Lol, yes. That would be helpful.
I suspect you use CreateOperationalTrigger for checking on the CCs. Also, use CreateResourceTrigger and CreateVehicleCountTrigger to check for failure conditions. If any of these fire, then enable a LoS condition. If they've deployed their CC (CreateOperationalTrigger) then game continues for them in LoS mode. If they run out of resources or vehicles, then when you enable LoS for them, they will lose and be removed from the game. So basically, any of those three conditions could enable LoS.
To setup LoS, you CreateOnePlayerLeftTrigger. You can either create this trigger when one of the other triggers fires, or you can create it but leave it disabled until one of the others fires. I believe the standard DLLs create this trigger but leave it disabled until one of the above triggers fires.
Hope that helps.