Weapons
« Reply #154 on: January 30, 2007, 08:19:27 PM »
Remember that both Eden and Plymouth's first weapons, Laser and Microwave, were modified versions of what they already used - Eden used Lasers in their factories, and Plymouth used Microwaves to transfer power from their tokamaks.
Chandler

Offline Combine Crusier

  • Sr. Member
  • ****
  • Posts: 456
New Weapons
« Reply #155 on: January 31, 2007, 08:22:20 AM »
If everyone were to use lynx they would out run most of the weapons fire making it interesting. So a lynx with a Fusion gun may miss a lynx with a Heavy laser giving it a chance thus making lynx somewhat useful in offensive ops while tigers could provide long range support since they're slower. So the tigers would be given a support role. Distract enemy forces with lynx and blast with tigers. Dogging bullets is fun to me. Heck I was hopping an over-sized shotgun would be possible.
Fire at will!

Offline White Claw

  • Hero Member
  • *****
  • Posts: 854
New Weapons
« Reply #156 on: January 31, 2007, 01:54:22 PM »
Quote
Plymouth used Microwaves to transfer power from their tokamaks.

They both use microwaves to transfer power from all generation facilities.  ;)  

Offline Exile

  • Jr. Member
  • **
  • Posts: 70
New Weapons
« Reply #157 on: February 20, 2007, 04:48:48 PM »
I think some of his weapons like upgraded laser might be cool with a tad more range. Or have that as a tech way down the road that makes lasers(and microwaves i guess) a bit more useful. As anybody who plays online knows whats you get thors hammer and rail gun. Laser then is thrown out the window as a useless weapon
"Sweat saves blood, blood saves lives, and brains save both."
 
"The best form of welfare for the troops is first-rate training."

''Erwin Rommel The Desert Fox''

Offline Exile

  • Jr. Member
  • **
  • Posts: 70
New Weapons
« Reply #158 on: February 20, 2007, 05:04:49 PM »
And they are right about uber weapons people use what is powerful but they also abuse that power. If your talking about making super long range weapons then you better make them cost like 70-100k. and then nobody would buy as thats just pointless when you can build 80 thors hammer tigers for that price. so see why nobody will agree for super weapons? either they are to powerful or just cost to much money and then it isn't worth it
"Sweat saves blood, blood saves lives, and brains save both."
 
"The best form of welfare for the troops is first-rate training."

''Erwin Rommel The Desert Fox''

Offline Combine Crusier

  • Sr. Member
  • ****
  • Posts: 456
New Weapons
« Reply #159 on: February 21, 2007, 09:32:30 AM »
Of course the big guns will cost a huge amount, they will also require a large amount of research if added. Also thses weapons are given long range in order for tigers to engadge in support. Hey you just gave me an idea we could make certain weapons lose power as they get fartther away this way you could allow units to possibly survive certain weapons, the thing is this wouldn't effect explosives or grenades but it would effect projectile weapons and some of the less controled energy weapons also heat weapons would be slightly effected. The short range weapons, explosives and grenades would have always maximum effectiveness, lasers since they are heavily focused and instantly lose all power when their range reaches a certain point, if added.

As for missiles you always have the meteor defense system, Hey it may be like killing a fly with an anvil but it works GOOD! I like to watch things be incinerated....
Fire at will!

Offline Rags

  • Newbie
  • *
  • Posts: 40
New Weapons
« Reply #160 on: April 08, 2007, 05:32:46 AM »
Quote
But the whole point of weapons on both sides is that they are machines fighting machines. The colonies never wanted to kill eachother.

Eden built the laser by mining encrypted databases brought from earth (read the novella) Before the blight. Why did eden do that if they never wanted to be able to dominate and have the capabilty of killing plymouth? It couldn't have been resources as there was more than enough for everyone before the blight.

on another note how about making a shield generator or something. Like a building which can protect other building's from certain kinds of attacks like energy weapons but not physical ones.eg rpg, emp??

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
New Weapons
« Reply #161 on: April 09, 2007, 01:46:42 AM »
OK peoples New ideas go in new posts this place is closed for the holidays.