Home
Outpost 1
Outpost 2
Chat
Forum
Wiki
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
Outpost Universe Forums
»
Projects & Development
»
Outpost 2 Programming & Development
»
Graphics
Print
Pages: [
1
]
Go Down
Author
Topic: Graphics (Read 2644 times)
Harky
Newbie
Posts: 43
Graphics
«
on:
December 03, 2005, 11:54:38 AM »
I think we should fix this if we can.. looks bad lol..
Logged
Sirbomber
Hero Member
Posts: 3238
Graphics
«
Reply #1 on:
December 03, 2005, 12:04:35 PM »
It generates it's own light?
Completely off-topic, but it'd be nice if we could trade rockets/missiles/rlvs.
Logged
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials
Freeza-CII
Administrator
Hero Member
Posts: 2308
Graphics
«
Reply #2 on:
December 03, 2005, 01:08:34 PM »
lets just say they plugged a few flood lamps into a ups lol
or all the people are out side with there flash lights.
It might generate its own light i think it is classified as a vec.
«
Last Edit: December 03, 2005, 01:09:11 PM by Freeza-CII
»
Logged
Leviathan
Hero Member
Posts: 4055
Graphics
«
Reply #3 on:
December 03, 2005, 01:12:09 PM »
the reason for this is that there is no dark version of that gfx for the missile.
i dont think we can fix it
Logged
HaXtOr
Sr. Member
Posts: 423
Graphics
«
Reply #4 on:
December 03, 2005, 01:24:18 PM »
I think it is a good thing to have, other wise in multiplayer people could have tons hidden and that is so cheap
Logged
zigzagjoe
Hero Member
Posts: 626
Graphics
«
Reply #5 on:
December 03, 2005, 01:31:18 PM »
yes; levi is correct. there is no alternate gfx for dark, so it cannot be done.
Logged
Hooman
Administrator
Hero Member
Posts: 4955
Graphics
«
Reply #6 on:
December 03, 2005, 06:56:49 PM »
Actually, that's not correct. There are no dark versions for anything. But you still get units hidden in the dark quite nicely. The lighting effects are probably applied to the palettes used to draw the units. It just has to darken all the colors in the palette (maybe a cached copy of them) and use the right palette depending on the lighting level.
Logged
BlackBox
Administrator
Hero Member
Posts: 3093
Graphics
«
Reply #7 on:
December 04, 2005, 02:32:11 PM »
Actually doesn't it just mask over top of the stuff after it's blitted?
I thought that's what virmask.raw was for.
Logged
Hooman
Administrator
Hero Member
Posts: 4955
Graphics
«
Reply #8 on:
December 04, 2005, 06:09:27 PM »
Yeah maybe. That's why I said probably. I don't know exactly how it's done, but the game obviously does it. There are no darkened versions of anything in the graphics files. Although, I suspect the palette method could have been more efficient.
Logged
Harky
Newbie
Posts: 43
Graphics
«
Reply #9 on:
December 08, 2005, 10:51:31 PM »
i think it should be fixed tho.. and what about the broken rockets in the gfx file could those be used too? it might not look pretty maybe out of place but i still would like to see it..
«
Last Edit: December 08, 2005, 10:52:14 PM by Harky
»
Logged
leeor_net
Administrator
Hero Member
Posts: 2352
OPHD Lead Developer
Graphics
«
Reply #10 on:
December 09, 2005, 01:22:12 AM »
Is it the darkness factor or is the potential phallic symbol that's being complained about? (especially considering it's highlighting)
«
Last Edit: December 09, 2005, 01:24:41 AM by leeor_net
»
Logged
- Leeor
LairWorks Entertainment
Titanum UFO's
You're confused because OP2's devs did something dumb? You must be new here.
- Sirbomber
Print
Pages: [
1
]
Go Up
Outpost Universe Forums
»
Projects & Development
»
Outpost 2 Programming & Development
»
Graphics