Author Topic: Explosive Arachnid Unit  (Read 4548 times)

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Explosive Arachnid Unit
« on: March 19, 2006, 05:02:57 PM »
Explosive Arachnid Unit

Originally proposed by Freeza-CII

Related ideas:

- none

Description:

Could be named Crab, because it would use its pincers to latch on to a unit then explode.
Explosion weaker than starflare.

This is a good idea, because:

- gives the Arachnid factory some use.

 

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Explosive Arachnid Unit
« Reply #1 on: April 03, 2006, 04:20:10 AM »


There is what my idea looks like hehehehe

Offline Jgamer

  • Full Member
  • ***
  • Posts: 159
Explosive Arachnid Unit
« Reply #2 on: April 17, 2006, 08:45:03 PM »
Hum... Mass-produced selfdestruct units, probably cheaps ones too. Nice strategy for plymouth, or whoever gets it

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Explosive Arachnid Unit
« Reply #3 on: May 12, 2006, 11:10:55 PM »
Yup but one unit is only 1/3 the power of a real starflare so mass produced there ould be 1 starflare

Offline Isolocis

  • Newbie
  • *
  • Posts: 33
Explosive Arachnid Unit
« Reply #4 on: May 17, 2006, 02:44:45 AM »
By the way, how fast do these units move?

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Explosive Arachnid Unit
« Reply #5 on: May 17, 2006, 02:09:43 PM »
Quote
By the way, how fast do these units move?
about the speed of spiders/scorpions probably.
and arachnids are faster than lynxes afair.

Offline Stormy

  • Hero Member
  • *****
  • Posts: 678
    • http://www.op3game.net
Explosive Arachnid Unit
« Reply #6 on: May 17, 2006, 08:19:08 PM »
hm, guess I"ll have to start practicing animating spiders now won't I  :heh:


I'm not sure if it needs the claws, but it sounds like a good idea to me. What about using a standard chassis for all the arachnids... and then just mounting a "turret" on top when the unit spawns?

(I won't go into too much detail about how this works.. but if you want me to, I will. Just ask me)
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Explosive Arachnid Unit
« Reply #7 on: May 18, 2006, 12:51:33 AM »
Quote
hm, guess I"ll have to start practicing animating spiders now won't I  :heh:


I'm not sure if it needs the claws, but it sounds like a good idea to me. What about using a standard chassis for all the arachnids... and then just mounting a "turret" on top when the unit spawns?

(I won't go into too much detail about how this works.. but if you want me to, I will. Just ask me)
I don't like the idea of designing arachnids like lynxes. Consider that you don't build an "arachnid, spider" or an "arachnid, scorpion". Its not two parts, its one part, its "spider" and "scorpion".

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Explosive Arachnid Unit
« Reply #8 on: May 18, 2006, 02:36:22 PM »
I agree, unlike lynx's who have modular chassis, the arachnids chassis are different, which means that a spider chassis cannot be used to hold a scorpion beam wep, and a scorp chassis can not be as fast or as agile as the spider, and cannot repair or reprogram

and if this new arachnid is made, it would also have a specialty chassis (btw I agree with the claws, it needs a way to grapple) and would not have the same capabilitys as the other 2
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Explosive Arachnid Unit
« Reply #9 on: May 18, 2006, 10:49:19 PM »
But for modeling purposes it might be far easier to make a Leg and drive system  that works with all and then a different head unit.  Because can any one be sure the spider and scorp use different legs and engine?  

Having each unit spider and scorp with Uni body construction would look cooler tho.

Keep the arms even if they dont move or do any thing it makes it look alot better

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Explosive Arachnid Unit
« Reply #10 on: May 18, 2006, 10:59:21 PM »
its described in the unit reference that the spider and scorp have different structural elements, and powersource

the scorp has internal reenforcements to increace hp, while it looks the same from the outside, it means that inside the chassis is completely different, plus the scorp has a larger/more power source that wouldnt be able to fit in the spider

corse from a modeling standpoint having a uni body would make it much easier, and if it speeds the development of the game by even a couple days im for it

im just looking at it from an engineering standpoint, thats my 2 cents
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Explosive Arachnid Unit
« Reply #11 on: May 18, 2006, 11:03:58 PM »
The unibody would be what is said in the game and such with each chassis being different from each other.

then the modular which is the head unit and standard leg/drive unit  because you can always have you power source in the head unit.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Explosive Arachnid Unit
« Reply #12 on: July 23, 2006, 05:22:34 AM »
i like this idea and thing it is a realistic weapon that would be developed.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Explosive Arachnid Unit
« Reply #13 on: September 20, 2006, 03:34:37 PM »
This is a good idea. Ive always wanted to have a third scorpion like unit.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.