Will the day/night cycle be displayed by a moving "wave" of light like in OP2, or will it be just the standard, the entire map gets darker or lighter depending on the time of day.
Also, suppose the units lights were automatically turned off during the day, and at the command center there would be a dropdown list for lights:
Automatic: all lights in the colony, units and structures, turn on during hte night and off during the day automatically. This would be the default.
Off: Turns off all lights in the colony until you switch it, whether it is night or day.
On: Same as off, but it turns them on until you switch it.
In addition, each unit/structure would have its own lightswitch, like in OP2, and in addition, the vehicles have a display that tells you the level of caution they use while driving. This would be Low caution during the day, Medium at night when lights are on nearby, and High at night when their lights are off. The higher level of caution, the slower they go.
Also, will Light Towers still be available? If so, they could have three modes - off, Beacon, and Searchlight. Beacon would just display light, but Searchlight would have the lights turn on in a tight beam to spotlight enemy vehicles, increasing accuracy against those vehicles.