My idea in OPCW is that the colonies developed a design for a large super strucutre hull which would hold the various building types. These would have about 6 stories or somthing. I would like Stormy to design one in 3d at some point. These would be about 5x5 squares big in op2 or somthing. Anyway each building in OPCW takes up 1 land unit. You need blank land to build more buildings on.
Ok, building list:
Command Center - Contains all that Command Center stuff. Controls a set amount of buildings, you must get more Command Center's when you want more buildings.
Factory Structure - Contains all that Structure Factory stuff.
Factory Vehicle - Contains all that Structure Factory stuff.
Agridome - Contains all that Agridome food produceing and storeing stuff.
Residence - Contains houseing and morale stuff to keep colonists happy.
Robo Command Center - Contains all that Robo Command Center stuff. You require one for a set amount of units, if you want more units you must get more Robo Command Centers
Garage - Contains all that Garage stuff. Repairs units after battle and attacks.
university - Contains all that university stuff. Auto trains children to workers. Trains workers to scientists when you tell it.
Nursery - Contains all that Nursery stuff. Produces a set amount of children.
Lab 1 - Basic Lab
Lab 2 - Standard Lab
Lab 3 - Advanced Lab
Lab 4 - Another Lab?
Lab 5 - Yet Another Lab??
Tokamak - Power
MHD Gen - Power
Solar Power Array - Power
Trade (trucks) - Trade center where cargo trucks can be loaded up and unloaded.
Trade (ships) - Trade center where transport ships can be loaded up and unloaded.
Common Ore Mine - Contains mine, smelters and storage.
Rare Ore Mine - Contains mine, smelters and storage.
Common Storage - Common Storage
Rare Storage - Rare Storage
Missile Defence - Contains observatory and missile defence.
Spaceport - Contains all that Spaceport stuff.
Missile Pad - Spaceport which can just produce and hold missiles, more storage than the Spaceport.
Want any more buildings?
I was thinking if you have spy sattlies and set them to spy on a player you cant see what type of buildings the player has, just the number of buildings. Well you would be able to see the difference in some of the buildings, Eg power plants and a few others. But a lot of them would look the same on the outside because of the super strucutre hull.