Author Topic: Chaingun Weapons  (Read 5137 times)

Offline Tramis

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Chaingun Weapons
« on: July 11, 2006, 06:25:18 AM »
Chainguns

Related ideas:
Small Eden Units

Description:
If all your technology is blasted away, does it make sense to start rebuilding with weapons technology far greater than what you have to begin with?  No, you start with something basic.  So each colony would have a basic chaingun unit - Guard Posts might have double barrels, and Tigers might have 4...but its still the same principle.  Bullets, shoot, kaboom.  It would be weak, basic, cheap, and maybe require a Common Ore cost every once in a while to reload?

Why its a good idea:
?
Why its a bad idea:
?

Offline CK9

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Chaingun Weapons
« Reply #1 on: July 11, 2006, 09:54:54 AM »
Quote
If all your technology is blasted away, does it make sense to start rebuilding with weapons technology far greater than what you have to begin with?
The technology for the weapons already existed, read the Eden Novella, it explains it quite well.
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Offline BlackBox

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Chaingun Weapons
« Reply #2 on: July 11, 2006, 10:30:20 AM »
Yeah, I think the microwave weapon was technology they used to transmit power..

Also, you could go into the databanks and learn about earth weapons.

Offline Stormy

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Chaingun Weapons
« Reply #3 on: July 11, 2006, 10:39:49 AM »
I can't quite see a chainsaw guard post... that wouldn't be too effective in my honest oppinion....
 
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Offline Mcshay

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Chaingun Weapons
« Reply #4 on: July 11, 2006, 12:49:52 PM »
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I can't quite see a chainsaw guard post... that wouldn't be too effective in my honest oppinion....
Not chainsaw, chaingun... a chainsaw gp would probably do as much good as starflare gps do  :P  

Offline Isolocis

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Chaingun Weapons
« Reply #5 on: July 11, 2006, 01:10:12 PM »
I prefer the Acid Cloud, which will "rapidly" harm anything in a large radius.
« Last Edit: July 11, 2006, 01:10:38 PM by Isolocis »

Offline Betaray

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Chaingun Weapons
« Reply #6 on: July 11, 2006, 01:40:42 PM »
yea, i agree it wouldn't do much, chain guns are designed to rip though soft targets like people, anything with armor they just bounce off
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Arklon

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Chaingun Weapons
« Reply #7 on: July 11, 2006, 01:51:43 PM »
Hmm... some sort of armor-piercing chaingun, then? :P

Offline CK9

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Chaingun Weapons
« Reply #8 on: July 11, 2006, 03:10:54 PM »
bazooka gaurd posts!  lol
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Offline Tramis

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Chaingun Weapons
« Reply #9 on: July 13, 2006, 01:45:24 AM »
True, they wouldnt do much, but they could be cheap, and you could develop them pretty much from the game start - or not develop them at all, but have them right from the beginning.

Offline omagaalpha

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Chaingun Weapons
« Reply #10 on: July 13, 2006, 05:39:51 AM »
Actual idea real is not best idea and beside that chaingun not seeam fit whole space theme for outpost.
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Offline Sirbomber

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Chaingun Weapons
« Reply #11 on: July 13, 2006, 09:14:16 AM »
Don't bullets need oxygen to shoot stuff?
The Outpost series isn't exactly famous for its abundance of planets with lots of oxygen.
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Offline CK9

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Chaingun Weapons
« Reply #12 on: July 13, 2006, 09:55:02 AM »
Why would they need oxygen to fire?
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Offline Mcshay

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Chaingun Weapons
« Reply #13 on: July 13, 2006, 11:09:32 AM »
Bullets on earth need oxygen to feed the explosives used to propell the bullet. Bullets in OP3 could be fired using a different method though.  

Offline Tramis

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« Reply #14 on: July 14, 2006, 12:40:11 AM »
In Halo, they stopped using gunpowder in favor of highly compressed explosive gasses.  Just an idea.

Offline Betaray

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Chaingun Weapons
« Reply #15 on: July 14, 2006, 01:49:54 AM »
bullits dont need oxygen to fire, they are in a self contained case anyway, they have all the oxygen they need inside the case

Freeza and I have come up with a new weapon that may be useful, it has been nicknamed the pipe organ, you will see why in a minute

to understand this weapon you will first have to understand what metalstorm is, here is a link to the wikipedia page http://en.wikipedia.org/wiki/Metal_storm

as you can see, with metal storm the barrel itself houses a rather large number of projectiles which are fired electronicly allowing for a fire rate much higher than even the most high tech chain gun

the only disadvantage to this system is the diffuculity of reloading, which I beleave I have remided the problem

here it is http://www.freeza.outpostuniverse.net/ima.../Pipe-Organ.jpg

freeza went a little overboard, there are only supposed to be 16 barrels and the loading system (ill explain later) should have 8 loaders instead of 4

basicly this system has the metalstorm barrels mounted on a rotating belt, the outer belt you see is for stability, half of the barrels on the belt would be above the vec while the other half as with the entire loader assembly would be inside the vec

as a barrel emerges from the vec it will start fireing, once it has made its way around  it should be exausted of all its projectiles as it makes its way back into the vec

once inside, a cylinder would rotate with the breach of the barrel, a new strip of rounds would fall into the hopper just behind the barrel where it would be pushed into the barrel by a ram while the whole thing is rotateing

so for an ingame version of this turret you would only need to have 8 exposed barrels and the tower that supports them, to fire the barrels would rotate around the tower and anyware from 20 to 50 rounds would come out of each barrel

needless to say such a weapon would be devistating, ill leave it to the op3 team to try and balance it if its accepted, if it can even be balanced lol

 
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline dm-horus

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Chaingun Weapons
« Reply #16 on: July 14, 2006, 01:59:53 AM »
most chainguns are actually cannons like on the a-10 warthog, they actually fire munitions that explode on contact. they are more like small rockets than bullets. i find that an interesting idea. a chain-rocket launcher :P

Offline Chandler

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« Reply #17 on: July 14, 2006, 06:10:05 AM »
Quote
to understand this weapon you will first have to understand what metalstorm is, here is a link to the wikipedia page http://en.wikipedia.org/wiki/Metal_storm
This Metal Storm - I think I heard about it on the news.
It looked like a pidgeonhole box, and they demonstrated its use as a firefighter - loaded it up with "water bombs" (not actually balloon style water bombs, but similar), and bombarded a building on fire with it. That was a few years back.

Good to see that not all weapons technology is only good for death and destruction.  (thumbsup)  
Chandler

Offline Tramis

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Chaingun Weapons
« Reply #18 on: July 14, 2006, 01:45:40 PM »
That pipe organ does sound like an awesome idea, just add in some stuff to give it a cooler-looking turret and its loaded for bear!

Offline Freeza-CII

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Chaingun Weapons
« Reply #19 on: July 16, 2006, 03:28:50 PM »


http://www.freeza.outpostuniverse.net/ima...hots/Vulcan.jpg

Ok Betarays idea is a bit extreem.

How ever a Solid projectile weapon would be nice even tho there very generic there still very fun.  I purpose the Vulcan it fires in bursts because the barrels heat up.  This way no one can say what about constant fire.

Offline Tramis

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« Reply #20 on: July 18, 2006, 03:01:42 PM »
I like that gun, Freeza.  Very kewl lookin :)

Offline Leviathan

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« Reply #21 on: July 23, 2006, 08:35:53 AM »
More weapons is good but we cant have too many. And also the weapon should have an advantage and be effective vs one type of unit so that you would get it to counter thos units.

Offline Tramis

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« Reply #22 on: July 23, 2006, 02:27:57 PM »
I think it would do very little damage to Medium armor, and no or almost no damage to Heavy armored stuff.