Oh, zip it. You're not understanding it: To gain more attention.
dat belogns in advertizement lol lol
locked rofl
I'm sorry, but I do not believe that mods are a good way for drawing attention to Outpost 3. By the way, you thought I was serious when I said that a tree will fall on the mod designer?
But don't put down a perfectly good (albeit hard to implement) idea, ALRIGHT?!
I would not say "perfect" if I were you.
Actually, I believe that it will make things complicated. What if we had an order of how things happened, like this:
Outpost mod is released.
Players download and play the Outpost mod.
Outpost 3 comes out and the mod players flock over there.
Players who did not play the mod yet will play it, but no one is going to play online since they went for Outpost 3.
Players download and play Outpost 3.
What if you replaced it with Outpost 2? It may look like this:
Players download and play Outpost 2.
Outpost 3 comes out and Outpost 2 players flock over there.
Players who didn't play Outpost 2 or Outpost 3 will download and play them.
Besides, Outpost 2 is free and is not a large download. The players who do not have Warcraft 3 can download it. They can experience the actual gameplay that was made by Sierra themselves and decide for themselves if they want to play Outpost 3.
And wouldn't the Outpost mod draw attention from Outpost 2? It is like making a remake of the King Kong movie. It's prettier, up-to-date, and has a higher price tag. You will also need a wide screen television and surround sound to fully experience what it has to offer. What about the old version of that movie? While it is an old movie, the price is very low and does not need the surround sound or any widescreen to fully enjoy it. Same thing with Outpost 2. It is not up-to-date and pretty, but it is a smaller size. I believe that people with a modem or an old computer will be unable to play or even download the mod when the filesize is huge, which will result in a long download time. Outpost 2 is playable on most computers and has a short download time.