Author Topic: Human Infantry Unit  (Read 2348 times)

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Human Infantry Unit
« on: March 19, 2006, 06:20:20 PM »
Human Infantry Unit

Originally proposed by Voyager7456

Related ideas:

- none

Description:

very weak, wouldn't show up on the Minimap. Maybe not even detected/auto-attacked by Guardposts.


This is a bad idea, because:

- human lives are too precious to sacrifice them in battles.
 

Offline Isolocis

  • Newbie
  • *
  • Posts: 33
Human Infantry Unit
« Reply #1 on: May 17, 2006, 02:49:27 AM »
I can imagine the savant saying:

"Human Destroyed"

But... what if you can just run them over?  I mean, drive into them.

Offline lordly_dragon

  • Sr. Member
  • ****
  • Posts: 389
Human Infantry Unit
« Reply #2 on: May 17, 2006, 12:23:02 PM »
Sugestion: instead of common infantry it could be either spy or sapper. Because I do not think that a slingshot will damage those tank (having a laser weapon good enough to do actual damage and be man held is impossible). What do you think?

Running, scrambling, flying
Rolling, turning, diving, going in again
Run, live to fly, fly to live, do or die
Run, live to fly, fly to live. Aces high.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Human Infantry Unit
« Reply #3 on: May 17, 2006, 01:16:15 PM »
Specially cloned Clone Troopers. Too short a lifespan to be useful in the actual colony though.

They're special clones because about 50% of colonists are clones anyways, right?
BUt it'd be unethical because they'd be "grown" in vats, and it would hurt morale because people don't like the idea of humans being grown in vats like plants are grown in vats in the Agridome.
« Last Edit: May 17, 2006, 01:17:18 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Stormy

  • Hero Member
  • *****
  • Posts: 678
    • http://www.op3game.net
Human Infantry Unit
« Reply #4 on: May 17, 2006, 08:22:55 PM »
haha, it would be more like...I like the spying idea, but we don't want to get it too much like Red Alert 2 (even though it's a good game). Hmm, I still like my orignal idea that having ambient animations of colonists coming out of tubes or such, and doing small "repairs" on them in places... haha, an arc welder and all that. :)

 
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.