Author Topic: Colonists  (Read 11867 times)

Offline Hooman

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Colonists
« Reply #25 on: November 30, 2005, 08:37:12 PM »
Quote
it could be a use of a survayor run up to your opponents base then steal a few colonists then run away
Yeah, I bet you want to "survey" the people in my colony.  :P

But seriously, I don't think there really needs to be more colonist classes. I think what OP2 has is good. Any more and it just gets confusing and annoying probably.
 

Offline lordly_dragon

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Colonists
« Reply #26 on: November 30, 2005, 09:14:53 PM »
man reduce that levi 1 rcc for less than that of unit its ENORMOUS!

Running, scrambling, flying
Rolling, turning, diving, going in again
Run, live to fly, fly to live, do or die
Run, live to fly, fly to live. Aces high.

Offline Freeza-CII

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Colonists
« Reply #27 on: December 01, 2005, 11:49:23 AM »
The 3 classes that OP2 has is just fine.  Any more and i think your looking at some management problems.

I just thought of this if there are to many colonist is there a button to blow the hatches on some selected parts of the colony  or better yet a geneside button big red and shiny lol.

Offline Hooman

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Colonists
« Reply #28 on: December 01, 2005, 05:08:01 PM »
Nah, just put colonists in tall buildings, and the harder working ones get to live higher up. Every so often the bottom levels are gassed with something heavy like chlorine gas. It'll help motivate people to work harder.  :whistle:  

Offline HaXtOr

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Colonists
« Reply #29 on: December 01, 2005, 05:23:29 PM »
Could you have spies added that mess thigns up in other peoples colonies? soemthign liek industrial espionoge? or better yet scuicide bombers?

Offline zigzagjoe

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Colonists
« Reply #30 on: December 01, 2005, 06:40:53 PM »
spies == scouts

suicide bombers == starflare/supernova

yeah, the 3class system is good.