...Doubtful.
I think I may have thought of something to fix the "spaceport bays always empty" problem - and once I thought of this, i thought, "how could Dynamix have missed it?"
What the hell is a space rocket launch, without a countdown!?
You fire off the rocket, and it immediately launches. No pausing to calibrate the flight, which is always needed, no planning for navigation, no preparatory measures, no testing, nothing. Just build it and shoot it. Since frickin' when!? That's never how space flights have launched. They're never going to launch like that. Even with all that preparation, the vast majority of launches early in the space program ran in to problems, almost always resulting in the ship blowing up, sometimes before it even leaves the ground. At least a few hours is required to get the ship prepped for launch. Obviously a few hours is too long to spend in game, but, I think a timer should be set - you can't launch it fewer than X seconds after it's built. 30, 45, maybe 60 second timer. So, you click launch and the standard 10, 9, 8, 7 etc countdown starts. Maybe make it so you can build rockets during the launch countdown.
So like, you build a rocket, the countdown starts at 45 seconds. then you build another one. 15-20 seconds later you have another rocket. You load up the first one, and when the 45 seconds is up, you launch it. Then another 45 second timer starts for the next rocket launch.