Author Topic: Mobile Solarpanel  (Read 10953 times)

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Mobile Solarpanel
« on: March 19, 2006, 04:12:33 PM »
Mobile Solarpanel

Originally proposed by Sirbomber

Related ideas:

- none

Description:

A mobile unit that produces small amounts of power.
 

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #1 on: September 20, 2006, 03:35:15 PM »
Why mobile?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Stormy

  • Hero Member
  • *****
  • Posts: 678
    • http://www.op3game.net
Mobile Solarpanel
« Reply #2 on: September 20, 2006, 11:50:30 PM »
good point, it technically would work on any place on the map.... unless maybe you're on a large map (world sized?)... you'd need satelites to "mirror" the power around the planet...
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #3 on: September 21, 2006, 01:30:18 AM »
good question why mobile.

I dont see how any thing mobile could produce enough energer or beable to handle the load from the solar sats.  Plus having it mobile doesnt make much sence as there is nothing mobile that requires power in the first place.  And if you spent the money on the solar sat and the research time you might as well go with a 400 output solar array.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Mobile Solarpanel
« Reply #4 on: September 21, 2006, 03:12:31 AM »
No reason for this I think.

At night it cant produce power and in day it can.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #5 on: September 21, 2006, 03:19:50 AM »
hehe thats why it uses solar sats that beam the energy down with a high power microwave beam.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #6 on: September 21, 2006, 02:36:05 PM »
I agree. This is a bad idea.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
Mobile Solarpanel
« Reply #7 on: September 21, 2006, 09:44:40 PM »
I don't mind this idea.
Why mobile? I think so that you can follow the sun, since they're ground based they won't work at night. Or maybe so that you can move them away from your base if an enemy is coming.
Chandler

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #8 on: September 22, 2006, 12:53:04 AM »
do you know how fast you have to go to keep up with the revolution of a planet. VERY DAMN FAST.

Moving power plant not good.  moving the power plants away from the base means they only have the base to destroy no change.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #9 on: September 22, 2006, 02:33:21 PM »
Your right. And the power getarated by the solar ground units is beamed from space. It could be 800m cloud cover during the night, it would still get power.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Mobile Solarpanel
« Reply #10 on: September 22, 2006, 04:17:26 PM »
The idea I originally had in mind was the colonies would build these before an evac so they wouldn't have to waste a ConVec holding a Tokamak and could carry something more important. When the colnoy was set up with a reliable power source, the mobile panels would be recycled or Garaged for the next evac.
« Last Edit: September 22, 2006, 04:18:22 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #11 on: September 22, 2006, 06:22:10 PM »
sounds like the lazy way out.  if you have to evac and you have to tok you just build it and not worry about a vec that can supply power.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Mobile Solarpanel
« Reply #12 on: September 22, 2006, 07:52:26 PM »
Quote
sounds like the lazy way out.
That's kinda the point...
But when you think about it, if you have to pick up and move every few days/weeks/months/whatever it makes more sense to have a mobile power source following you than to carry a Tokamak with you everywhere you go.

But whatever. If the colonies don't evac after every mission this isn't really needed.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #13 on: September 22, 2006, 11:14:20 PM »
No because i dont need a power source that can move around and it wouldnt have enough power to do any thing because of its size.  I would build the CC and Smelter and the mine taking advandage of the game and letting me build up ore to about 2000 then build the Structure fact then a Tokamak if i didnt have one.  But I would build one before I left the old colony and build it.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Mobile Solarpanel
« Reply #14 on: September 23, 2006, 06:14:34 AM »
Hmm... Well, everyone has their own thing.
Personally, I hate having to bring a Tokamak when I could bring something more useful... Like a Spaceport. Or at least a Solar Power Array.

Anything but a Tokamak, and I'm happy.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #15 on: September 23, 2006, 08:24:20 AM »
Why dont we bring those things with us then?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Mobile Solarpanel
« Reply #16 on: September 23, 2006, 09:11:38 AM »
Because OP2 doesn't let you. The Mission Objectives think Tokamaks are better than good power sources.

If OP3 follows the same "evac after every mission so you don't die" pattern I want the objectives to say "Evacuate a power source" instead of limiting us to Tokamaks.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Mobile Solarpanel
« Reply #17 on: September 23, 2006, 10:34:32 AM »
then that is some thing to bring up with the coders instead of adding a vec to the game

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Mobile Solarpanel
« Reply #18 on: September 23, 2006, 11:19:58 AM »
...And a mobile Solarpanel is one of the choices for said power source...
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #19 on: September 23, 2006, 12:00:36 PM »
Would it be possible to have in OP3 letting you evacuate any building you want that you have reaserched, plus any buildings you have to bring.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Mobile Solarpanel
« Reply #20 on: September 24, 2006, 04:44:35 PM »
Quote
Would it be possible to have in OP3 letting you evacuate any building you want that you have reaserched, plus any buildings you have to bring.
It will technically be possible.

However, we will decide on that when coding the missions. We don't even know if there will be an evac mission, yet.

Please don't answer to this post.

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
Mobile Solarpanel
« Reply #21 on: September 24, 2006, 09:23:18 PM »
Quote
Would it be possible to have in OP3 letting you evacuate any building you want that you have reaserched, plus any buildings you have to bring.
I like that idea - but if you wish to extend it, then any vechs that you have at the end of a mission are carried over to the next... unless the next is at a different base (not the one you just relocated)...

Could be a bad idea cause then people will just mass vechs every mission so that they have uber army...

Edit: added bad idea part...
« Last Edit: September 24, 2006, 09:23:54 PM by Chandler »
Chandler

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Mobile Solarpanel
« Reply #22 on: September 26, 2006, 04:48:52 PM »
I understand that point.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Mobile Solarpanel
« Reply #23 on: October 25, 2006, 04:37:02 PM »
Just from the one who hasn't visited in a while, a Mobile Power Source could be a tactical advantage for such things as Multiplayer and all. Say a player's main tactic is to go after the Static power to starve their opponant of needed power for Gaurd Posts, Smelters, Research, etc. Then with a Mobile power source, a player can simply move the power generators away from harm's way, hence, saving much needed resources. I'm all for a mobile power source, Solar or Not.

Offline White Claw

  • Hero Member
  • *****
  • Posts: 854
Mobile Solarpanel
« Reply #24 on: October 25, 2006, 07:40:27 PM »
I'm for exploration of the idea of a mobile power source too (and it supports my other thread).

Plymouth makes a good point too. I can imagine several applications for this type of unit could open up possibilities for other types of ideas. (Vague enough?)

Though I do like the idea of being able to take your vechs with to the next mission (why would you leave any behind?), it does lend itself to the (mentioned) uber army like Homeworld. (Unless vechs had a limited power supply!  :P )